Author Topic: What does it take to perk?  (Read 4828 times)

Offline oakranger

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Re: What does it take to perk?
« Reply #120 on: February 17, 2009, 12:50:39 PM »
In my opinion, none of them should be perked. There is no reason, because both are not unbalancing gameplay in any way.



I do resecpt that but i cant buy it.  i am with Anaxogoras on the word "unbalancing".
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Offline The Fugitive

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Re: What does it take to perk?
« Reply #121 on: February 17, 2009, 01:23:10 PM »
I knew you would test me! :D

Here's the biggest offender, in my humble opinion:

The use of heavy bombers to kamikazi carriers and carpet bomb tank battles.  It's a crudely effective tool that often can't be stopped before the job is done.  I would call this "unbalancing."

Another candidate: the lack of a shore battery at some of the airfields in Trinity (I'm talking about you A164!).

More "unbalancing" candidates:

The cheap price of the M4.

The softness of ordinance bunkers.  A single fighter can suicide-strafe them down to shut down the offensive capability of a base for a significant duration of time, which alters the gameplay options for dozens of players.

--------------------

Fwiw, I don't think I've ever called the Spitfire XVI "unbalancing" in the sense of the word I've used above.  My reason for it to have a small perk is simply that its performance stats, weighted for what makes an effective arena aircraft, compare favorably with other aircraft that are already perked.  If I've ever called it "unbalancing" it's in the sense of the word "aircraft whose performance merits a perk price." ;)


Why would you consider any of that "unbalanced game play"?

Dive bombing CVs and carpet bombing GV battles is "lame" game play, but it doesn't unbalance anything. If everytime a CV was spotted and some lancs divebombed it in 5 minutes of the sighting, then yes it would be unbalancing the game play. While it does happen, it doesn't happen all the time. The same with the GV battles.

A missing gun doesn't unbalance anything, it just makes it a bit harder to defend. If a major portion of the bases along the coast didn't have guns and it was one of the island hopping maps, well then it might be unbalanced.

M4's if they were over running the maps like cockroaches then yes it would be unbalanced, but they are not. Ammo may be too soft, but they can be resupplied with a few runs with field supplies.

Unbalance game play is like when they first brought in the C hog. The "majority" of people who were playing at the time were in the C hog. Thats over 50% of the people playing! In todays numbers that would be like 350 C hogs flying "Titanic Tuesday"  :O Thats a bit unbalanced.

Todays game play isn't unbalanced, it just full of lame game play by people who don't know any better.

Offline oakranger

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Re: What does it take to perk?
« Reply #122 on: February 17, 2009, 02:56:35 PM »
Am i one of them "lame game play by people who don't know any better".
Oaktree

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Offline The Fugitive

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Re: What does it take to perk?
« Reply #123 on: February 17, 2009, 04:57:04 PM »
Am i one of them "lame game play by people who don't know any better".


....well if the shoe fits...... :D

Offline Bronk

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Re: What does it take to perk?
« Reply #124 on: February 17, 2009, 05:14:54 PM »
See Rule #4

Offline oakranger

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Re: What does it take to perk?
« Reply #125 on: February 17, 2009, 07:20:02 PM »

....well if the shoe fits...... :D

 :rofl  Well i assure you this.  I don't dive bomb in a lanc, diso on purpose after i release my ords in a bomber, purposely ram ppl, or spawn camp. 
Oaktree

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Offline Krusty

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Re: What does it take to perk?
« Reply #126 on: February 18, 2009, 12:17:43 AM »
Krusty, don't hurt your own argument by saying the VIII should be perked with the XVI.  The XVI has enough small advantages over the VIII to be treated separately, especially with its 400mph roll rate.

I disagree. The spitfires already retain too much E as-is, they can reach and sustain what are IMO unhistorical speeds. I had a spit9 dive on my f4u4 and I was diving away already. He followed me to the deck, closing. I was pushing almost 500mph and he was still able to roll to stay behind me.

Spits don't use high speed as defensive moves. They use it as attack moves (chase, dive, pick, etc). To evade anybody they just (out)turn them. Roll rates at 400mph are mostly defensive things, and as a person who's flown more than his fair share of 190s, I never really found it all that useful at higher speeds. It's the low speeds that roll rate is more important, for scissors and such.


Oh, and.... Don't get me started on the BS that is "bombers" in this game!!

They are the B-1B stealth bombers of modern times, outrunning most fighters, no engine overheat, airframes WAY too sturdy, pulling BS manuvers, taking 25% fuel so they can accelerate, climb, and run faster than they EVER could historically, and they can enter an enemy radar at 15k, bomb the field, and be out the other side of the radar inside 5 minutes or LESS, in which time most planes can't take off and even climb up to them, let alone get up to speed to chase. They are nearly unstoppable surprise bombers, which is 1,000% a-historical for these big formation-enabled behemoths.

Offline oakranger

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Re: What does it take to perk?
« Reply #127 on: February 18, 2009, 12:25:14 AM »
They are the B-1B stealth bombers of modern times, outrunning most fighters, no engine overheat, airframes WAY too sturdy, pulling BS manuvers, taking 25% fuel so they can accelerate, climb, and run faster than they EVER could historically, and they can enter an enemy radar at 15k, bomb the field, and be out the other side of the radar inside 5 minutes or LESS, in which time most planes can't take off and even climb up to them, let alone get up to speed to chase. They are nearly unstoppable surprise bombers, which is 1,000% a-historical for these big formation-enabled behemoths.

Lets not forget dive bomb on CVs.  May be we should perk all Bomber that carry a huge payload. 
Oaktree

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Offline Krusty

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Re: What does it take to perk?
« Reply #128 on: February 18, 2009, 12:54:58 AM »
Perking them is not the complete answer. Their performance is very unhistorically super-powered. Need some more limitations on the game engine, and I don't expect those to arrive anytime soon.

Some other folks have suggested stop-gap measures to help, such as losing drones if you fly above certain speeds, shortening drone "leash" length so that any radical manuvering loses your drones instantly (none of this immelman-and-keep-your-drones crap).

Offline moot

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Re: What does it take to perk?
« Reply #129 on: February 18, 2009, 01:00:31 AM »
Uhm.. mediocre top speed (ranked #26 with WEP on the deck)? Fragile wings?
It holds speed very well and you don't need to stress the wings beyond their limit to out maneuver pretty much anything in the game.
The aircraft with the best energy retention are the Mosquito, P-38 and 110 series.
what??  The mossie and 110 are nowhere near the top of the E retention scale.
« Last Edit: February 18, 2009, 01:05:49 AM by moot »
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Offline Lusche

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Re: What does it take to perk?
« Reply #130 on: February 18, 2009, 01:11:18 AM »
you don't need to stress the wings beyond their limit to out maneuver pretty much anything in the game.

Maybe I should have said "susceptible to enemy fire". Spit wings are falling easliy off when getting hit.
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Offline moot

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Re: What does it take to perk?
« Reply #131 on: February 18, 2009, 01:20:14 AM »
Which is pretty mitigated by its ability to dance around in evasives, a lot better than nearly all planes in the game.
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Offline Lusche

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Re: What does it take to perk?
« Reply #132 on: February 18, 2009, 02:58:10 AM »
Which is pretty mitigated by its ability to dance around in evasives, a lot better than nearly all planes in the game.

O would see that the other way 'round: The abiltity to dance is somewhat being mitigated by the fact it doesn't need much to de-wing it. ;)
(And keep in mind that my initial comment on this was especially aimed at the "The Spit has no weakness" remark.)
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Offline moot

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Re: What does it take to perk?
« Reply #133 on: February 18, 2009, 03:23:05 AM »
It cancels out. I can't think of a more survivable plane in the game, outside of avoiding fights altogether (e.g. P51D or Me262 warp5 "survivability").
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Offline Bronk

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Re: What does it take to perk?
« Reply #134 on: February 18, 2009, 05:21:40 AM »
Still waiting on teh Krusty film. :aok
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