Author Topic: What does it take to perk?  (Read 5240 times)

Offline Ghosth

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Re: What does it take to perk?
« Reply #105 on: February 17, 2009, 05:26:49 AM »
Awesome work Lusche!

Looks to me like you guys are barking up the wrong tree. Its the D pony you should be complaining about, and trying to get perked.

ROFLMAO

And yes, perk the Hurri IIc in early war, lower its ENY.
Unperked in midwar, but hold its low ENY.

Offline thrila

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Re: What does it take to perk?
« Reply #106 on: February 17, 2009, 05:31:56 AM »
oh gee! the p51 is at #1 as it has been for over 6 months now, what a surprise!  the cries of overuse and demands of perking the p51 on this board are overwhelming. :lol
« Last Edit: February 17, 2009, 06:38:56 AM by thrila »
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Offline 1Boner

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Re: What does it take to perk?
« Reply #107 on: February 17, 2009, 06:31:07 AM »
Awesome work Lusche!

Looks to me like you guys are barking up the wrong tree. Its the D pony you should be complaining about, and trying to get perked.

ROFLMAO

And yes, perk the Hurri IIc in early war, lower its ENY.
Unperked in midwar, but hold its low ENY.


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Offline SmokinLoon

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Re: What does it take to perk?
« Reply #108 on: February 17, 2009, 08:11:42 AM »
hehe... graphs and charts can tell any story one wants them to tell.  To me, that graph tells me that the P51D made the most kills because it obviously was in the air more.  Check those stats.

Now... compare with that graph that Lusche provided along side how often the P51D was used in ratio to other aircraft.   :aok

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Offline Lusche

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Re: What does it take to perk?
« Reply #109 on: February 17, 2009, 08:16:31 AM »
hehe... graphs and charts can tell any story one wants them to tell.  To me, that graph tells me that the P51D made the most kills because it obviously was in the air more.  Check those stats.

Well.. P-51D had a K/D of 1.15, Spit XVI 1.05 .. so it died less often per kill in addition to getting more kills absolute

K+D: P-51D 89,468    Spit XVI 63,216
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Offline oakranger

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Re: What does it take to perk?
« Reply #110 on: February 17, 2009, 08:43:05 AM »
ok, despit what the charts say, why eals should the pony be perk? you really got to sell this over the spit xvi.
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Offline Lusche

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Re: What does it take to perk?
« Reply #111 on: February 17, 2009, 08:47:44 AM »
ok, despit what the charts say, why eals should the pony be perk? you really got to sell this over the spit xvi.

In my opinion, none of them should be perked. There is no reason, because both are not unbalancing gameplay in any way.

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Offline Anaxogoras

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Re: What does it take to perk?
« Reply #112 on: February 17, 2009, 09:05:19 AM »
In my opinion, none of them should be perked. There is no reason, because both are not unbalancing gameplay in any way.

The meaning of that word is so ambiguous and fought over, I'm almost ready to insist that you use a different term.  I've asked many times for a good definition of "unbalancing" and never got a coherent one beyond "deserving to be perked." ;)

For one thing, we know that unbalancing does not mean "responsible for x % of kills+deaths," unbalancing is not the same thing as frequent use, and neither is it use plus a certain K/D ratio.
« Last Edit: February 17, 2009, 09:08:09 AM by Anaxogoras »
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Offline Lusche

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Re: What does it take to perk?
« Reply #113 on: February 17, 2009, 09:13:03 AM »
The meaning of that word is so ambiguous and fought over, I'm almost ready to insist that you use a different term.  I've asked many times for a good definition of "unbalancing" and never got a coherent one beyond "deserving to be perked." ;)

For one thing, we know that unbalancing does not mean "responsible for x % of kills+deaths," unbalancing is not the same thing as frequent use, and neither is it use plus a certain K/D ratio.

It's just the same vague term as HTC is using :)

If you are looking for a definite, rationale  definition, a formula that you can use to absolutely compute unbalancing... you won't find that. :)

K+D, K/D, plane performance stats are no absolutes either. To me, they are just tools to form a final opinion. The whole matter is far too complex for a simple formula.
« Last Edit: February 17, 2009, 09:16:28 AM by Lusche »
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Offline Anaxogoras

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Re: What does it take to perk?
« Reply #114 on: February 17, 2009, 09:17:03 AM »
I don't need a formula, just the meaning of the word explained, because from my common understanding of the word I see lots of stuff in the arena that's "unbalancing" every day I fly.
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Offline Bruv119

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Re: What does it take to perk?
« Reply #115 on: February 17, 2009, 09:19:22 AM »
i'm unbalancing  perk  me    :D
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Offline Lusche

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Re: What does it take to perk?
« Reply #116 on: February 17, 2009, 09:23:15 AM »
I don't need a formula, just the meaning of the word explained, because from my common understanding of the word I see lots of stuff in the arena that's "unbalancing" every day I fly.

Examples?  :devil

Naw, not really... I don't need them, I didn't want to participate in this thread at all. Did allow me getting sucked into it (Curse you Stang!). ;)

I'm out. Theres a cake in the kitchen, waiting to be baked :D
« Last Edit: February 17, 2009, 09:25:22 AM by Lusche »
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Offline Anaxogoras

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Re: What does it take to perk?
« Reply #117 on: February 17, 2009, 09:31:23 AM »
Examples?  :devil

I knew you would test me! :D

Here's the biggest offender, in my humble opinion:

The use of heavy bombers to kamikazi carriers and carpet bomb tank battles.  It's a crudely effective tool that often can't be stopped before the job is done.  I would call this "unbalancing."

Another candidate: the lack of a shore battery at some of the airfields in Trinity (I'm talking about you A164!).
« Last Edit: February 17, 2009, 09:34:44 AM by Anaxogoras »
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Offline Vudak

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Re: What does it take to perk?
« Reply #118 on: February 17, 2009, 09:34:50 AM »
Another issue in deciding if a certain plane should be perked is its "sporting chance" factor.

We inhabit an arena where most people have no problem turning a 3 on 1 into a 4 or 10 on 1.  Since the community isn't charitable enough to give a guy a sporting chance, he ought to at least have a few free plane options that will give himself one, like the La-7 and Spit XVI.

People always talk about how many windows, monitors, joysticks, and cats have met their end because of these planes.  Few stop to think about how many were saved because of them.
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Offline Anaxogoras

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Re: What does it take to perk?
« Reply #119 on: February 17, 2009, 09:49:42 AM »
More "unbalancing" candidates:

The cheap price of the M4.

The softness of ordinance bunkers.  A single fighter can suicide-strafe them down to shut down the offensive capability of a base for a significant duration of time, which alters the gameplay options for dozens of players.

--------------------

Fwiw, I don't think I've ever called the Spitfire XVI "unbalancing" in the sense of the word I've used above.  My reason for it to have a small perk is simply that its performance stats, weighted for what makes an effective arena aircraft, compare favorably with other aircraft that are already perked.  If I've ever called it "unbalancing" it's in the sense of the word "aircraft whose performance merits a perk price." ;)
« Last Edit: February 17, 2009, 09:51:42 AM by Anaxogoras »
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