Author Topic: What does it take to perk?  (Read 4833 times)

Offline oakranger

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Re: What does it take to perk?
« Reply #45 on: February 15, 2009, 07:14:38 PM »
Perk the p=51D? HUMMM, There are far more tought planes to face than a pony.
Oaktree

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Offline Ratpack1

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Re: What does it take to perk?
« Reply #46 on: February 15, 2009, 07:18:46 PM »
Perk every plane.

Think about it..

Points same way as they are now.
Each month X number of points are credited to you(paying members only)(they're imaginary anyway don't cost nuttin for HTC)
Certainly increases the "value" of a plane and how its handled by the user.
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Offline 1Boner

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Re: What does it take to perk?
« Reply #47 on: February 15, 2009, 07:23:42 PM »
Perk the p=51D? HUMMM, There are far more tought planes to face than a pony.


Hummmm.

Ever tried to "face" a pony.

For the most part, the part of the punkstang I see most is its 6 0'clock.
"Life is just as deadly as it looks"  Richard Thompson

"So umm.... just to make sure I have this right.  What you are asking is for the bombers carrying bombs, to stop dropping bombs on the bombs, so the bombers can carry bombs to bomb things with?"  AKP

Offline Bronk

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Re: What does it take to perk?
« Reply #48 on: February 15, 2009, 07:28:39 PM »

Hummmm.

Ever tried to "face" a pony.

For the most part, the part of the punkstang I see most is its 6 0'clock.... and getting smaller all the time.

Had to help a bit. :aok
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Offline 1Boner

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Re: What does it take to perk?
« Reply #49 on: February 15, 2009, 07:31:46 PM »
Had to help a bit. :aok

Lmao!!

I thought it went without saying.

Well I guess I owe ya a nice frosty beer!!
"Life is just as deadly as it looks"  Richard Thompson

"So umm.... just to make sure I have this right.  What you are asking is for the bombers carrying bombs, to stop dropping bombs on the bombs, so the bombers can carry bombs to bomb things with?"  AKP

Offline Anaxogoras

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Re: What does it take to perk?
« Reply #50 on: February 15, 2009, 07:35:40 PM »
Now tell me about the huge diff between the Mk XVI and the Mk VIII. :rolleyes:

The XVI is a little faster, accelerates better (even when the VIII is balanced with less fuel), has better armament, carries more ordinance, and is the only Spit that rolls well at 400mph (where the VIII barely rolls at all).

If you took away the XVI's roll rate advantage over the VIII there would be no talk of perking it from me.
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Offline BnZs

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Re: What does it take to perk?
« Reply #51 on: February 15, 2009, 07:36:31 PM »
Any LW AC will walk away from it at top speed.

Okay, I've been looking over the performance curves...

The P-47D-25 and D-40, P-38L, and F4U1-D don't exactly "walk" away from it in top speed at any typical MA alt, and they accelerate worse. Can't exactly disengage at will there. The same is true of the Fw-190A/F 8. The Ki-84 has the same speed until you climb abit, at which point it is slower. The N1K is clearly slower. This is just a cursory survey so far. Needless to say, the statement that "any" LW AC will walk away from the Spit XVI is clearly false.



Now tell me about the huge diff between the Mk XVI and the Mk VIII. :rolleyes:

The SpitVIII is slightly inferior in top speed, and very inferior in roll rate, especially at high speeds, and its gun package is somewhat less lethal, lacking the outboard .50s.
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Offline Bronk

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Re: What does it take to perk?
« Reply #52 on: February 15, 2009, 10:45:08 PM »
The hizookas are the same.. Thats what does the killing. I'm willing to bet you're not getting smoked by the 400 mph roll rate either.
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Offline BnZs

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Re: What does it take to perk?
« Reply #53 on: February 15, 2009, 10:58:18 PM »
The hizookas are the same.. Thats what does the killing. I'm willing to bet you're not getting smoked by the 400 mph roll rate either.'

If you don't see how being able to roll briskly at high IAS is an advantage for a combat airplane, then I'm afraid I don't quite know how to explain it to you...

Keep huffing and puffing boies.

Translation:
You don't have any effective rebuttals for arguments based on clear knowledge of the SpitXVIs relative performance. You may not have even come to the argument aware of how fast the SpitXVI is relative many LW rides at typical MA alts. So now you are edging towards personal insult and innuendo. Congratulations, you just did the equivalent of biting in a boxing match. Of course, the peanut gallery will only cheer the louder.

"Crikey, sir. I'm looking forward to today. Up diddly up, down diddly down, whoops, poop, twiddly dee - decent scrap with the fiendish Red Baron - bit of a jolly old crash landing behind enemy lines - capture, torture, escape, and then back home in time for tea and medals."

Offline oakranger

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Re: What does it take to perk?
« Reply #54 on: February 15, 2009, 11:10:18 PM »
PERK THE WW!
Oaktree

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Offline Bronk

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Re: What does it take to perk?
« Reply #55 on: February 15, 2009, 11:21:40 PM »
If you don't see how being able to roll briskly at high IAS is an advantage for a combat airplane, then I'm afraid I don't quite know how to explain it to you...





Great lets perk the f4u-d. It's faster ,carries more ords, with it's so called magic hover flaps turns tighter than a zeke (or so some say).  Ohh how about the 1337!!!11!1 dive brake able to drop gear at 350 mph for those crazy fast overshoots. It has one of the fastest roll rates in game.  Almost forgot the 6  .50 ez mode gun package. All it doesn't have is initial acceleration/cimb. Which it overcomes with it's incredible E retention.



See thats what you sound like.
« Last Edit: February 15, 2009, 11:23:28 PM by Bronk »
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Offline Krusty

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Re: What does it take to perk?
« Reply #56 on: February 15, 2009, 11:39:59 PM »
Frankly, Spit8 or Spit16 have the same problems regardless of which you come across.

- Unless you're in a pony or an lgay, it will chase your bellybutton down with even a couple hundred feet to dive on you (if it doesn't catch you from 5k below, easily outpacing you, as it does so often)

- Unless you're in a zeke or some other 1941-era plane nothing will out-turn it

- once something catches you, dives on you, is on your arse and about to kill you, roll rate really doesn't mean too much. Nice to have, for sure, but by the time a spit needs to use its roll rate you're already in a bad position

- it just hardly ever stalls out, even a first-time pilot can up one (after asking what key retracts gear) and get a kill in a furball with NO other training.

- the flight model has been suspect for quite some time now. I've been flying one way at 400+mph, had a spit16 HO me, turn 180 behind me and CLOSE on me in a very shallow dive repeatedly. They also have taken off on fields below me, climbed up and caught up to my plane which was at high speed (300+) already. The entire flight model is fishy. UFO to the extreme.

These two planes make up probably the majority of ALL spitfire use, and are by FAR two of the most capable planes in the entire game. Consider they have almost as much use as the P51D, but each one shares the others' score because more than one model is being used, whereas the pony just has one dominant ride.


Both are quite perk-worthy.

LA7 handles worse since it was remodeled. No longer such a UFO (kind of like N1K2), probably doesn't warrant a perk due to loss of manuverability, now. No worse than P51 it seems.

Offline Bronk

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Re: What does it take to perk?
« Reply #57 on: February 15, 2009, 11:42:21 PM »
Film... ohh wait like collisions there never ever is.
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Offline Anaxogoras

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Re: What does it take to perk?
« Reply #58 on: February 15, 2009, 11:45:10 PM »
Great lets perk the f4u-d. It's faster ,carries more ords, with it's so called magic hover flaps turns tighter than a zeke (or so some say).  Ohh how about the 1337!!!11!1 dive brake able to drop gear at 350 mph for those crazy fast overshoots. It has one of the fastest roll rates in game.  Almost forgot the 6  .50 ez mode gun package. All it doesn't have is initial acceleration/cimb. Which it overcomes with it's incredible E retention.



See thats what you sound like.

No, that's an exaggeration meant to make someone look foolish. ;)

The F4U's roll rate is one of the best in the game once you reach speeds of 400mph ias, otherwise it's good but nothing fantastic, i.e. 200mph roll rate zscore is .19, 300mph zscore is .67, 400mph zscore is .78.

Acceleration and climb are more important arena attributes than energy retention, hands down.  The aircraft with the best energy retention are the Mosquito, P-38 and 110 series.  Significantly far behind them are the P-47, F4U and 190A/F series (for some reason the 190D holds e worse than the other 190s).  The Tempest's energy retention is poor, worse than any 109, but that doesn't seem to hurt it much. ;)  Lastly, the 6x.50 cal armament doesn't take of stabilizers with a snap shot, which we know the 20mm hispano does frequently.

Basically, we are saying that in all of the most important categories the XVI scores well in almost every single one.  You can emphasize the less important categories to try and make everything look relative, but that approach doesn't hold up to the evidence provided by arena combat and an analysis of the aircraft that score well in these less important categories.  For example, the 110 and Mosquito hold energy far better than any single engine fighter, but we all know this attribute does not make up for acceleration and climb in the arena.
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Offline uptown

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Re: What does it take to perk?
« Reply #59 on: February 15, 2009, 11:45:44 PM »
Lol.

Both gameplay and the amount of P-51s you see in the game.

You have seen the kill stats on those planes, haven't you?

It was the most famous plane of WW2 for a reason.

Super fast, great guns,range, great visiblity, carries plenty of ord.

And contrary to popular usage, its pretty manuverable too.

I say perk it!

I've seen worse arguments for perking planes, GVs etc in here.

just my opinion.
I kind of agree with you. But the 51 takes forever to get up to speed after you get it slow, is outclimbed and out turned but the majority of planes in the arena. Yes it's manuvers well but the problem is that 75% of the pony drivers manuver in a straight line away from the fight :lol I don't think the P51 is good enough to be perked, but wouldn't mind a small perk on it for no other reason then keep so many people out of it.
Lighten up Francis