This should be easier to read:

It matches all speeds save for the F4U1 (fastest of all F4u1 models, the 1/1A outruns the 1C/1D by at about 5-10mph)
Also note that WHILE it matches their top speed it can turn inside them by unimaginable leaps, and climbs
ALMOST FIVE THOUSAND FEET PER MINUTE up to 8k, while chasing them down. Anywhere inside 800 it can kill or disable any other plane in front of it with a single hispano round (be it lucky or otherwise).
P.S. After the climb rate drops from almost 5000 fpm, it settles at a "modest" 4100 fpm or so all the way up to 20k, just about. Most planes in this game are proud if they make 3500 fpm at sea level, let alone 20,000 feet above it.
Taking it one step further let's explore some of the more common late war "monsters":
EDIT: Note the F4u1D only is faster than the spit16 below 2k, ram air effect or something. It drops significantly to match the spit16 up to the first peak then the spit16 is faster above thisGee... I'm seeing a recurring pattern here. All but the FASTEST of planes will be chased down. Even those faster than it can and will be caught with the super acceleration rates the spit has, and even a slight dive will give the spit more speed than it ever should have, and it will keep said speed for ungodly long periods of time. I've caught fleeing P51Ds and LA7s in a spit16 before, all you need is to nose down.
Once you're in guns range and they break, well the fight's over then and there.
Edit: Fixed something I worded poorly