Author Topic: 30mm damage  (Read 17705 times)

Offline Anaxogoras

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Re: 30mm damage
« Reply #120 on: May 22, 2009, 10:01:52 AM »
I've also had tater dud hits that had the 20mm sprite instead of the larger 30mm sprite.
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Offline JunkyII

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Re: 30mm damage
« Reply #121 on: May 22, 2009, 10:13:56 AM »
Hey I think this film shows the same tator problem, the spit eats the tator in its fuel then a mg round sets it ablaze
http://www.mediafire.com/download.php?qntddx4mtmm

just watched it myself at 40 seconds i start firing then at 41 the tator hits and plane goes ablaze, after getting hit  with a tator a plane shouldnt be able to possibly get a "dieing wish" shot on you :salute
« Last Edit: May 22, 2009, 10:19:09 AM by JunkyII »
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Offline moot

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Re: 30mm damage
« Reply #122 on: May 22, 2009, 11:49:13 AM »
The 20mm hit sprite shows up when graphics tune down for performance, as far as I can tell.  You need to be in range too.
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Offline A8TOOL

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Re: 30mm damage
« Reply #123 on: May 23, 2009, 01:44:32 PM »
Skuzzy said Vertical Sync must be on to help prevent rubber bullet syndrome.

He also said the custom sounds can cause you to have rubber bullets.

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Could be part of the problem


Offline grizz441

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Re: 30mm damage
« Reply #124 on: May 29, 2009, 04:15:17 PM »
Skuzzy said Vertical Sync must be on to help prevent rubber bullet syndrome.

He also said the custom sounds can cause you to have rubber bullets.

Skuzzy

Could be part of the problem



I don't use any custom sounds except my Check6.wav file.

http://www.dasmuppets.com/public/Grizz/La7 3 Taters.ahf

Film of an La7 absorbing 3 taters from Me262 and then flies off with an oil leak.

« Last Edit: May 29, 2009, 04:22:14 PM by grizz441 »

Offline Anaxogoras

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Re: 30mm damage
« Reply #125 on: May 29, 2009, 06:26:17 PM »
How many of these films and pics do we post before the problem is acknowledged?  Like you said earlier, "we'll look at it," is all we're asking for.
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Offline A8TOOL

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Re: 30mm damage
« Reply #126 on: May 29, 2009, 07:34:20 PM »
Griz, your quote of me looks like I'm blaming Skuzzy   :lol
« Last Edit: May 29, 2009, 07:36:45 PM by A8TOOL »

Offline TEXAS20

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Re: 30mm damage
« Reply #127 on: May 29, 2009, 08:11:35 PM »
 I just watched the film by the OP and it seems at 24 secs he fired a burst of MG with no cannon rounds fired and the spit takes a fuel leak.  This is according to the ammo counter(468 mg and 32 can). But if you view external the hub cannon does fire at 24 seconds but does not register on the ammo counter(448 mg and 32 can). He fires again at 28 seconds and this time the ammo counter does register 11 cannon rounds fired. Wierd!
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Offline sunfan1121

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Re: 30mm damage
« Reply #128 on: May 30, 2009, 05:29:18 AM »
http://www.dasmuppets.com/public/Suns/tater_.ahf
Hit on the wingroot of a spit8, fuel leak.
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Offline Scotch

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Re: 30mm damage
« Reply #129 on: May 30, 2009, 12:18:38 PM »
I just watched the film by the OP and it seems at 24 secs he fired a burst of MG with no cannon rounds fired and the spit takes a fuel leak.  This is according to the ammo counter(468 mg and 32 can). But if you view external the hub cannon does fire at 24 seconds but does not register on the ammo counter(448 mg and 32 can). He fires again at 28 seconds and this time the ammo counter does register 11 cannon rounds fired. Wierd!

That's an interesting observation. It could be something to do with cropping the film down to size. I've noticed fast forwarding and reversing films in the film viewer can cause little anomalies that might have been recorded into the smaller film file.  Or if it's in everyone else's films, it could be something related to the problem. Visually it shows the 30mm firing, and the 30mm hit sprite hitting the enemy. And I definitely know I fired both guns at that moment.
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Offline Scotch

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Re: 30mm damage
« Reply #130 on: May 30, 2009, 12:22:10 PM »
It's in Sunsfans film too.
http://www.dasmuppets.com/public/Suns/tater_.ahf


He makes a tater shot. Visually you see the sprite, but the ammo counter still has 65 taters. His film was edited too though. But this is worth checking the other k4 films for.
« Last Edit: May 30, 2009, 12:28:58 PM by Scotch »
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Offline Anaxogoras

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Re: 30mm damage
« Reply #131 on: May 30, 2009, 12:33:58 PM »
I would never trust the film viewer to keep track of ammunition accurately on the counters.
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Offline moot

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Re: 30mm damage
« Reply #132 on: May 30, 2009, 04:51:21 PM »
It helps keep film size down.  I reckon (noticed it a long time ago) it's the same down-sampling as control inputs, etc.
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Offline Cajunn

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Re: 30mm damage
« Reply #133 on: May 31, 2009, 03:06:57 AM »
I have never had it happen with 30mm but I have noticed especially in the 109 series that it takes a lot of 20mm rounds to take an aircraft out.
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Offline mechanic

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Re: 30mm damage
« Reply #134 on: May 31, 2009, 08:00:29 AM »
the extra 10mm??........maybe.......

 :rofl



Some fighters were hit by 88mm Flak shells and they flew home.

chalk it down to virtual luck.
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