Author Topic: Late War Mapwide Radar  (Read 1757 times)

Offline Kev367th

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Re: Late War Mapwide Radar
« Reply #15 on: March 17, 2009, 12:31:53 PM »
This is a myth.

Wasn't invisible you are correct, however the German radar operators did admit to it being difficult (not impossible) to track.

As for the original post -
No thanks, and no thanks.

The problem with NOE's isn't that they are hard to stop.
You just need to get guys to get into the air <------ THATS THE PROBLEM.
« Last Edit: March 17, 2009, 12:35:35 PM by Kev367th »
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Offline thndregg

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Re: Late War Mapwide Radar
« Reply #16 on: March 17, 2009, 01:49:18 PM »
My initial post was out of anger (yes, flawed human emotionalism). What lead to it, for what it was worth, was the result of an NOE mission I posted with eight (8 ) (as in less than a horde) players to take a base across the pond in LWO this last weekend. It did not fare well. We showed absolutely no dar, and as we were still a sector out from base the enemy dar started to appear. We soon had vis on one con heading straight for one of our goons well to our south.

Early on, we suspected one guy of switching and/or informing his contact(s) after he left our mission. The advantageous aspect about the internet is that we have difficulty proving such behavior, which works in a coward's favor flawlessly.

Therefore, that is the reason I posted what I did. Sarcasm? Perhaps. But it shows that no matter the size of your NOE strike, the anonymous cowards feel compelled to stop it the easiest way they know how.

So, late war arenas at least have no place for any fog-of-war tactics whatsoever. :rolleyes:
Everyone's radar dots can just be visible anywhere, any alt.

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Offline Spikes

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Re: Late War Mapwide Radar
« Reply #17 on: March 17, 2009, 02:27:34 PM »
The phrase "Flying under the radar" is a litural one... ;)

If anything, the mossy (at the time) didn't show up on radar... make it so it doesn't show up on ours, it's a hanger queen as it is, give it that little extra *nudge* to get out of there, and hey, maybe a small perk value would be nice as well (givin the not showing on radar, that is). (:
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Offline Hap

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Re: Late War Mapwide Radar
« Reply #18 on: March 17, 2009, 03:00:08 PM »
I'm all for it!  I think bringing a slew of folks 20 miles noe is goofy anyway.

Offline Saurdaukar

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Re: Late War Mapwide Radar
« Reply #19 on: March 17, 2009, 04:36:15 PM »
Hello Thndregg,

I am actually intrigued by this...  To be able to find the red guys anywhere anytime might be fun!


Have a great day,

Way

I agree with a pig.

So they'll be flying outside of my windows, shortly, I imagine.

Offline Plazus

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Re: Late War Mapwide Radar
« Reply #20 on: March 17, 2009, 07:40:16 PM »
Ah.... Now this is a good point to ponder on. I bet youd be finding one massive furball with 200 planes fraggin the hell outa eachother until the server crashes and dies.
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Offline Lusche

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Re: Late War Mapwide Radar
« Reply #21 on: March 17, 2009, 07:48:48 PM »
Ah.... Now this is a good point to ponder on. I bet youd be finding one massive furball with 200 planes fraggin the hell outa eachother until the server crashes and dies.

I doubt that.. most action/missions are not NOE now, so other than no noe raids not much would change in that respect. "Surprise" raids on remote and hopefully undefended would still happen, and quite likely you would see an increase in extre-large buff raids to simply smash base & town at the same time. But hardly more furballs.
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Offline FYB

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Re: Late War Mapwide Radar
« Reply #22 on: March 17, 2009, 09:21:46 PM »
My initial post was out of anger (yes, flawed human emotionalism). What lead to it, for what it was worth, was the result of an NOE mission I posted with eight (8 ) (as in less than a horde) players to take a base across the pond in LWO this last weekend. It did not fare well. We showed absolutely no dar, and as we were still a sector out from base the enemy dar started to appear. We soon had vis on one con heading straight for one of our goons well to our south.

Early on, we suspected one guy of switching and/or informing his contact(s) after he left our mission. The advantageous aspect about the internet is that we have difficulty proving such behavior, which works in a coward's favor flawlessly.

Therefore, that is the reason I posted what I did. Sarcasm? Perhaps. But it shows that no matter the size of your NOE strike, the anonymous cowards feel compelled to stop it the easiest way they know how.

So, late war arenas at least have no place for any fog-of-war tactics whatsoever. :rolleyes:
Everyone's radar dots can just be visible anywhere, any alt.


I did the same thing but with spawn campers. Its fine with me.

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Offline WarTooth

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Re: Late War Mapwide Radar
« Reply #23 on: March 18, 2009, 08:52:46 AM »
thndregg,

You might have posted this out of frustration but to some (including me) this game is more fun when I actually find planes to engage in combat.  We all know there were spies in WWII.

If your purpose in playing this game includes engaging in Air Combat, knowing where enemy planes are lets you do this quicker and easier.  I once again spent a significant part of my time last night going to sectors that anyone would have guessed (via dar, country communications etc.) would have had a good chance at combat only to almost run out of fuel trying to find a plane to attack.

WarTooth  :salute
« Last Edit: March 18, 2009, 09:02:26 AM by WarTooth »

Offline thndregg

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Re: Late War Mapwide Radar
« Reply #24 on: March 18, 2009, 01:29:16 PM »
When I have time to play, I venture in to whatever comes up at the moment. Sometimes air-to-air, lots of times in bombers, other times in GV's, and still other times I post and participate in missions both above and under radar. I don't stick to any one thing. I try to enjoy all the aspects HiTech & crew have created.
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Offline 1Boner

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Re: Late War Mapwide Radar
« Reply #25 on: March 18, 2009, 03:11:27 PM »
thndregg,

You might have posted this out of frustration but to some (including me) this game is more fun when I actually find planes to engage in combat.  We all know there were spies in WWII.

If your purpose in playing this game includes engaging in Air Combat, knowing where enemy planes are lets you do this quicker and easier.  I once again spent a significant part of my time last night going to sectors that anyone would have guessed (via dar, country communications etc.) would have had a good chance at combat only to almost run out of fuel trying to find a plane to attack.

WarTooth  :salute


I find myself chasing dots all over the map (and have the kph and kps to prove it) only to find some punkstang or set of bombers cruising around at 20k or higher.

Or you spot a flashing base with a dot closing in on it, then you up only to find its just a base baiter waiting for guys to up one at time so he can pick them off as they try to get up to "fight" him. ( Don't bother, these guys don't want to fight, they just want the kills)

Dots on radar aren't gonna tell ya what alt. they are at.

I find that I spend most of my time climbing to ridiculous alts to find planes to fight, only to have them run and climb,run and climb.

I look forward to upping against noe missions or Cv attacks, you actually get to fight on fairly equal terms.

So, just because you can see con dots on radar doesn't mean you're gonna get a fight out of it.

Chances are you'll run out of fuel 1st. Or die to some sissy alt monkey score boy in the usual Tempest, Punkstang, 190 etc.

« Last Edit: March 18, 2009, 03:20:47 PM by 1Boner »
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Offline SectorNine50

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Re: Late War Mapwide Radar
« Reply #26 on: March 18, 2009, 05:11:19 PM »
This just sounds like the DA... :confused:

Late-war is meant for those that like strategy and surprise as well to add to the challenge, the environment is ever-changing.  Furball lake was added for those that just wanted to mob about.
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Offline bongaroo

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Re: Late War Mapwide Radar
« Reply #27 on: March 18, 2009, 07:28:56 PM »
This just sounds like the DA... :confused:

Late-war is meant for those that like strategy and surprise as well to add to the challenge, the environment is ever-changing.  Furball lake was added for those that just wanted to mob about.

I remember MA maps that were basicly the DA lake.  3 bases around a basin, 3 pt spawns towards the middle.  It was amazing.
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Offline simshell

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Re: Late War Mapwide Radar
« Reply #28 on: March 18, 2009, 08:43:35 PM »
I thought this game was about fighting people :confused:
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Offline trap78

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Re: Late War Mapwide Radar
« Reply #29 on: March 20, 2009, 05:04:04 PM »
Originally posted by Thndregg
Quote
Enable dot dar all across the map.

Eliminate 500ft and under NOE.

An interesting twist to this idea would be to have all seeing dot available in the tower only. You'd log into the arena and be able to study the action happening across the map, move to your field and launch. Once airborne your intelligence starts to become "old" and when you arrive at your destination the situation won't be exactly as it was when you spawned.

Another angle to this is when people take turns providing GCI. Directing their countrymen to the fight in such a way that they arrive in a good position to attack. The GCI could also provide intel to ib friendlies about wildcard threats and the air defense status of a target airfield, town, etc. This plays out really well in certain events like BOB and the strategic bombing campaign over Europe.