Author Topic: TrackIR profile for F4U's  (Read 1272 times)

Offline Cajunn

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TrackIR profile for F4U's
« on: March 18, 2009, 04:57:31 AM »
I'm looking for a TrackIR profile for the F4u's, I'm having trouble looking back and up, the camera wants to flip.
“The important thing [in tactics] is to suppress the enemy's useful actions but allow his useless actions. However, doing this alone is defensive.”

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Offline lyric1

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Re: TrackIR profile for F4U's
« Reply #1 on: March 18, 2009, 06:59:12 AM »
This has worked very well form me.Try dentin's profiles out. http://bbs.hitechcreations.com/smf/index.php/topic,251955.0.html

Offline Cajunn

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Re: TrackIR profile for F4U's
« Reply #2 on: March 18, 2009, 02:38:54 PM »
Thank You,  :salute
“The important thing [in tactics] is to suppress the enemy's useful actions but allow his useless actions. However, doing this alone is defensive.”

Miyamoto Musashi (1584-1645)
Japanese Samurai & Philosopher

Offline oakranger

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Re: TrackIR profile for F4U's
« Reply #3 on: March 18, 2009, 07:41:39 PM »
This has worked very well form me.Try dentin's profiles out. http://bbs.hitechcreations.com/smf/index.php/topic,251955.0.html

does this work with F6F?
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Offline lyric1

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Re: TrackIR profile for F4U's
« Reply #4 on: March 18, 2009, 08:41:23 PM »
does this work with F6F?
Yes every thing in the game.

Offline Bino

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Re: TrackIR profile for F4U's
« Reply #5 on: March 19, 2009, 08:27:20 PM »
Cajunn, I have a TrackIR 3 Pro with the Vector add-on and the track clip on a baseball cap.  I find that I have to keep at least 24"-36" between the track clip and the sending unit on top of my monitor, or the software goes haywire, including that "camera flip" you mention.  Sometimes I even end up "staring" at the bottom of the cockpit.  YMMV


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Offline Cajunn

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Re: TrackIR profile for F4U's
« Reply #6 on: March 20, 2009, 12:28:15 AM »
Cajunn, I have a TrackIR 3 Pro with the Vector add-on and the track clip on a baseball cap.  I find that I have to keep at least 24"-36" between the track clip and the sending unit on top of my monitor, or the software goes haywire, including that "camera flip" you mention.  Sometimes I even end up "staring" at the bottom of the cockpit.  YMMV


hummmm that happens to me, I'll try moving back and see what happens....thank you!
“The important thing [in tactics] is to suppress the enemy's useful actions but allow his useless actions. However, doing this alone is defensive.”

Miyamoto Musashi (1584-1645)
Japanese Samurai & Philosopher

Offline FLOTSOM

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Re: TrackIR profile for F4U's
« Reply #7 on: March 20, 2009, 02:05:18 AM »
just foot printing this thread so i can find it later  :salute
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Offline bustr

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Re: TrackIR profile for F4U's
« Reply #8 on: March 20, 2009, 03:45:12 PM »
Some of the flip and other TrackIR problems are due to using a flat dot for the camera to track. What happens when you get to the end of your head motion arch? You are reducing the size of the flat reflective surface being tracked by the camera to the point that it looses the flat dot. The snap is exactly like when you get out of your chair and the screen randomly flips around.

I found if I turned my dot into a ball, I mounted a tiny ball or rounded head tack pin into my cap brim. Put reflective dot material all over the 3D shape, when I tracked out to the end of my head motion the camera saw the same size dot as when I looked head on.

I found with F4U1-A forward in the serise I had to use dot tracking only so I could take advantage of the stored head positions for hat switches. I was able to see around the top cover by setting the up and over the shoulder left and right view so I no longer saw the cover. Then when I hit Ctrl-F1 and reactivated my TrackIR mode, I did not get my view blocked by the cover until I was look back and up.

The 6 point vector looking requires too much distracting contortionism in my chair to make it worth using for what it dosent give you. If you use 2 point dot tracking and go back and clean up your saved F10 views, I think the outcome is better.

What we are trying to over come with TrackIR is that we don't have rear view mirriors on or in our conopies. That is why the F4U's and birdcage canopies can be frustrating in adjusting views. I have wondered why HiTech dosent program a rear view mirror-view that can only be activated by a button or keyboard press. But again, how much would you realy see? Does anyone know if they were aimed straight back into the rudder, or to look down and to one side? Or would it just be a distracting gimmic because the view would be mirror flipped?
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline Cajunn

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Re: TrackIR profile for F4U's
« Reply #9 on: March 20, 2009, 06:48:19 PM »
Some of the flip and other TrackIR problems are due to using a flat dot for the camera to track. What happens when you get to the end of your head motion arch? You are reducing the size of the flat reflective surface being tracked by the camera to the point that it looses the flat dot. The snap is exactly like when you get out of your chair and the screen randomly flips around.

I found if I turned my dot into a ball, I mounted a tiny ball or rounded head tack pin into my cap brim. Put reflective dot material all over the 3D shape, when I tracked out to the end of my head motion the camera saw the same size dot as when I looked head on.

I found with F4U1-A forward in the serise I had to use dot tracking only so I could take advantage of the stored head positions for hat switches. I was able to see around the top cover by setting the up and over the shoulder left and right view so I no longer saw the cover. Then when I hit Ctrl-F1 and reactivated my TrackIR mode, I did not get my view blocked by the cover until I was look back and up.

The 6 point vector looking requires too much distracting contortionism in my chair to make it worth using for what it dosent give you. If you use 2 point dot tracking and go back and clean up your saved F10 views, I think the outcome is better.

What we are trying to over come with TrackIR is that we don't have rear view mirriors on or in our conopies. That is why the F4U's and birdcage canopies can be frustrating in adjusting views. I have wondered why HiTech dosent program a rear view mirror-view that can only be activated by a button or keyboard press. But again, how much would you realy see? Does anyone know if they were aimed straight back into the rudder, or to look down and to one side? Or would it just be a distracting gimmic because the view would be mirror flipped?


A lot of good info in this thread, and regarding the F4U's, I have noticed that since using TrackIR my SA has dropped tremendously. It is so hard to get a clear look around the back of the seat that most of the time I can't track an enemy that is on my six or that is dropping on to my six. So whats happening is I'm maneuvering blind and guessing, and for anyone that knows the game that usually ends up bad. I like the system, but it's starting to dictate my rides for me as I find myself opting for rides that or easier to see in :(   
“The important thing [in tactics] is to suppress the enemy's useful actions but allow his useless actions. However, doing this alone is defensive.”

Miyamoto Musashi (1584-1645)
Japanese Samurai & Philosopher

Offline bustr

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Re: TrackIR profile for F4U's
« Reply #10 on: March 20, 2009, 07:09:34 PM »
Cajun,

Are you doing Dot Tracking or Vector? If you do Dot Tracking then the rear views you setup for your hat switch will influence your rear views with the TrackIR. If you are doing Vector Tracking, you will never be able to see out the back of a corsair or a birdcage canopy because you don't have a rear view mirror. I don't have problems with views using my TrackIR in Dot Tracking mode. Even with Vector mode you will only be able to look back and down the side of the fusulage as though you turned your head 180 degrees back on your shoulders and pushed your ear into the side of the canopy.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline humble

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Re: TrackIR profile for F4U's
« Reply #11 on: March 20, 2009, 07:14:58 PM »
The blind spot is an issue but the real "problem" so far for me is the uncertainty. Sometimes I can get a specific view other times I can't so timing is thrown off. In addition the panning nature of the sweep creates some spatial awareness issues when the view goes haywire. The end result is you've lost the con "back there" and you've lost a bit of awareness of your own positioning. The flip side is comparatively uncanny snapshot potential. I've hit some amazing snap shots with trackIR...literally had 3 straight one time on crossing shots with literally only 24-30 .50 cal each....each burst was literally right on the cockpit.

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Offline Bino

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Re: TrackIR profile for F4U's
« Reply #12 on: March 21, 2009, 12:38:42 AM »
Quote
...
The 6 point vector looking requires too much distracting contortionism in my chair to make it worth using for what it doesn't give you. If you use 2 point dot tracking and go back and clean up your saved F10 views, I think the outcome is better
...

Personally, I find that leaning back/forward, left/right, and up/down with the Vector works very well and feels pretty natural.  Without support for the Vector, my TrackIR viewpoint is restricted to rotating around one, fixed point.  And that feels weird to me.

I agree that "birdcage" canopies with all the frames are annoying: check out the girders and beams on the ME-109G-2 canopy, or that silly greenhouse on the ME-110!

Oh, and I have one button on my throttle programmed as the TrackIR on/off toggle, and another as the TrackIR "center view" command.  I use them both, especially the "center".  For example, when I'm setting up for a shot, I'll hit "TrackIR center" and the Aces High "zoom in" view command.


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Offline Cajunn

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Re: TrackIR profile for F4U's
« Reply #13 on: March 21, 2009, 12:56:11 AM »
Cajun,

Are you doing Dot Tracking or Vector? If you do Dot Tracking then the rear views you setup for your hat switch will influence your rear views with the TrackIR. If you are doing Vector Tracking, you will never be able to see out the back of a corsair or a birdcage canopy because you don't have a rear view mirror. I don't have problems with views using my TrackIR in Dot Tracking mode. Even with Vector mode you will only be able to look back and down the side of the fusulage as though you turned your head 180 degrees back on your shoulders and pushed your ear into the side of the canopy.

I tried the dot and I have to constantly hit the center button because it wants to tract off when looking forward. And I was interested in what you meant by cleaning up the f10 selections?
“The important thing [in tactics] is to suppress the enemy's useful actions but allow his useless actions. However, doing this alone is defensive.”

Miyamoto Musashi (1584-1645)
Japanese Samurai & Philosopher

Offline bustr

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Re: TrackIR profile for F4U's
« Reply #14 on: March 23, 2009, 03:09:26 AM »
If you do dot Track your rear 6 views will inherit their focus point from the head position file that is saved for every plane that you setup views with F10 for. So if you setup a rear view without trackIR turned on and save it with F10, dot tracking will use that as your dead six point of view. If you set an over the right shoulder down the fusalage with F10 that works for you, then when you dot track turn to your right shoulder to look back, the saved F10 view will be at the end of you turning your head to the right with trackIR.

I got rid of 90% of having to recenter by using a tack with a half globe pin head, stiking it into my hat brim and sticking the reflective material all over it. After that when you pull up the green dot tracking test window, no matter where you turn your head the dot stays the same size. Also you need to have the camera no more than 12-14 inches from the dot. Loosing center happens when the camera has to keep adjusting to the flat dot panning away and getting smaller at the end of your head motions.

It's a given in the heat of the moment you can snap your head about too fast for the camera to keep up and you pop your view. When I started using the half globe tack and moved my camera closer, I cut down drasticly on how many times the camera lost tracking with my quick head motions and yes some recentering is inevitable.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.