Author Topic: Tracers.  (Read 3195 times)

Offline Baumer

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Re: Tracers.
« Reply #30 on: March 27, 2009, 10:39:33 AM »
I have tracers on for two reasons;

1.) To help clear a squad-mates (or any friendly's) 6. Even if I miss, most pilots will still break their engagement (if they can't get a quick kill) when being shot at.

2.) To help a squad-mate (or any friendly) GV, by strafing enemy GV's. again not trying for a kill, just to help ID targets.
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Offline frank3

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Re: Tracers.
« Reply #31 on: March 27, 2009, 10:56:47 AM »
I use to have this thing that when I pulled the trigger at the one instance when it was the best angle and the rounds should be right on target, I would get this micro second of screen freeze that was just enough to throw my aim off by making me over compensate. It was just enough to throw you out of sink with the plane your shooting at

I have exactly the same thing, it was highly annoying! Even turning down the graphics wouldn't work...

Offline Demetrious

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Re: Tracers.
« Reply #32 on: March 27, 2009, 01:58:55 PM »
I have tracers on for two reasons;

1.) To help clear a squad-mates (or any friendly's) 6. Even if I miss, most pilots will still break their engagement (if they can't get a quick kill) when being shot at.

2.) To help a squad-mate (or any friendly) GV, by strafing enemy GV's. again not trying for a kill, just to help ID targets.

So by turning tracers "off," it's actually simulating not loading tracers into your guns? So no other pilots see the tracers either?

That would be highly useful in many situations, because if you've snuck up on somebody (or are bouncing them,) your first burst won't give away that you're shooting at them.

Offline druski85

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Re: Tracers.
« Reply #33 on: March 27, 2009, 02:14:39 PM »
So by turning tracers "off," it's actually simulating not loading tracers into your guns? So no other pilots see the tracers either?

That would be highly useful in many situations, because if you've snuck up on somebody (or are bouncing them,) your first burst won't give away that you're shooting at them.

Correct.  Exceptions are ground vehicles, manned guns, and bombers.  Even with your tracers off, others will still see these rounds. 

As for the second point, that is why many prefer them off.  It is certainly one of the reasons why I have mine off, along with frame rate and distraction issues.  That being said, I feel like I used to land more kills with tracers on, even if my hit % was lower.  I just don't fire as much lead (metal, not leading :) ) nowadays, and land sorties with more ammo it seems.  I have considered going back to tracers, to be honest. 

Offline Tr1gg22

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Re: Tracers.
« Reply #34 on: March 27, 2009, 02:17:18 PM »
off for a couple reasons.

most times those tracers streaks confuse the issue for me as well

I find with tracers on, I tend to walk my bullet stream to target, which wastes ammo and sometimes needed time.  With them off, I tend to aim in the right spot more often....then again, I have no choice as I don't have many clues as to how far off I am.

same here exactly  :aok
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Offline A8balls

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Re: Tracers.
« Reply #35 on: March 27, 2009, 02:22:28 PM »
Tracers on. Chicks dig tracers!
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Offline Shuffler

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Re: Tracers.
« Reply #36 on: March 27, 2009, 02:22:44 PM »
OFF
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Offline xNOVAx

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Re: Tracers.
« Reply #37 on: March 27, 2009, 03:11:14 PM »
Off as well.. Never want someone to know I'm shooting until the bullets hit..  :t


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Offline Steve

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Re: Tracers.
« Reply #38 on: March 27, 2009, 03:29:01 PM »
ON.  They help me with hitting bombers as I tend to take harsh angles on them and open up from farther away. If I'm shooting at a fighter there are only two scenarios:

1:  the guy knows I'm there, so tracers won't matter

2: the guy doesn't know I'm there and will be dead before he knows what hit him, so tracers won't matter.
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Offline grizz441

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Re: Tracers.
« Reply #39 on: March 27, 2009, 03:41:31 PM »
On.

The only advantage I see with them off is the long range shot when you are on their tail. He won't know you are firing and may straighten out.  Other than that, at least for me, tracers off hinder my aim and lead in every other situation.  The one advantage listed above isn't worth all the disadvantages imo.

Sometimes I fire, miss, see where I missed, and then fire again with better lead and angle and connect.  Tracers are like a constant reminder and learning tool showing you where you are missing especially on awkward angles. 
« Last Edit: March 27, 2009, 03:47:55 PM by grizz441 »

Offline SEraider

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Re: Tracers.
« Reply #40 on: March 27, 2009, 04:16:46 PM »
Tracers.......

My aiming is bad enough as it is.  :lol
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Offline bustr

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Re: Tracers.
« Reply #41 on: March 27, 2009, 05:02:08 PM »
Tracers - on.

Over the past 9 months I've improved my shooting with several actions. The amount of improvement is fine for me in terms of how much I play and "NOT" have to build a vacation home the DA. I've always been confused by a tone in this game that WE are some how lesser MEN or human beings if OUR stats don't elevate US to some undefined uber ACE level. I guess if I accidently get there the uber ACE's will greet me with a key to the UBER washroom in the UBER vacation home... :rolleyes:

The Actions I've Taken.

1. I built a new computer. That removed 90% of hardware related problems. I could no longer play Aces High after the last major update.

2. I resolved a number of USB related problems on the new PC with XP, X52Pro, and TrackIR which improved my flight control response and controler reliability.

3. During one of the recent game updates "Force Feedback" was enabled. I've always had it off because it will cause your nose to bounce and reduce your flight control if you don't have a "Force Feedback" stick.

4. This solution ranks about 50% in improving my shooting versus the previous 3 things combined. I started creating my own gunsights based on how my eyes work in offline testing to have usable distance and lead rings along with usable elevation ticks. By accident I found an auwful Lime Green color that the game translates into a (white-yellowish-green) almost neon glow that stands out on everything in the game you aim it at. I learned to shoot long range with a MilDot scope in real life. Shooting in the game is like looking through a Bushnell "HOLO Sight" on a shotgun while shooting at skeet clay.

Some people can hit anything they can see with a brass nail stuck on the end of their barrel. This takes more time than it's worth to me living in the game to get that good. I found creating a sight picture which my brain understands during those (+-)1-2 seconds that shooting takes place removes some of the need for repititious hours practicing in the game. Lately I have begun to notice many of us pull the trigger too late and aim too low. <------One of the benifits of watching furballs with full Zoom on.

Something to think about, and why I start my gunsights with a small center circle whose bottom is the bullet drop compensation aimpoint for 200yds.

If you set your convergence to 200yds and fly level on a cons dead six with your cross hair centered on the con. Most of your rounds will drop behind and below the con when you shoot. You need to aim a tiny bit ahead of him to drop the rounds on him because both of your planes are in motion and not like shooting 200yds from a sandbag at a paper target. Once you establish with offline testing where that 200yd bullet drop compensation point is for your eyes, the 400yd and 600yd rings become easy.

A free application thats good for creating gunsights:  Paint.net

Paint.net does that nice blurr effect you see with the default sights in the game along with giving you control over the Luminosity of the finished product. You can zoom to about 1200% and clean up individual pixles while zooming out to small enough to see how it will look in your planes cockpit. Just remember to save your gunsight as an 8-bit 256X256 bitmap with a black background and keep a black border of about 4-5 pixles deep from the edge's so the game will see your gunsight and you won't get bleed lines out to the edges of your gunsight's glass reflector plate.

http://www.getpaint.net/ 
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Offline Pawz

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Re: Tracers.
« Reply #42 on: March 27, 2009, 05:45:20 PM »
off
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Offline dunnrite

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Re: Tracers.
« Reply #43 on: March 27, 2009, 05:54:36 PM »
On

They never really distracted me.  I never really even notice them.  The reason I keep them on is that if they are flying a faster plane than I, Sometimes if you lead them right, and put the bullets close or just above, you can "scare" them into doing a maneuver that will slow them down. 
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Offline grizz441

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Re: Tracers.
« Reply #44 on: March 27, 2009, 05:59:04 PM »
I've always been confused by a tone in this game that WE are some how lesser MEN or human beings if OUR stats don't elevate US to some undefined uber ACE level. I guess if I accidently get there the uber ACE's will greet me with a key to the UBER washroom in the UBER vacation home... :rolleyes:

 :huh