Tracers - on.Over the past 9 months I've improved my shooting with several actions. The amount of improvement is fine for me in terms of how much I play and
"NOT" have to build a vacation home the DA. I've always been confused by a tone in this game that WE are some how lesser MEN or human beings if OUR stats don't elevate US to some undefined uber ACE level. I guess if I accidently get there the uber ACE's will greet me with a key to the
UBER washroom in the UBER vacation home...
The Actions I've Taken.1. I built a new computer. That removed 90% of hardware related problems. I could no longer play Aces High after the last major update.
2. I resolved a number of USB related problems on the new PC with XP, X52Pro, and TrackIR which improved my flight control response and controler reliability.
3. During one of the recent game updates "Force Feedback" was enabled. I've always had it off because it will cause your nose to bounce and reduce your flight control if you don't have a "Force Feedback" stick.
4.
This solution ranks about 50% in improving my shooting versus the previous 3 things combined. I started creating my own gunsights based on how my eyes work in offline testing to have usable distance and lead rings along with usable elevation ticks. By accident I found an auwful
Lime Green color that the game translates into a (white-yellowish-green) almost neon glow that stands out on everything in the game you aim it at. I learned to shoot long range with a MilDot scope in real life. Shooting in the game is like looking through a Bushnell "HOLO Sight" on a shotgun while shooting at skeet clay.
Some people can hit anything they can see with a brass nail stuck on the end of their barrel. This takes more time than it's worth to me living in the game to get that good. I found creating a sight picture which my brain understands during those (+-)1-2 seconds that shooting takes place removes some of the need for repititious hours practicing in the game. Lately I have begun to notice many of us pull the trigger too late and aim too low. <------One of the benifits of watching furballs with full Zoom on.
Something to think about, and why I start my gunsights with a small center circle whose bottom is the bullet drop compensation aimpoint for 200yds. If you set your convergence to 200yds and fly level on a cons dead six with your cross hair centered on the con. Most of your rounds will drop behind and below the con when you shoot. You need to aim a tiny bit ahead of him to drop the rounds on him because both of your planes are in motion and not like shooting 200yds from a sandbag at a paper target. Once you establish with offline testing where that 200yd bullet drop compensation point is for your eyes, the 400yd and 600yd rings become easy.
A free application thats good for creating gunsights: Paint.netPaint.net does that nice blurr effect you see with the default sights in the game along with giving you control over the Luminosity of the finished product. You can zoom to about 1200% and clean up individual pixles while zooming out to small enough to see how it will look in your planes cockpit. Just remember to save your gunsight as an 8-bit 256X256 bitmap with a black background and keep a black border of about 4-5 pixles deep from the edge's so the game will see your gunsight and you won't get bleed lines out to the edges of your gunsight's glass reflector plate.
http://www.getpaint.net/