You're right. I'm the worst there is. Damn me for defining my own fun. Damn me for depriving others. I see you're still alive and breathing. I'll be outside in the fresh air if you need me.
The problem I see is people think it's "fun" to use a sledge hammer to crack open a walnut. It's a blast to take bases, but fight for one????? hell no! Thats like work !!! So we bring in 50 guys and vulch the 4 fighters trying to get up to defend and chase away anyone else who might want to up by bringing "another horde".
Why not have 20 guys hit one base, another 20 hit the port, and the other 10 hit the V base? this way all 50 of your horde are still having fun, there is some room to defend against it, and the defends 20- 30 can have fun too? Oh I know.... you might not get the bases! Heaven forbid !!!
You have a choice to make it fun for 80 people, or for half as many (I can't believe that everyone in the "horde" is avoiding a fight, some have to be hoping people up even if thats just the vulchers). As one of the big squads you can dictate what happens in an area of the map, not always due to skill, but to shear numbers. Due to that fact, I believe you have a responsibility to everyone on BOTH side to make it fun for as many as you can.
To show the other side, lets say I have a new squad, and it has 3 wings. The only thing this squad excels at is attending squad night. We have 3 nights, and average 75 guys a night. We love to take bases... mostly Bish bases

We can't at the same time because the lag is too much for some of the players on the runway. We attack one base... the attack, doesn't matter high alt, NOE, it doesn't matter we just roll in. The Bops up to defend, and in two minutes we have lost 40 guys, and the Bops have lost all 30 of theirs. The other 35 guys in my squad finish off the town and vulch the runway, and we get the capture.
Now you say you reup to defend, you aren't going anywhere, 10-12 guy vulching, and I don't care how good you are your not going to get far, that still leaves me 10+ guys to finish the town. You figure your going to up at another base to come in and defend.... forget it, the 40 guys you killed are doing the same, and most likely by the time you get to the fight you'll be flying in
MY ack.
We move on to the next base.... not necessarily the one next in line, that might be predictable, so we pick a random one and call it a "tactical move", but the attack plan is the same.... either high up, or NOE, with 75 guys again, on and on all night. You might try to grab a base or two back, but the rest of the country see us "on a roll" so they help out defending a bit here and there. You may get one back, but by then we have taken another 3 or 4 bases. We are hitting them at mid alts now, no need to hide under dar, nor take the time to grab, nobody is trying to stop us. We show on dar, even call out where we are heading next, but only a token force shows up.
Is my squad having fun? Most are I'm sure, but the rest of the population of that arena suffers for it. Should I run a squad like that? Hey it's my $15 I do what I want! Sounds a bit selfish doesn't it? I was the CO of a big squad (444th Air Mafia), and once we started getting more than 20 guys on a night my missions where mostly mulit hit missions just so we DIDN'T over whelm an area. It was also the biggest reason I stepped down as CO. The bigger the group, the more complicated the missions, and the more time consuming to run. I wasn't having fun any more. The guy that I picked to replaced me had two full wings and a third "prep wing". Normal nights was to attack two bases at once, while the prep wing ran out front deacking fields, or taking out ammo. It was precision, and ran like clock work. They were tough to fight against, but that was what they did, they weaken a single force to make multible forces, which in the end made it fun for everyone, on both sides. They had to work hard to capture a base, but there was room to defend a base. Fun all around.