Author Topic: So many targets, so little ammo(horde sighting)  (Read 3147 times)

Offline whiteman

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Re: So many targets, so little ammo(horde sighting)
« Reply #15 on: March 27, 2009, 08:30:27 AM »
Yea egg, could you please post the same ole bland crap to a limited number of folks. Maybe a NOE 110 raid with 8 slots and about 20 goons, having a good time is frowned upon.
« Last Edit: March 27, 2009, 08:56:06 AM by whiteman »

Offline bongaroo

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Re: So many targets, so little ammo(horde sighting)
« Reply #16 on: March 27, 2009, 08:34:17 AM »
Quick, no one's upping to defend.  Horde it!

[/sarcasm]

I had fun in a a6m and val attack thundr ran the other day.  I don't think he's the one creating quite the problem that we enjoy hating on though.  I can't think of an NOE he's done and the planesets always have been historical.

Now if he could find a like minded individual to lead an opposition mission of the historical counterpart, then we'd be in business.
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Offline thndregg

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Re: So many targets, so little ammo(horde sighting)
« Reply #17 on: March 27, 2009, 08:40:10 AM »
I'll warn ya' right now. I and my bad piloting skills will be on tonight. I intend on (dare I say it), having (preferential) fun. I WILL be drunk. Therefore I will be easy prey.

Cheers. :salute

Oh, and there will be a darbar/(((billboard)))) <------(hint) where we are. How much advertising does one need?
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Offline bongaroo

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Re: So many targets, so little ammo(horde sighting)
« Reply #18 on: March 27, 2009, 08:53:12 AM »
I don't know about most people, but I don't constantly scan the map looking for a large darbar.  If I'm in a fight I don't bail to check on a flashing base.

Now if I'm not finding any red guys to shoot at, I'll start looking for a new fight with a large red darbar.  But I don't sit in the tower waiting on the things.
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Offline Saurdaukar

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Re: So many targets, so little ammo(horde sighting)
« Reply #19 on: March 27, 2009, 09:01:25 AM »
...love to learn how to prosper more than just survive in that environment.

You'd be surprised how arrogant/aggressive the horde gets when all it sees is green on all sides and a single red con.

Rope after rope usually does the trick.  They just keep coming up one after the other like lemmings.

Offline The Fugitive

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Re: So many targets, so little ammo(horde sighting)
« Reply #20 on: March 27, 2009, 09:15:39 AM »
You're right. I'm the worst there is. Damn me for defining my own fun. Damn me for depriving others. I see you're still alive and breathing. I'll be outside in the fresh air if you need me.


The problem I see is people think it's "fun" to use a sledge hammer to crack open a walnut. It's a blast to take bases, but fight for one????? hell no! Thats like work !!! So we bring in 50 guys and vulch the 4 fighters trying to get up to defend and chase away anyone else who might want to up by bringing "another horde".

Why not have 20 guys hit one base, another 20 hit the port, and the other 10 hit the V base? this way all 50 of your horde are still having fun, there is some room to defend against it, and the defends 20- 30 can have fun too? Oh I know.... you might not get the bases! Heaven forbid !!!

You have a choice to make it fun for 80 people, or for half as many (I can't believe that everyone in the "horde" is avoiding a fight, some have to be hoping people up even if thats just the vulchers). As one of the big squads you can dictate what happens in an area of the map, not always due to skill, but to shear numbers. Due to that fact, I believe you have a responsibility to everyone on BOTH side to make it fun for as many as you can.

To show the other side, lets say I have a new squad, and it has 3 wings. The only thing this squad excels at is attending squad night. We have 3 nights, and average 75 guys a night. We love to take bases... mostly Bish bases  :devil  We can't at the same time because the lag is too much for some of the players on the runway. We attack one base... the attack, doesn't matter high alt, NOE, it doesn't matter we just roll in. The Bops up to defend, and in two minutes we have lost 40 guys, and the Bops have lost all 30 of theirs. The other 35 guys in my squad finish off the town and vulch the runway, and we get the capture.

Now you say you reup to defend, you aren't going anywhere, 10-12 guy vulching, and I don't care how good you are your not going to get far, that still leaves me 10+ guys to finish the town. You figure your going to up at another base to come in and defend.... forget it, the 40 guys you killed are doing the same, and most likely by the time you get to the fight you'll be flying in MY ack.

We move on to the next base.... not necessarily the one next in line, that might be predictable, so we pick a random one and call it a "tactical move", but the attack plan is the same.... either high up, or NOE, with 75 guys again, on and on all night. You might try to grab a base or two back, but the rest of the country see us "on a roll" so they help out defending a bit here and there. You may get one back, but by then we have taken another 3 or 4 bases. We are hitting them at mid alts now, no need to hide under dar, nor take the time to grab, nobody is trying to stop us. We show on dar, even call out where we are heading next, but only a token force shows up.

Is my squad having fun? Most are I'm sure, but the rest of the population of that arena suffers for it. Should I run a squad like that? Hey it's my $15 I do what I want! Sounds a bit selfish doesn't it? I was the CO of a big squad (444th Air Mafia), and once we started getting more than 20 guys on a night my missions where mostly mulit hit missions just so we DIDN'T over whelm an area. It was also the biggest reason I stepped down as CO. The bigger the group, the more complicated the missions, and the more time consuming to run. I wasn't having fun any more. The guy that I picked to replaced me had two full wings and a third "prep wing". Normal nights was to attack two bases at once, while the prep wing ran out front deacking fields, or taking out ammo. It was precision, and ran like clock work. They were tough to fight against, but that was what they did, they weaken a single force to make multible forces, which in the end made it fun for everyone, on both sides.  They had to work hard to capture a base, but there was room to defend a base. Fun all around.

Offline bongaroo

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Re: So many targets, so little ammo(horde sighting)
« Reply #21 on: March 27, 2009, 09:30:35 AM »
Just wait Fugitive.  Someone will be along to whine about an LaLa being able to get up and snipe the goon and prevent the capture if they don't completely and absolutely overwhelm the base.

It's not the fight for the base they want.  It's the wtg's they give each other after they take the base.  The feeling of "winning the war" trumps the "wow, that fight was so intense I'm exhausted" feeling.
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Offline Getback

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Re: So many targets, so little ammo(horde sighting)
« Reply #22 on: March 27, 2009, 09:33:38 AM »
Why didn't any rooks up to defend?

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Offline REVRAND

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Re: So many targets, so little ammo(horde sighting)
« Reply #23 on: March 27, 2009, 09:42:41 AM »
 :furious
Quote
If you view country missions as a kind of training ground for the newbies those 2 missions trained none in the art of Aeriel combat or precision skills.  The only thing a mission like that teaches and perpetuate, much to the detriment of game play, is this eastern block mentality.


oooooh Lynx "Training grounds" are found in the "Training Arena", but getting one of The TA Areofighters away from the DA in their Tempests is a chore  :( . New people to the game look for guidance in all aspects and Thundregg flying those hanger queens missions get people involved. Without the single arena the "Command and Conquer" aspect is squashed. Now for the better of HTC this SIM is like paying $14.95 a month to ride the merry-go-round ALL DAY! Your "precision skills" while PORKING BASES I guess in your eyes is not "eastern block mentality", but IS a dertriment to the game. If  your "precision porking skills" and your ACM skill are suffering should check out Xbox's new title Called "MORE PRETTY COLORED SMOKE AND PORKING FOR THE MASSES".......which is NOW out in stores. Meanwhile the rest of will try to keep the game FUN not only for ourselves but for the Novice game players that are just looking for the same. And by the way without noobs in this economic crisis HTC would have to have lay offs and cutbacks................and we would have to resort to flyintg balsa wood and rubberbands...........   :O
« Last Edit: March 27, 2009, 09:46:01 AM by REVRAND »

Offline The Fugitive

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Re: So many targets, so little ammo(horde sighting)
« Reply #24 on: March 27, 2009, 09:43:48 AM »
Why didn't any rooks up to defend?

As an average cartoon pilot I'd think my meager skills wouldn't have been up to the challenge of fighting in 20 - 1 odds, so I think I would have looked else where for a fight.


Why didn't you switch sides and try to defend?  :D

Offline Dadsguns

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Re: So many targets, so little ammo(horde sighting)
« Reply #25 on: March 27, 2009, 09:52:57 AM »
Fugitive, you really would be surprised to know how many actually agree with you to an extent.  However, It seems the only time you see any complaints is when the "Other" side does it.  That is what makes this a mute complaint.  I never see anyone, ever complain about someone doing a horde mission until it deals with Bish.  Why is that?  You see hordes on all three sides every single day, rolling bases as usual, undefended as usual, stealing cv's as usual....etc.  
Have you seen anyone from Bish complain as much as rooks and knits that conduct the same exact play?  
Do knits and rooks discourage on country to fellow fliers to not conduct that type of play in game while they see it happening or just choose not to accept that it does?
I would like to think so, but I am sure its "no".



  


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Offline REVRAND

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Re: So many targets, so little ammo(horde sighting)
« Reply #26 on: March 27, 2009, 09:58:48 AM »
Quote
Have you seen anyone from Bish complain as much as rooks and knits that conduct the same exact play? 

BISH COMPLAINING.................. ....NEVER!  :cry

Offline The Fugitive

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Re: So many targets, so little ammo(horde sighting)
« Reply #27 on: March 27, 2009, 10:04:53 AM »
When I was CO of the Mafia, we were Bish   ;)

I fly Rooks most of the time, and I have on many occasion chastised countrymen on the size of their mission, nor will I join an area that they have a numbers advantage over the enemy....mostly because my aim stinks and I can't beat the horde to the kill   :D

It has to start someplace, why not with the big, established, and respected squads? We play in a "monkey see monkey do" arena as it is. If the lead "monkeys" show a better lead, the dweeb "monkeys" will most likely follow. I try as it is, but not to many monkeys are following me   :(

Offline Donzo

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Re: So many targets, so little ammo(horde sighting)
« Reply #28 on: March 27, 2009, 10:25:35 AM »
That's all well and good but what about the disproportionate mission sizes to the vbase and port.

As a strat player myself I have no objections to base taking.  Although I haven't been in a country mission for years I also understand the need for them.  However, missions that resemble a sledge hammer to crack a nut is just plain irresponsible to game play.  It was all just to eastern block. 

If you view country missions as a kind of training ground for the newbies those 2 missions trained none in the art of Aeriel combat or precision skills.  The only thing a mission like that teaches and perpetuate, much to the detriment of game play, is this eastern block mentality.   

If the mission leader can't see this I again say shame on you.






Vagisil might help you.

Offline evenhaim

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Re: So many targets, so little ammo(horde sighting)
« Reply #29 on: March 27, 2009, 10:29:31 AM »
this thread needs something....Oh Yeah!



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