I rarely fly the 109 series - not very fond of the guns, views or the flight models, so I thought I'd pop in here for some help.
Last night I was flying the G2 and F4, prepping for the upcoming FSO, and was having a hard time with the flight model, especially of the G2. Seems to me it's like trying to ride a bicycle on a railway line in a stiff wind. I had combat trim off and tried flaps up and down with little effect. Any tips on this bird? What speed should I be trimming out at - does it help to be trimmed for level flight at lower or higher speeds?
Another question, I thought the G2 would be able to take an F6F in a stallfight but had one hell of a time last night - albeit the F6F was flown very well and I was in a bird I never fly - but shouldn't the G2 be able to handle the Hellcat?
Thanks in advance for any help.
Hi RELIC
Contrary to what some may say, I have not found the G2 to be the easiest to pick up of the 109's, that award goes to the F. Fly the 109F if you are looking for more of a pure stallfighter (even though the F does have some other tricks in the bag).
As for the G2, using it with combat trim is perfectly acceptable. The only exception is when your speed gets over 350-400, the 109 starts to lose elevator authority. Trim up to get yourself out of some nasty uncontrollable dives.
Fight vertical in the G2. You have 9 minutes of WEP, and it is a beastly climber with WEP. Some planes can still match you vertically (Spit16, LA-7, 109K) but...well there's a saying about speed/turn rate, and I think it applies to 109G2 climb rate/turn rate as well. Usually the saying is that anything that can out RUN you, you can out turn. With the 109G2, it's beauty is that pretty much anything that can out CLIMB you, you can out turn, or at least turn with competitively enough to bring the outcome determinant down to pilot skill.
And vice versa of course. Any turny plane will not be able to match you vertically.
So what does all this mean, all this "fight vertical"? It means keep your nose high when possible, use manuevers that convert your E into potential E by gaining altitude. You have a very good conversion rate by virtue of the 109's climb rate; you gain more potential E for every 1 mph of IAS lost than most planes. Other planes starting from the same E state won't be able to match your conversion rate (ie, they don't climb as well), so if they try to match your vertical manuevering you will be in possession of greater total E by the completion of your manuever (Total E can be defined as IAS + Potential E). Whether this means you find yourself co-alt with greater IAS, or at a higher alt with equal IAS, it does not matter, you now have more E.
As a final note, you mentioned stall fighting with a F6F. Don't. The F6F is one of the best turners in the game, I don't know where you got the impression otherwise. But you know what? It's climb rate is lackluster. If you meet a F6F co-E (unless that E is very high and therefore the zoom capability of the F6F comes into play), you should have no trouble at all winning the perch and thus winning the fight.