I believe there is some incorrect information working its way into this conversation.
The fight had been going on over A9, V10, and the Bishop CV for hours. The furball formed early in the day when a very small mission attempted to take V10 and failed. Throughout the day, A9 and V10 had been bombed closed several times. Also, the Bishop CV had been sunk several times.
There was no mission posted to take V10 when it finally fell. A9 had been taken and a number of Bishop players spawned in on the ground to V10. I was one of them. I killed 2 defenders before being killed myself.
So, essentially, the fight at A9 and then V10 was merely a protracted fight that had begun much much earlier in the day. It was essentially the taking of a defended pair of bases. Because of said defense, it took about eight hours.
Is the issue here that the furball died when the bases were taken? The way I see it, the furball went on for hours. Much much longer then most. Most furballs are born out of missions that fail, you know. Are you (Fugitive) arguing that all missions should be designed to fail, so a furball will form? Or is the issue that Falcon tweaked your nose in the game when you got all butt hurt that the base fell right as you got there?
People keep going back to the "HUGE" mission that took V10, which is pretty funny really. Since there wasn't a mission to take it at all.
You know, I can see the side of the argument that doesn't like big NOE missions that are designed to roll over a base without opposition. If I'm in a mission, I like it when the enemy ups ot defend. But you know what, I don't believe that there are nearly as many big NOE missions going on as there were just a few months ago. And not nearly enough of them to seriously impact gameplay in a macro sense. This is all, much ado about nothing really.
Something else that I think is being totally overlooked here is that large country missions have a place in the social structure of the game. I was a new player about a year or so ago (maybe a bit longer). First time I logged on, I was randomly placed on the Knights. This isn't my first flight combat game, so I wasn't totally helpless (just mostly helpless, much like i am today)... I played for a couple hours. I was totally unimpressed with the way I was treated by my so-called "team-mates". So, I switched countries to see if it was any different on the other side. Just so happens, I switched to Bishop. Somebody was advertising that a mission was forming so I joined, to check it out. Guess what. I had fun. It was fun to be part of something. It was good to be able to follow somebodies else lead for a little while. I didn't really know what I was doing, so I followed and paid attention.
I continued to join missions. Learning all the time. Getting to know people a little. Getting contact and experience I never would have gotten outside the missions. Was I learning ACM by joining missions? Nope. I was learning the GAME. Only after I was hooked on THE GAME, did I have enough interest to start learning how to use my airplane correctly. If it hadn't been for those missions, I probably wouldn't have given AH2 enough of a chance to catch my interest. Then I was invited to fly with RT for a couple of weeks, that's when I really got hooked on AH2. Great bunch of guys, spend a large part of my AH2 time laughing at what is going on over dquad vox. I'm sure most of you can say the same about your squad.
Now, what happens if all the sudden only the smaller missions are allowed? Say HTC comes up with a way to prevent large missions. Would open country missions die? Probably... If I can only have a set number of folks in a mission, I'm going to take people who I think are good pilots. Not noobs... So, you'll have a bunch of new players who get ZERO guidence early in their gaming experience. In fact, their gaming experience is going to consist mostly of getting picked by all you experienced guys until they get frustrated, bored, and then quit the game. Guess what, the game will die. Without a constant influx of noobs, AH2 will go away. Large missions are necessary to assure the inclusion of new players. I think HiTech knows it. Maybe he doesn't like it, maybe that's part of what he was trying to accomplish with CT. Some alternative way to work new players into the system. Maybe, maybe not. Either way, it's irrelevant now. CT is dead. For better or worse, this is the game we have.
My advice, to those of you who keep moaning over the supposed degradation of game play... Quit berating anyone who doesn't play the way that you think is best. Quit whining and start contributing new ideas. Ideas that will help work the new guys into the system in a FUN way. If you don't want large missions (you're also going to be ruling out open country missions), figure out something productive then to keep the game moving, keep the player base growing. And no, simply forcing them into the TA for X amount of time before they can log into the MA won't work. The Training Corps isn't large enough or organized in a way that could handle that. Get your egos out of the forums and off of channel 200. You aren't changing anything by being tools to anyone who plays differently than you.
I say, if you're all worried about improving game play, do something about it. Imagine the difference it would make if the experienced "elite" squads made a concerted effort to "adopt" a few new guys EVERY tour. Teach them ACM. Teach them what they need to know. Open the doors to your elite halls and let a noob in once in awhile. Quit crying over the degrading state of the game.
Maybe the answer is that every single squad, as payment for its continued existance be required to take on X number of new players (placed in the squad automatically without the squad having any choice in the selection. At the end of the tour, the new guys are asked to fill out a quick survey to determine whether or not the squad is doing its duty in training new players. If the squad gets failing marks, then it is disbanded and all squad members are banned from joining another squad for X amount of time. I get tired of so much complaining about the state of "game play", when so few of you do anything even remotely substantive to actually contribute. Sure, I'll bet you all assuage your conscience by telling yourself, "I'll help anyone who asks." Big whoop! Make an effort to actually go out there and FIND somebody who needs help. Then after you get him off on the right track. DO IT AGAIN! It should be an ongoing process that never ends. Imagine what would happen if 100 more experienced players each helped 1 new guy per tour. I mean take the new guy to the TA/DA for a couple hours a week. Imagine what would happen. And it doesn't have to be 100 Trainer Corps qualified players... Just people who know a little ACM. You wouldn't have to make each noob into a terror of the skies, just somebody who can survive for a little while in the MA.
Unless you are willing to actually do something about it, you shouldn't be in here whining about the state of game play today.
Whatever... That's all I have to say at the moment. Take it for what it's worth.