Author Topic: Give perks for changing sides!  (Read 1213 times)

Offline GlassJaw

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Re: Give perks for changing sides!
« Reply #30 on: May 11, 2009, 09:19:12 PM »
There are better ways of balancing sides.  Perks are hard to come by and that makes them worth something.  Lets keep it that way!

Offline hammer

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Re: Give perks for changing sides!
« Reply #31 on: May 11, 2009, 09:38:36 PM »
There are better ways of balancing sides.  Perks are hard to come by and that makes them worth something.  Lets keep it that way!

I'll bite. What's your suggestion of a better way to balance sides?

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Offline MachFly

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Re: Give perks for changing sides!
« Reply #32 on: May 11, 2009, 09:40:18 PM »
There are better ways of balancing sides.  Perks are hard to come by and that makes them worth something.  Lets keep it that way!
I'll bite. What's your suggestion of a better way to balance sides?

That's what he said:

Trying to brainstorm to come up with a better way of side balancing than ENY.

I think that you need to first consider squads and then individual players...  Players in general resist changing sides but especially so with squads.  I as a member of the 367th cant just switch sides on a whim.  My squaddies woulnt appreciate me changing countries on them.  Not as much of an issue for single players but many players are resistant to this idea... they consider people who change countries traitors.

So my suggestion is in several parts...
1.  Remove the country names.  Their would be the side your fighting on (good guys), an Enemy 1 (orange) and Enemy 2 (red) but those colors would only mean something to your country... ie the red guys to you might be orange to the people that are orange to you and you would be red to them.
2.  When you log on as a non-squad player, you automatically go to the country with the lowest numbers online.  If you've already been on and got discoed or just logged off for a short period of time (say up to 4 hours) you would go to the side you were initially fighting on.
3. For squads, same deal but treat the squad as an entity.  ie, if you are logging in, you log into the side that your squaddies are already fighting on.
4.  No arena caps for squad members trying to log onto an arena that has squaddies already logged on please.
5.  No switching sides unless you are switching to the side with fewest numbers.

What do you guys think?  Could something like this improve side balancing and reduce the need for ENY?

and no, i don't agree with that.
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Offline moot

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Re: Give perks for changing sides!
« Reply #33 on: May 11, 2009, 10:30:57 PM »
None of those are better than just giving perks for switching.  Perks aren't a reward because perk planes aren't a reward so much as a means to keep gameplay balanced.
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Offline Flipperk

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Re: Give perks for changing sides!
« Reply #34 on: May 11, 2009, 10:54:39 PM »
Bad idea and it WILL be abused through switching every chance someone gets just to get more and more perks.
\


THATS THE POINT!!

The point is to even out the numbers and through this it will motivate people to switch or "abuse" it...They still switch sides regardless to even out the numbers
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Offline Lye-El

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Re: Give perks for changing sides!
« Reply #35 on: May 12, 2009, 01:18:51 PM »
There are better ways of balancing sides.  Perks are hard to come by and that makes them worth something.  Lets keep it that way!

All the more incentive for a person to switch to the low numbered side. And for some players, perks are not that hard to come by. But for the guys that perks mean something for, or the I wanna fly for the winning (high number) side it may swing their position.

As for the better ways of balancing sides.......that would be what? Perhaps being slotted to the low country when you log in?  :devil

Getting more perks fighting for the low number side as it is now is somewhat esoteric. Little Jimmie knows he will get maybe a vague number more perks being on the low side. But tell him it's good for 25 solid, known, perks and he has something he can sink his teeth into.

Look at what happens when the map is won. "Ohooo, 25 perkies! " always comes up in the text buffer.


i dont got enough perkies as it is and i like upen my lancs to kill 1 dang t 34 or wirble its fun droping 42 bombs

Offline morfiend

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Re: Give perks for changing sides!
« Reply #36 on: May 12, 2009, 09:00:27 PM »
All the more incentive for a person to switch to the low numbered side. And for some players, perks are not that hard to come by. But for the guys that perks mean something for, or the I wanna fly for the winning (high number) side it may swing their position.

As for the better ways of balancing sides.......that would be what? Perhaps being slotted to the low country when you log in?  :devil

Getting more perks fighting for the low number side as it is now is somewhat esoteric. Little Jimmie knows he will get maybe a vague number more perks being on the low side. But tell him it's good for 25 solid, known, perks and he has something he can sink his teeth into.

Look at what happens when the map is won. "Ohooo, 25 perkies! " always comes up in the text buffer.


 :aok
 the only thing I'd add to this is to stop some abuse make the perks awarded some kind of ratio based on the amount of perks a player might have banked.I for 1 wouldnt need 25 perks as an incentive but 2or 3 might make me think before just logging in to my favorite chess piece.
    :salute

Offline Saurdaukar

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Re: Give perks for changing sides!
« Reply #37 on: May 13, 2009, 08:36:25 AM »
So long as HT can coad some sort of program that forces ROX to instantaneously switch to the same country I switch to - Im all for it!   :aok