Author Topic: IL2's Eye Candy + Aces High 2 Flight Model =?  (Read 1712 times)

Offline Anaxogoras

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Re: IL2's Eye Candy + Aces High 2 Flight Model =?
« Reply #15 on: May 21, 2009, 09:38:53 AM »
Gosh, I could swear I saw puffy Il-2'ish clouds in one of the screen shots.  Am I mistaken?
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Offline Xasthur

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Re: IL2's Eye Candy + Aces High 2 Flight Model =?
« Reply #16 on: May 21, 2009, 09:40:24 AM »
What new clouds?

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Offline Masherbrum

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Re: IL2's Eye Candy + Aces High 2 Flight Model =?
« Reply #17 on: May 21, 2009, 09:42:20 AM »
What new clouds?

HiTech

I miss the storm clouds from AH1.   Many fun fights were contained within.
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Offline LLogann

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Re: IL2's Eye Candy + Aces High 2 Flight Model =?
« Reply #18 on: May 21, 2009, 09:57:05 AM »
These look kind of new.......


Gosh, I could swear I saw puffy Il-2'ish clouds in one of the screen shots.  Am I mistaken?

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Offline SKJohn

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Re: IL2's Eye Candy + Aces High 2 Flight Model =?
« Reply #19 on: May 21, 2009, 10:07:49 AM »
What new clouds?

HiTech

The ones that make the overcast underneath the new B-29!   :)



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Offline Reaper90

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Re: IL2's Eye Candy + Aces High 2 Flight Model =?
« Reply #20 on: May 21, 2009, 01:03:49 PM »
The Desert Dogfighter by Wolf

http://bics.blip.tv/file/1174752/

This is a docudrama movie about Aussie legend Nicky Barr of 3 squadron RAAF.  Very creative use is made of the Armed Assault game engine to enhance the human interest and ground action.

wow... awesome production. Thanks for the post.  :aok
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Offline Brooke

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Re: IL2's Eye Candy + Aces High 2 Flight Model =?
« Reply #21 on: May 21, 2009, 08:11:43 PM »
I would love to be able to make movies like that.

The feeling I get from talking to folks who know a lot more about it than I do is that if we had the ability in the film viewer to use TrackIR, if the film showed all of the effects we see in the game in real time (like turrets blowing off tanks), and if there weren't occasional smaller glitches or bugs in the film viewing (like missing damage effects here and there or jumpy motion to aircraft), we could do it.

Kermit's stuff is close, but he uses TrackIR in the game itself, which makes it a lot harder than being able to  gun-cam films as the starting point.

Offline jdbecks

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Re: IL2's Eye Candy + Aces High 2 Flight Model =?
« Reply #22 on: May 21, 2009, 09:19:58 PM »
I think IL2 and AH2 is pretty close as it is, its been awhile since Ive played il2 tho, however, I prefer the plane models and cockpits of AH2. however if it had the scenery of Battle of Briton, I would say it would be great :D

If they implemented the upgraded graphics packs like the high res pack so that it is optional, I feel it would not leave anyone behind. As the people with low end computers will still be able to enjoy the game as if nothing has changed while the people with cpus capable of handling the improvements/or willing to upgrade would have a fresh game.

ps. Blitzin when are you back? I need some 190 training :D  :salute although my works laptop is not good enough to play AH2  :cry and I wont be back in the UK until 5th June.
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Offline Anaxogoras

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Re: IL2's Eye Candy + Aces High 2 Flight Model =?
« Reply #23 on: May 22, 2009, 12:00:25 AM »
however if it had the scenery of Battle of Briton, I would say it would be great :D

And you live in England? :huh :lol
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Offline Brooke

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Re: IL2's Eye Candy + Aces High 2 Flight Model =?
« Reply #24 on: May 22, 2009, 12:13:07 AM »
And you live in England? :huh :lol

But England is not the same as Britain! :)

Offline AWwrgwy

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Re: IL2's Eye Candy + Aces High 2 Flight Model =?
« Reply #25 on: May 22, 2009, 10:19:28 AM »
I would love to be able to make movies like that.

The feeling I get from talking to folks who know a lot more about it than I do is that if we had the ability in the film viewer to use TrackIR, if the film showed all of the effects we see in the game in real time (like turrets blowing off tanks), and if there weren't occasional smaller glitches or bugs in the film viewing (like missing damage effects here and there or jumpy motion to aircraft), we could do it.

Kermit's stuff is close, but he uses TrackIR in the game itself, which makes it a lot harder than being able to  gun-cam films as the starting point.

You realize it's all scripted, right?  Set up the shots you want and fly with FRAPS running and you will get all the in game effects including TrackIR views and in-game damage, no matter which game.

Kermit's "Doolittle" film is an example of this.  Have people fly where he wants them while everyone films and edit it all together.


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Offline Kermit de frog

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Re: IL2's Eye Candy + Aces High 2 Flight Model =?
« Reply #26 on: May 22, 2009, 01:30:00 PM »
You realize it's all scripted, right?  Set up the shots you want and fly with FRAPS running and you will get all the in game effects including TrackIR views and in-game damage, no matter which game.

Kermit's "Doolittle" film is an example of this.  Have people fly where he wants them while everyone films and edit it all together.


wrongway


Only one person was filming...me.  And it took lots of people to step up and coordinate those maneuvers and timing, all while dealing with LAG and the CV being at different places for everyone.  Lots of patience and individual ingenuity was required for that film.  Many times, I would have each person find a spot, and act out a scene however they deemed it should play out, while I did my best to follow behind them.  The film viewer was never touched for that film.  If I mess up in the filming, and the actors did a good job, we'd have to do it again.  Of course, I'd simply say you didn't do it right instead of blaming it on me for not hitting the record button.   :D  I actually confessed when it was my fault.

My other films, except for Carrier Sortie, were not scripted. 

I'm not hoping for AH to record TIR movements, but what I do hope for is that TIR get enabled inside the Film Viewer.  That would be sweet!  Also, it feels like the game animations are also not complete in the film viewer.  With these two additions to the film viewer, I would use the film viewer for more shots.  This would allow me more freedom in the editing process.  I could go back at anytime and get another POV of the scene.  For now, I'll just have to keep doing simple camera tricks to make it seem like there are multiple cameras during a scene.

I am salivating on the thought of the new terrain being released soon!  Hope they fix the horizon thing as well as the sun shinning through mountains.  It's as if the sun is really a tiny dot, and some glow effect is being attached to it.  Perhaps increasing the size of the Sun (not the size of glow), would help.
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Offline Brooke

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Re: IL2's Eye Candy + Aces High 2 Flight Model =?
« Reply #27 on: May 22, 2009, 02:03:22 PM »
You realize it's all scripted, right?  Set up the shots you want and fly with FRAPS running and you will get all the in game effects including TrackIR views and in-game damage, no matter which game.

Kermit's "Doolittle" film is an example of this.  Have people fly where he wants them while everyone films and edit it all together.


wrongway

Yep, I know.  But that is a lot more work than being able to use films.  If you could use the films, you can pick your shots, your angles, and your portions after the fact, including the full range of external shots.  If you can't use films, what you get in FRAPS is what you have to work with -- no repositioning, getting a different angle, picking a different plane to shoot from, trying out different external angles for one event, and so on.

With the current film viewer, you can *sort of* use it.  The problems are there are little quirks that happen that really degrade the quality of some shots compared to running FRAPS during the event in game.  For example, if you blow up a tank in the game, you sometimes see this awesome effect of the turret blowing off and cartwheeling through the air, or you see planes with their wings blowing off and wreckage tumbling through the air.  In the film viewer, those effects sometimes don't appear even when they did in game:  a tank just blows up, or a plane's wing just vanishes (no wreckage).  Also, planes other than yours, especially drones, often have a slight jerkiness to them at times in the film viewer that isn't there in game.  When that appears in the film viewer, it ruins the realism of the shot.  Ships in the film viewer behave oddly.  If you attacked a ship in game while it was maneuvering, in the film viewer, it can appear to be going straight then jump into a 90 degree turn instantaneously, or there can be ack appearing out of the water, as the in-game ships are at a different location that where they appear in the film.  Those are the sorts of things that make composing a movie from the film not look nearly as good as composing it from in game -- but then you lose all those film advantages, and it takes *a lot* longer to do.

Offline moot

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Re: IL2's Eye Candy + Aces High 2 Flight Model =?
« Reply #28 on: May 22, 2009, 02:18:17 PM »
Fraps also leaves you no screenplay leeway, and captures at lower FPS than the film viewer allows.
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Offline Kermit de frog

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Re: IL2's Eye Candy + Aces High 2 Flight Model =?
« Reply #29 on: May 22, 2009, 04:51:34 PM »
Fraps also leaves you no screenplay leeway, and captures at lower FPS than the film viewer allows.


If you speak of the stutters that develops....I get that even without FRAPS running!  All my Der Grosse Schlag films from all four frames has this.  I was in a B17 for these films.  And it records gunner position changes, even after you unclick "use recorded views".

If you have a DuoCore processor, I find higher fps doesn't even cure the stuttering found in the film viewer. (Stuttering= other planes around you start vibrating)
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