Convergence - I'm curious how you figure that guns slaved to fire at a single, static convergence are more lethal than if all guns were manned by humans
Sorta the reason you don't get anywhere if you throw a bunch of guys in a boat, give them all an oar, and then let them row anyway they want...ya need drums and and some guy going "Yo-e-O"
But more seriously 1. If 2 or more fully manned bombers want to cover each other, that requires at least a little formation flying. 2. When you get into the situation of more than one fighter attacking X number of buffs, slaved guns have their own advantages. Catch a good burst right at convergence, fighter is gone, move on the next one. You could easily run into situations in a multi-fighter/multi-bomber situation where firepower was not divided efficiently and one or more fighters essentially had a free run at the buffs. 3. In reality, buff gunners faced the very real problem of not shooting other buffs, and gun positions that didn't have a clear shot at the fighter could not be used to track and fire for those that *do*...nor could a gun position that has been taken out.
If I had my 'druthers, on a trial basis we'd set the formations up to where firing from the tail-gun of a V fired the tail guns of the drones. This would give more meaning to taking out a gun position as well, since it would reduce defensive firepower from that angle by 1/3rd. I would not eliminate or perk the formation. The idea of allowing buffers to use perks to add additional planes to the formation is an idea I feel is worthy of consideration.
You apparently think it is appropriate that one player can take up a formation of buffs and have a roughly equivocal chance of getting through with his cargo. Cargo which of course has more strategic impact than killing a double-handful of fighters in dogfights. Myself, I am not so sure that one guy with buffs without buddies to form up with or escort fighters should have much chance of getting through. If nothing else, I feel the role of escort fighters should have some meaning outside of "guy who steals kills from the buff gunner"
I have no trouble killing a formation on my own. The good gunners will send me home with a radiator leak... But it's really rare that I can't take em all down.
Actually, the really good gunners like 999000 go about 1:1 with fighters. But okay...your usual result is 3 bombers down with damage that demands landing quickly? I find that interesting, because I am pretty sure you can go kill five (or more) fighters whenever you want, and have more fun doing. So I stand by my statement that buff-hunting is onerous duty, and that buff-killers should get more perks than they currently do for a job that is both more unpleasant but also more strategically important than hunting fighters.