Author Topic: A new AH player...Comments, and more...  (Read 940 times)

redshift

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A new AH player...Comments, and more...
« on: February 22, 2000, 05:57:00 PM »
hey guys, I'm knew to the AH scene, had an account with WB but didn't feel I was getting my money's worth. happy to settle down with AH now =)

here are a few suggestions and comments I have about AH and so on

1. planes, like Me 262 and other various gems that people want to try, fly in AH but don't want the garbage that goes with it..jet sundays, or everyone taking the 262, etc ...

here's an idea for you to ponder: what about some kind of an economy factor? each side, Bish, Rook, Knit, all get set amounts of money or production or something, per hour or so, and planes cost money, with some of the earlier BF109's being cheapest, ME262's being outrageously expensive, bombers costing more than a handful...etc. If you chose an ME262 and it gets shot out from under you, you just cost your side $XXX,XXX.....  and if you and your comrades keep wasting planes then eventually you'll havet to move to cheaper models untill the cash flow comes up again. Same thing with bombers, if you shoot down 3 B17's that were dropping eggs over a field of yours, it would be nice to know that those planes not returning is gonna cost your enemy....A side that effectively manages it's resources will have an upper hand in having a few more of the precious aircraft a little longer than the others that don't care if they get blown out of the sky.

of course, add another factor to the equation...each field you capture costs your side $XXX,XXX per hour....and this would be a balancing option, a successful side might over extend thier resources and find it hard to afford the planes and bombers it takes to defend them.


well, just had that idea rattling arond in my head, mybe someone can take it and make a useful idea from it....


Oh, and I am having a great time in the Buffs...b26 and b17... love the way the guns can be linked (or not)...as for the whole (buff was at 35K what the heck??) issue, who wants to fly a buff and *not* encounter resistance, I fly from 15K to 20k almost never any higher. At 20k I'm lucky if someone takes the time to try and down me.

speaking of gunning, i have read some people say buffs are too strong, etc... actually I think that most people are not attacking buffs correctly. if you gie on the 6 of a B17 you have not just the twin .50 cal MG's from the tail gunner, but also either the twin 50's from the ball turrent or the top turrent. at the very least, an attack on a b7's rear you're facing *four* .50 cals, and if your approach is sloppy and moves up and down or left and right, you're looking at somehting mmore like 6-7 .50 cals as you pass through the fields for fire...


think about that!


oh, and this ***really*** urks me. if you give the buff I'm driving a good solid hit tot the wing, it falls off.

Com'on high tech, blowing a B17 wing off ? this happens alot in the game, when I *think* that in real life the seperation of wing from fuselage was less likely to happen. Ive seen a handful of gun cams from luftwaffe pounding on B17's and they my shread the wing good, but total seperation I have not seen.

In my mind, it should be easier to blast out a bombers engine, oil, or fuel, hell if you take out two of engines on a B17 that effectively ends the bomb mission and the guy probably isn't gong to make it home

just my feelings but would like to hear what the "uber-in-the-know" have to add...

thanks



Offline mx22

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« Reply #1 on: February 23, 2000, 08:37:00 AM »
 
Quote
Originally posted by redshift:
here's an idea for you to ponder: what about some kind of an economy factor? each side, Bish, Rook, Knit, all get set amounts of money or production or something, per hour or so, and planes cost money, with some of the earlier BF109's being cheapest, ME262's being outrageously expensive, bombers costing more than a handful...etc. If you chose an ME262 and it gets shot out from under you, you just cost your side $XXX,XXX.....  and if you and your comrades keep wasting planes then eventually you'll havet to move to cheaper models untill the cash flow comes up again. Same thing with bombers, if you shoot down 3 B17's that were dropping eggs over a field of yours, it would be nice to know that those planes not returning is gonna cost your enemy....A side that effectively manages it's resources will have an upper hand in having a few more of the precious aircraft a little longer than the others that don't care if they get blown out of the sky.

Hi,

This seems a bit unrealistic to me. There will be lots of people willing to fly Me262 or some other expensive late war uber plane. I bet no country will have enough money to support all this demand. Now considering that not everyone plays good, people will get killed and guess what they would do next? We come a full circle as they will most prob respawn in the same plane on a runway.
Another thing, if I like a plane, I want to fly it and that is it. I don't care that everyone shoots me down in it, I just want to have fun whenever I come online to play the game. If one day i come and find that my favorite ride is unavailable, I'll simply log off and wait for a better time for my country.
So I would rather see a "Sunday jet night" then everyday standing in line to fly plane that I like.

Regards,

mx22

Offline CptTrips

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« Reply #2 on: February 23, 2000, 01:36:00 PM »
Cool.  I usually log on before my wingie AKDejaVu so I can fly like a dweeb and use up all our planes so that he has to fly a Brewster Buffalo when he logs on.  


Could be a new form of covert warefare.  Send a buch of guys over to the other side hours before the main attack and have them take off and auger for an hour using up their War Economic Units.  So by the time of the attack its Me262's vs. P40's.  

Don't think it wouldn't happen.


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Offline Vermillion

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« Reply #3 on: February 23, 2000, 03:13:00 PM »
A similar concept was tried in AW for a while concerning the Me-262.

Now understand that the Me-262 is definitely an experten plane. Just getting it into the air and back on the ground is a real squeak. Not to mention that you can easily rip wings off at high speeds.

So they allowed "X many 262's per day".

Well, as soon as the 262's became available, every unskilled pilot  (ie Spit dweeb   ) on earth jumped into one, thinking he would be a total killer in one.

About half of them actually got them in the air without augering, and only 1/3 would get back and attempt the landing.

Simply put the 262's were used up within 5 minutes every day of them being available.

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Offline Ripsnort

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« Reply #4 on: February 23, 2000, 03:32:00 PM »
Other's comments reflect mine in some suggestions of 'buying' planes..but let me say this, Welcome to Aces High, hope you enjoy the sim as much as the rest of us!

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[This message has been edited by Ripsnort (edited 02-23-2000).]

Offline ra

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« Reply #5 on: February 23, 2000, 04:03:00 PM »
Well, how about this, only people with a certain score for that TOD can take a 262.  Or maybe anyone who's had an uninterrupted kill streak of 20.  Let's make planes like the 262 something that has to be earned.  In fact, once the planeset is filled out, it would be kind of nice to have to earn your way up to better planes.  Start with the F4F, Spit I, A6M2, 109E, I-16, etc., then as you earn kills you can go on to SpitV, 109F, P-38F, etc.    

Wow, that would be cooool, and really ruffle a lot of peoples' feathers.    

--ra--

Offline mx22

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« Reply #6 on: February 23, 2000, 05:47:00 PM »
 
Quote
Originally posted by ra:
Well, how about this, only people with a certain score for that TOD can take a 262.  Or maybe anyone who's had an uninterrupted kill streak of 20.  Let's make planes like the 262 something that has to be earned.  In fact, once the planeset is filled out, it would be kind of nice to have to earn your way up to better planes.  Start with the F4F, Spit I, A6M2, 109E, I-16, etc., then as you earn kills you can go on to SpitV, 109F, P-38F, etc.    

Wow, that would be cooool, and really ruffle a lot of peoples' feathers.    

--ra--

Ok how many times do you think you'll fly Me262 then? I know for sure I'll never even get a chance to stand near it   Also, how many missions you'll be able to survive before going back to that early war model? I think that planes should / must be free with maybe only restriction on the day we can fly it (meaning that some days you can fly early plane models only, other days - midwar and the rest - late war models).

mx22

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Offline ra

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« Reply #7 on: February 23, 2000, 07:31:00 PM »
MX22,

What I had in mind is that in each TOD you would need to rack up X number of kills in early war planes before being allowed go on the mid-war, then late-war planes, dying wouldn't send you back to early war planes.  

As far as racking up a 20-kill streak, most people could do it if they flew like they wanted to survive each mission.  Once you achieve 20 uninterupted kills you are qualified for the 262 when it comes out, even if you get killed after #20.  It would be a sort of incentive to fly realistically, something we don't really have now.

This will never happen, but it would be neat to have pilots trying to earn better wings.

--ra--

Offline Vermillion

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« Reply #8 on: February 24, 2000, 06:24:00 AM »
Great idea ra but with one flaw.

The problem is that the good pilots would quickly progress to the better planes, while the begining to average pilots would perpetually stay in the "ear war junkers".

Then the situation would worsen because those guys in better planes become more and more untouchable due to disparities in plane performances. Not to mention pilot quality.

Great idea, but very difficult to implement in a fair way.

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Offline Toad

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« Reply #9 on: February 24, 2000, 10:33:00 AM »
Verm has it right.

You're putting the most effective equipment into the hands of the most effective pilots.

...a realistic and lovely sentiment but...

Can you say Vultchfest?

The only Vultch difference is that the newer/less effective pilots would be getting vultched everywhere in the arena, not just at a field.  

Can you say Log Off?

It would also REALLY change the way the game is played. It definitely puts a price on dying if you've earned the hot rides. We've all sort of wanted something like that but will we be happy if we get our wish?

Will a guy that has a good streak going be willing to fly a C-47 for base capture? Will he dive into a bad-odds furball to help a mate?

I think what will happen is that it will make everyone REALLY careful about engaging.

Personnally, I wouldn't even try 80% of the things I do now with a smile on my face. No more unarmed C-47 rides. No more field defense flights (yah, sometimes I let you guys vultch the doo-dah out of me just to see if I can get ONE of you cappers   ). No more engaging without a clear advantage either in Energy or Equipment.

In short, I'd become an executioner rather than a risk taker. I'd only engage when I KNEW I had you cold with no risk to myself.

Now this may sound like "real war/real SA" but I suggest it would make a pretty boring game, IMHO.

If I went this route, I forsee a lot more time climbing to 35k, a lot more time looking for lone pigeons to pounce and a lot more time running away from people trying to do the same thing.

Just my .02...I've been wrong before!
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Offline ra

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« Reply #10 on: February 24, 2000, 11:17:00 AM »
Well, it depends how many kills are required to go on to the next level of planes.  Say 10 kills in early-war planes (not in a streak, just 10 kills) to go on to mid-war (when available), then 15 kills in mid-war to go on to late-war.  A 20-kill streak anytime and you qualify for the Me-262 when it becomes available.  The idea isn't to keep newbies down, but to reward performance in some way.  Pilots stuck in 109E's and Spit I's would not be completly helpless against those in 109F's and Spit V's.  They could eventually get their 10 kills.

Flying around in a Me-262 would be a rush for those who've earned it.  The rest of us would say 'maybe next TOD'.

--ra--


Offline mx22

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« Reply #11 on: February 24, 2000, 11:54:00 AM »
 
Quote
Originally posted by ra:
Well, it depends how many kills are required to go on to the next level of planes.  Say 10 kills in early-war planes (not in a streak, just 10 kills) to go on to mid-war (when available), then 15 kills in mid-war to go on to late-war.  A 20-kill streak anytime and you qualify for the Me-262 when it becomes available.  The idea isn't to keep newbies down, but to reward performance in some way.  Pilots stuck in 109E's and Spit I's would not be completly helpless against those in 109F's and Spit V's.  They could eventually get their 10 kills.

Flying around in a Me-262 would be a rush for those who've earned it.  The rest of us would say 'maybe next TOD'.

--ra--


I think this whole idea will limit number of people coming in to the game. It's like some of the arcade games you see on the market now - you have to win something in order to get better car, new tarck and etc. Every new player coming in has to learn a lot, but with better pilots in better planes, surviving for him would be very questionable. Also being in Me262 doesn't really reflect your skill as some people can fly for HOURS in arena and eventually get to the required level, other have just enough time to log on once or twice/week to fly with their buddies. Would be unfair to limit their selection of planes.
What I want to see, is rolling plane set, where early war and late war palnes can't fly at the same time. This way when early war planes will be made for AH, there will be acctaully people flying them. Now hwo to limit amoutn of Me262s in arena? Well as someone mentioned above, after first "wow", there won't be many people flying it, as it will require more skill to fly succefully and I'm not even talking about what awaits those who flies it on landing and takeoffs.

Regards,

mx22

Offline Lephturn

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« Reply #12 on: February 24, 2000, 02:22:00 PM »
Why not limit the late-war killers on a per user basis?  You get X number of uber-plane airframes, after that you need to move down to less-restricted planes.

Or, use the "earned" version, only invert it.  As you rack up kills in a streak, or in a tour, you get more and more limited.  In this way the "experten" end up flying the more challenging birds more often, giving the in-experienced pilots a better chance to take them down.  I like this idea, and I would relish the challenge.  It would give the vets a bigger and bigger challenge as they progressed in a tour, and reward the newbies by letting 'em at the late-war killers.

I don't know if any of these are "the answer", but it's something to discuss.

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Offline Dingy

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« Reply #13 on: February 24, 2000, 03:03:00 PM »
 
Quote
Or, use the "earned" version, only invert it. As you rack up kills in a streak, or in a tour, you get more and more limited. In this way the "experten" end up flying the more challenging birds more often, giving the in-experienced pilots a better chance to take them down.

Blech!  Where would the P51 and Niki fall then?  Are they to be considered advanced planes?  I wouldnt much care for not being able to fly my rides of choice once I rack up a few kills.  Im not in the same league as Lephturn, Vila or any of the other jocks out there but I have gotten lucky and between vulches and 1 on 1 fites have prolly racked up a 20 kill "streak" if you count multiple sorties.

I say, give the newbies their Me262s and let them try to stay awake long enough to kill in it!  

-Ding

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« Reply #14 on: February 24, 2000, 03:28:00 PM »
Well, here's my .02 worth.
Lets see, i pay $30 a month to play a "full game".  I don't want any ranking restrictions!  If the plane is in the game, i want the option to fly it.  The only way i see it being fair with what you guys call "uber-planes" is to have an arena dedicated to only late war planes. Then, when you have 10 big shots, and 20 beginners... makes no diff, its all a big furball... pushin the envelope... laddie da..


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