IT'S OUT!,
1.026 is ready!"Dear community!
The development team is pleased to announce that we have completed our work on a new big version of the project - 1.026. This version contains the largest number of new features since the release of Career, but this time, these innovations are related to the one of the most important component of combat simulator - weapons.
Undoubtedly, the most notable in this release is the introduction of a new concept - weapon modifications. We spent a lot of efforts to collect historical information on the different variations of aircraft weapons, and now we can say with confidence that the weapon modes of the version 1.026 are sufficiently corresponding to the historical counterparts.
From all the planes represented in the "RoF," 23 have received modifications; other planes have not kept such historical data. But at the same time, while working on these modifications, we actually have re-redesigned the entire system of machine-gun armament of the aircraft and all aircrafts in our game got many a pleasant refinements in weapons simulation. Among of them: a new model of nose guns synchronizers, machine gun magazine reloading, correct firing rate and muzzle velocity which are individual for each machinegun, the historically correct bullet spreading, machine-gun overheating which is depending on plane speed and more. All of this is intended to bring a new sense of realism to your dogfight.
In addition, we made a number of other features besides guns. In particular, we have added new classes of aircraft weapons - rockets, auto guns, manually operated guns. Also we have added some graphics features. This version is also contains vol.12 skin packs approve, new skin packs are containing up to 515 of new paint schemes.
Important additions were made in the logic of the aircraft turret guns: piloting the multi-crew plane, the player now really is the commander of the crew and he has the opportunity to give orders to his plane AI crew members. In addition, we have completely redesigned the turret position view control logic, and now you can control turrets more natively.
Also, this version includes many other changes and innovations designed to improve your game. We continue our work on the evolving of the project and we hope that the results of our work will be welcomed by you."
Features list of version 1.026MAIN FEATURES:1. Weapon modes for 23 planes. Technology includes unguided rockets, auto guns, manually operated guns.
2. Community historical skins pack vol.12 was approved
3. Community fictional skins pack vol.12 was approved
4. Fuel load option is available now on Quick Mission screen
5. "Sharpen image" post-effect was added (option is available only in launcher tool)
6. Heat blur effect was added on fires (vehicle fire, signal fire, building fire and so on)
GUNS FEATURES:7. Synchronizers now have new detailed model, different planes have different Synchronizers now.
8. All guns now have historical rate of fire, which is dependent on gun type, muzzle booster installation and on Synchronizer type
9. "Nose guns fire", "Wing Guns fire", "Upper guns fire", "Forward-Looking guns fire" commands were added (check for keys mapping)
10. Consequent reloading of plane guns
11. Charging operations now are correct and dependent on gun class now. Bolt, cocking handles, ammo belt and so on animations are correct now.
12. Outer gun sound is depending on rate of fire now
13. Misfire (gun snapping without shot) sound
14. Guns on moving mount now may be inclined/declined
15. Guns on moving mount which are necessary to incline for reload are declining now in case of recharge/rearm
16. Inclined guns providing more drag
17. Gun magazine reloading
18. Reducing of magazines/shells in storage
19. All guns (pilot guns and turret guns) have historically-correct dispersion now which is increasing with gun overheating
20. All guns have correct bullet muzzle speed now which is decreasing with gun overheating
21. All gun overheating and cooling is dependent on plane speed now
22. Parabellum iron sight was changed to another (more usable) type
TURRETS FEATURES:23. New gunners commanding functionality (Check for hotkeys mapping, also you may use widget menu for it)
24. Gunner's snap-views and center position storing is independent on Pilot's snaps now. Also they're stored individually for each turret type now.
25. "Nestle to gun sight" view was redesigned
Change list of version 1.026CAREER CHANGES:1. AI RTB Decision now is applied not only to player's flight, but to every AI plane in Career
2. Undefined pilots in reinforcement message were fixed in Career
3. Incorrect DFW skin in Career was fixed
4. Take a Photo attitude and altitude restriction in case of simple gauges turned off was fixed
GUI CHANGES:5. Plane Skin description now is displayed in preview
6. MP Server selection now is not switching while you're entering password
7. ESC now is correctly closing all dialogs while you flying (options, statistics, widget menu and so on)
8. Widget menu now may be closed when statistics dialog is displayed
9. Manage Crew Positions dialog opening by Space key was fixed
10. Aiming Helper and Simple Gauges on/off state storing was fixed in MP
OTHER CHANGES:11. F2 camera now is attaching to Plane's Center of Gravity.
12. Issue with infinite bombs/rockets deploy when using Drop All bombs and unlimited ammo was removed
13. Falling out gunners in planes of other players in Multiplayer were fixed
14. Pilot's head full-turn and stuck while you have switched to gunner was fixed
15. Pilot's scarf to left/right wind reaction inversion was corrected
16. Spawn distance of Balloons in QM was increased
17. Snow precipitations are presented now in winter missions in Quick Mission
18. Fuel and Ammo fire/explosion possibilities were corrected, fuel explosion possibility is dependent on remained amount of fuel (less fuel - more possibility)
19. Plane now explodes when hit the ground on high speed
20. Plane is no more explodes when falling in to water
21. Server Remote Control special chat messages now are showing correctly (to all, to country, to coalition, to user)
Links for downloading the Skins PacksIMPORTANT NOTES ON 1.0261. If your guns don't fire at ground - don't hurry to worry. It's new model of synchronizer gear - nose MGs will not fire until your propeller is spinning.
2. Pay your attention on new gun controlling commands. Check for
this thread (last part of Jason's post) for detailed notes. Take in attention - these commands have default mapping only in default input profile. If you're using your existing non-default input profile from previous version (1.025 or earlier) than you need to map these new commands by yourself.
3. Please take in attention: selecting and de-selecting of pilot guns weapon modifications is causing the full replacement of plane payload variants list. So, when you are selecting / de-selecting your pilot guns variants on weapon modes tab - this will reset your payload selection on the payload tab.
4. Important to know: Additional over-wing gun of all Albatros planes (D.II, D.III, D.Va) and of R.E.8 are not aligned with nose guns convergence point even in default position. This is like it was in real. So, "Forward-facing guns fire" command will not affect upper gun on these planes anyway. Use "Over wing guns fire" command for them.
5. Some of over wing guns are required to be elevated (happens automatically when you hit "Recharge/Rearm" key) to be rearmed or recharged, some guns are not. This is depending on gun mount construction and height.
6. Blowback bolt guns like Lewis and Becker can't be re-charged when they're charged allready, while recoil-operated guns (Vickers, Parabellum, Spandau) can be re-charged in this case. This is historicaly correct.
7. We strongly recommend you to read
this thread to know more about new gun mechanics and controls.
Reminder of how to update:
- From the Game Launcher click on the "Update" button next to "Start".
- Click on the "Update" button on the next page.
- If it finds an update (left hand panel).
- Use the arrow button to move the update accross to the right hand panel.
- Finaly ckick on the "update" button to install.
- Note: If it comes up with a DirectX install make sure you run this even if you think you have the latest DirectX installed.