Author Topic: JESTER, to settle our argument earlier...  (Read 3860 times)

Offline Vudak

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Re: JESTER, to settle our argument earlier...
« Reply #105 on: July 15, 2009, 01:04:11 PM »
i see your point. i was thinking farther along in the taking process.....the point where there's only a few buildings left, and troops inbound...or already there.


now, don't mis-intrepret me......i'm not defending the ho'er in any way shape or form........i was just throwing a possibility out there.

Hey, you can not defend it, or defend it all you like.  No worries here.

I only wanted to point out that you don't need to like 1v1, fair fights, or anything of the sort to benefit from trying to avoid a head on merge.  It's just not a pragmatic first tactic regardless of how you enjoy this game, be it 1v1's, base-taking, lone wolfing, or hording. 

Vudak
352nd Fighter Group

Offline Vudak

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Re: JESTER, to settle our argument earlier...
« Reply #106 on: July 15, 2009, 01:10:30 PM »
Oh you know what, thank you for letting me know I'm misguided since I haven't played AH for as long as you have...I tend to forget that one has to be a 10 year veteran armchair cyber ace pilot to be able to form a valid opinion...forgive me for not bowing down to the supreme level of greatness around here...<whatever>

*Snip*

I hope you're either an amazing player, or content at mediocrity, because with this attitude, you'll soon burn your bridges towards assistance.

Vudak
352nd Fighter Group

Offline Wreked

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Re: JESTER, to settle our argument earlier...
« Reply #107 on: July 15, 2009, 01:17:30 PM »
Whether you've got 10,000+ or 10+ replies to your nic here I think a lot of you are incredibly rude and insulting to each other - ALL of ya should step back - take a breath and think whether you'd get away with these sort of antics verbally face to face.

It's like being in a kindergarten sand box.
<looks around> Oh - this IS a kiddy's sand box! :rofl

Carry on eh!
HO is a HO is a HO!!
You can lead a donkey to a FACT - you just can't make them think!

cheers eh!!

Offline gyrene81

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Re: JESTER, to settle our argument earlier...
« Reply #108 on: July 15, 2009, 01:21:04 PM »
I hope you're either an amazing player, or content at mediocrity, because with this attitude, you'll soon burn your bridges towards assistance.

Sorry Vudak, nothing personal to you but, "assistance" is one thing, stale overbearing assinine opinion is another...which one do you see most in abundance on just this thread alone?

I'm amazingly happily mediocre, but then I'm not a points hound nor am I looking for any virtual medals/commendations.

jarhed  
Build a man a fire and he'll be warm for a day...
Set a man on fire and he'll be warm for the rest of his life. - Terry Pratchett

Offline Shuffler

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Re: JESTER, to settle our argument earlier...
« Reply #109 on: July 15, 2009, 01:24:14 PM »
Along with experience comes knowledge. Those that do not want to partake of that knowledge are welcome to continue down a long path of mistakes that were made by many others for years and years. Those that chose to partake of the knowledge of others will find they will improve at a rapid pace.

You have to crawl before you walk. You'll learn more about walknig from someone who has walked than you will from another that is crawling.

Some like gyrene tend to belittle themselves for their lack of experience. There is no reason for that as we all started somewhere. No one ever came on to anything and knew alot about it. The first step is putting your pride aside and asking questions. Next is to delve through the answers and use the ones you feel will help you.

Very simple actually.
80th FS "Headhunters"

S.A.P.P.- Secret Association Of P-38 Pilots (Lightning In A Bottle)

Offline Vudak

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Re: JESTER, to settle our argument earlier...
« Reply #110 on: July 15, 2009, 01:28:05 PM »
Sorry Vudak, nothing personal to you but, "assistance" is one thing, stale overbearing assinine opinion is another...which one do you see most in abundance on just this thread alone?

I'm amazingly happily mediocre, but then I'm not a points hound nor am I looking for any virtual medals/commendations.


Gyrene,

Forgive me for paraphrasing you, but your first post read something (at least to me) along the lines of:

"It is better for me to take a HO shot than to give the enemy a chance of getting on my six."

People then, "suggested" ;) you try to take other steps.  They didn't do it as nicely as they may have, sure, but it was "assistance"  (Maybe with a healthy dose of the first three letters).

Suggesting that going for the HO on the merge is not usually a good idea is not an opinion.  It is a fact.  And the typing of the fact is "assistance."

 :salute
Vudak
352nd Fighter Group

Offline Flipperk

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Re: JESTER, to settle our argument earlier...
« Reply #111 on: July 15, 2009, 01:47:25 PM »
Sorry Vudak, nothing personal to you but, "assistance" is one thing, stale overbearing assinine opinion is another...which one do you see most in abundance on just this thread alone?

I'm amazingly happily mediocre, but then I'm not a points hound nor am I looking for any virtual medals/commendations.



Im not agreeing with you nor am i, just realize that there is a point to where you need to man up and just agree to disagree and just let it go. Just fly the way that makes you happy, basically this whole argument is about what is the correct way to fight...there is no correct way to fight, but there is only one way to have fun...

and thats YOUR way...someones way of having fun is different than your way, just do it your way, if they dont like it then thats their problem its your money and your experience, not theirs.
It is 2 Cents or .02 Dollars...NOT .02 Cents!

Offline Wreked

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Re: JESTER, to settle our argument earlier...
« Reply #112 on: July 15, 2009, 01:48:53 PM »
And btw, the game does not make the gameplay, the players do. The players make the decision on how to interact and how to use their aircraft (including ACM), where the coding (which I will assume you've never seen any of...) is concrete, there are variables, but those variables are used depending on user input. There are 3 parts to any good code...
INPUT, CALCULATION, OUTPUT.
The user controls the input and the output, which is why the PLAYER is what makes gameplay, not the game itself.

I'll beg to differ - in a more civil tone other than what seems to be common here. :)

If I understand correctly; the issue of game technology affecting game play was raised. I for one believe it most certainly does.
If I may use the following as an example of such.

In the RL WWII during the LW the majority of operational/strategic bombing (not tactical) took place at altitudes far above game play here - B24's in the 18k to 24k levels and B17's and their escorts frequently flew at 30k+ ( you've all seen the numerous photos of bomber streams and the numerous contrails) Contrails DO NOT form below 30k!!!

I've played in 3 other major air sim games over the years and 20k to 30k flight patterns were not uncommon.
Not the case here. In the past week I've seen very few buffs above 15k and most below 10k if not lower.

Why??
Well for one thing there has been created a psycological "soft" ceiling by the game mechanics - the 15k altitude thin clouds. Even though there is absolutley no reason to not fly above them ( many will state they can see through them quite well) there has been created this "ceiling" that most will NOT go above even tho there is no reason not to.

I don't have a problem with this and see no fault in it but "game mechanics" can and DOES affect play.

I'm sure there are other examples

...just my opinion eh!
HO is a HO is a HO!!
You can lead a donkey to a FACT - you just can't make them think!

cheers eh!!

Offline PFactorDave

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Re: JESTER, to settle our argument earlier...
« Reply #113 on: July 15, 2009, 01:55:36 PM »
Contrails DO NOT form below 30k!!!


Contrails actually will form below 30k...  They are temperature dependent, not altitude dependent.

http://asd-www.larc.nasa.gov/GLOBE/faq.html

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Offline Wreked

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Re: JESTER, to settle our argument earlier...
« Reply #114 on: July 15, 2009, 01:56:33 PM »
-37F @ 30k

Perhaps at a lower alt if colder but not much lower - 2-3k maybe

Point is that's a LONG way above from 10k for operating buffs. WWII buffs rarely operated at the accpeted low levels we see here. It's all right - just has no relationship to what actually happened.

cheers eh!
« Last Edit: July 15, 2009, 02:01:36 PM by Wreked »
HO is a HO is a HO!!
You can lead a donkey to a FACT - you just can't make them think!

cheers eh!!

Offline Flipperk

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Re: JESTER, to settle our argument earlier...
« Reply #115 on: July 15, 2009, 02:00:03 PM »
-37F @ 30k

not all over the world, Europe in the 1940's had a colder climate than of today, and therefore contrails could form as low as 22K during the winter.
It is 2 Cents or .02 Dollars...NOT .02 Cents!

Offline Guppy35

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Re: JESTER, to settle our argument earlier...
« Reply #116 on: July 15, 2009, 02:05:31 PM »
Sorry man but I have to disagree...the "quality of gameplay" is primarily dictated by the game itself...not the people...the players simply learn to use the various elements of the game to their own advantages...in an FPS it's character flexibility, simulated weapons and environment...in a flight sim it's simulated aircraft, simulated weapons and understanding the basics of simulated flight...

I'm willing to bet the percentage of real life combat experienced pilots playing this game is very slim...even then those who are combat experienced pilots are most likely jet age pilots...big difference in tactics and strategies from WWI to WWII to jet era...technology forced those changes.

Why is it that "old cyber aces" here as well as the "other flight sim" automatically assume you're the ultimate experts in aerial combat just because you've been playing a flight simulator for 10 or more years? Because you've read every book ever written on WWII aerial combat? Because you spent more money on your cyber flying hardware than you have on clothes in the past 10 years? All it proves is you know how to read and calibrate a joy stick. squeaking, moaning, whining, chiding, talking trash, etc...at people who don't immediately conform to your idea of how to fight in their cartoon planes only makes you look like a little kid.

I enjoy a good dogfight as much as anyone...but if I find myself in circumstances that dictate the expeditious dispatching of an opponent to improve my chances of survival...I'll take whatever shot is available...

For all you "expert uber cyber aces"...if you're that good...you should know how to outmaneuver someone who may end up ho'ing just so you don't have something to squeak about in the first place...



Sorry for hijacking your post Trigger.

Funny, I have yet to die in Aces High despite many many fights I've lost over the years.  My survival is always assured unless the ceiling falls on me or I have a heart attack :)
Dan/CorkyJr
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Offline gyrene81

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Re: JESTER, to settle our argument earlier...
« Reply #117 on: July 15, 2009, 02:16:18 PM »
LMFAO Saurdakar...you now have several people around my office scratching their heads... ^5 great attempt.





No, we just ask you kids to bow down to those who actually know what they're talking about, you, obviously, are not one of them.

So you're one of the resident "experts" in aerial combat...amazingly, I'm not impressed, should I be? I've learned more from real life pilots.




And btw, the game does not make the gameplay, the players do. The players make the decision on how to interact and how to use their aircraft (including ACM), where the coding (which I will assume you've never seen any of...) is concrete, there are variables, but those variables are used depending on user input. There are 3 parts to any good code...
INPUT, CALCULATION, OUTPUT.
The user controls the input and the output, which is why the PLAYER is what makes gameplay, not the game itself.

Also an expert in programming I see. Amazing how you associate "player interaction" with "quality of gameplay". Correct me if I'm wrong (as I'm sure you will), but you're saying that even if the game is unplayable due to the poor coding, the "quality of gameplay" is enhanced by the people who are playing it...makes one wonder why people complain about glitches and anomalies in video games.




I hope that one day your misguided little mind will mature enough to appreciate the sound of good advice that others who know more than you give. As someone once said...
"Learn from the mistakes others make, because life's too short to make them all yourself."

Ya know, if it weren't for that last little tidbit of actual good advice, I would question your IQ...but I'll be nice.
jarhed  
Build a man a fire and he'll be warm for a day...
Set a man on fire and he'll be warm for the rest of his life. - Terry Pratchett

Offline Steve

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Re: JESTER, to settle our argument earlier...
« Reply #118 on: July 15, 2009, 02:18:40 PM »
Maybe we should just let this die. Some are content to argue just for the sake of it. Let them be content in their ignorance and suckage. Some people just don't want help. I am always amused by those new people who come in here and somehow know more than people who have been here for years. Their bleating make me chuckle. In a few short months they will be gone, moved on to project their unhappiness onto another group of gamers/simmers. Sure we must suffer them for a while, at least there is another target in the virtual air for a while.    Thank you Hitech, for the squelch command.
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Offline gyrene81

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Re: JESTER, to settle our argument earlier...
« Reply #119 on: July 15, 2009, 02:18:57 PM »
Suggesting that going for the HO on the merge is not usually a good idea is not an opinion.  It is a fact.  And the typing of the fact is "assistance."

 :salute

Agreed Vudak...  :aok  :salute




Truth be told, I just enjoy pulling chains to see how much dung flies.   :t




Maybe we should just let this die. Some are content to argue just for the sake of it. Let them be content in their ignorance and suckage. Some people just don't want help. I am always amused by those new people who come in here and somehow know more than people who have been here for years. Their bleating make me chuckle. In a few short months they will be gone, moved on to project their unhappiness onto another group of gamers/simmers. Sure we must suffer them for a while, at least there is another target in the virtual air for a while.    Thank you Hitech, for the squelch command.

See...another example of someone who assumes that just because a person shows up on the scene here, they have no experience. Why is that? Just because we're not bowing down to your inflated ego?


Just FYI, so you don't make a love muffin out of yourself making erroneous assumptions again...I'm not a real life pilot, but I have learned from several real life pilots who had real life combat experience in WWII, Korea, and Vietnam...and I've been "playing" flight sims since Redbaron 3d after I got a copy from a real life Korean War USMC pilot (my former C.O.).
« Last Edit: July 15, 2009, 02:31:26 PM by gyrene81 »
jarhed  
Build a man a fire and he'll be warm for a day...
Set a man on fire and he'll be warm for the rest of his life. - Terry Pratchett