Author Topic: Tank Turret Shells  (Read 2795 times)

Offline Die Hard

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Re: Tank Turret Shells
« Reply #45 on: August 27, 2009, 04:08:47 AM »
A lighter bullet will have a higher muzzle velocity, but not more range. Since it is faster the drag will be greater by the square of the increase in speed, and since it is lighter it carries less momentum to overcome that extra drag. It will slow down faster than a heavier bullet. If you have two identically shaped bullets and fire them from the same cartridge the heavier one will always go farther. That's why they use lead instead of aluminum to make bullets.
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Offline fbEagle

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Re: Tank Turret Shells
« Reply #46 on: August 29, 2009, 10:54:03 AM »
Quote
Pssst....In real life that shell would be coming so fast you wouldn't see it at all
                   Actually this is not true you can see the shells from i believe any tank as long as they are tracers. That is alot of weight to throw and it doesnt go to fast at all... (by bullet standards) :salute
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Offline Blooz

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Re: Tank Turret Shells
« Reply #47 on: August 29, 2009, 11:54:28 AM »
                   Actually this is not true you can see the shells from i believe any tank as long as they are tracers. That is alot of weight to throw and it doesnt go to fast at all... (by bullet standards) :salute

Must be all those years I spent as a tanker in the US Army were wasted.

I've seen thousands of tank shells fired (and fired hundreds myself) and you can't see them unless you are behind them and they of course, have tracers on them.

I think the OP was talking about rounds being fired at him. You can see it coming at you in the game. You wouldn't see it coming at you in real life.
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Offline Blooz

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Re: Tank Turret Shells
« Reply #48 on: August 30, 2009, 08:08:57 AM »
This is how fast artillery rounds come in and they are much slower than tank rounds.

"Incoming" for real.

http://www.youtube.com/watch?v=wk2CWxpGNps

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Offline kvuo75

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Re: Tank Turret Shells
« Reply #49 on: August 31, 2009, 03:23:33 PM »
Must be all those years I spent as a tanker in the US Army were wasted.

I've seen thousands of tank shells fired (and fired hundreds myself) and you can't see them unless you are behind them and they of course, have tracers on them.

I think the OP was talking about rounds being fired at him. You can see it coming at you in the game. You wouldn't see it coming at you in real life.

and another thing, been a peeve of mine for years.. You wouldn't HEAR it either, like we do in game.. we're talking about supersonic projectiles after all.. why can we hear the enemy tank gun fire before the round hits us?   :huh

The sound of the gun should arrive some time AFTER the round has hit. maybe htc did it this way just for gameplay... but i'd rather see a puff of smoke or something instead of the light-speed muzzle blast :)

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Offline jdbecks

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Re: Tank Turret Shells
« Reply #50 on: August 31, 2009, 05:24:00 PM »
same as you hear the crack of the bullet, after it has gone over your head
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Offline fbEagle

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Re: Tank Turret Shells
« Reply #51 on: September 10, 2009, 04:41:38 PM »
i thought he was talking about the round going away <S> :salute
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Offline OOZ662

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Re: Tank Turret Shells
« Reply #52 on: September 12, 2009, 11:30:31 AM »
To actually answer the question of "why," every bullet in this game looks exactly the same up to naval artillery. Besides that, every projectile is a "yellow streak" scaled up or down based upon the size of the round.  I believe AAA fire is made a bit longer to increase visibility. The naval artillery consists of a "chunk" of near black material.

So, really, it's just a technical aspect. I would speculate it's done that way because a video card can draw that "bar of light" easier than rendering an object. If actual balls were modeled, your frame rate would hit the toilet as soon as someone opened up with .303s.
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