Author Topic: A dedicated Bomber Command Arena  (Read 1554 times)

Offline olskool2

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Re: A dedicated Bomber Command Arena
« Reply #30 on: August 27, 2009, 04:06:05 PM »
A couple game developments need to be made to make this practical.  Primarily  dealing with field activation, the mission editor, and scheduling.

1. Arena setting only allowing takeoff via an active mission. 
2. Assigned skins for mission flights. ( not really necessary, but would add a bit to the environment )
3. Automated field activation/de-activation with mission roll/cut-off times.
4. In additon to being able to load a single mission, you could load a stack of missions.
5. CMs would be able to load missions for all sides simultaneously. ( probably a pretty hefty programming effort for this one.. but it simplifies the coordination between sides when setting mission launch times and targets. )
6. Waypoint visibility after mission launches.

Details:

1. This would carryover to snapshots also.  No more need to hound people about what to fly or balancing.. just set up the mission and people join.  Those that don't join mission don't fly.

2. self explanatory

3. Fields don't need to be activated by CMs. They can just go off automatically.

4. An evenings worth of missions could be preloaded.. perhaps launching every 15 minutes.  You log in.. find a mission you want and either join then, or come back when the starting time is closer.  Also, a CM could log in, upload a days worth of missions, then leave.  No need to be around to babysit the arena. Also, the CMs could tweak the order and composition of a days missions ahead of time.

5. Just to prevent a snafu where launches get out of whack.  For instance, if a stack of missions for bombers is out of order with the opposing base defense missions. Wrong targets, for instance.  Being able to view all mission stacks at the same time would help keeping them in sync.

6.  Minimize confusion as to which flight is going where, keep the waypoints secret until mission launches.

I think the arena would rock, myself.

 :salute OP 


All of this.  :aok

Offline akbmzawy

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Re: A dedicated Bomber Command Arena
« Reply #31 on: August 27, 2009, 05:19:21 PM »
Who would be the one person ( or 2, or 3, etc- etc) that could make this all happen? If they would?

Offline fudgums

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Re: A dedicated Bomber Command Arena
« Reply #32 on: August 27, 2009, 05:28:55 PM »
Jaeger and I tried it for AvA. Maybe Filth would have more diplomatic power. :D
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Offline Stoney

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Re: A dedicated Bomber Command Arena
« Reply #33 on: August 27, 2009, 06:00:41 PM »
simply having an arena to go to, that has nothing to do with captures,furballs,and gvs, but instead, air combat at high altitudes,with one thing in mind "Stop the bombers", or in the case of the bomber guys,"Flatten the target", and the escort guys "Lets get em there!"

I'm all about this.  Filth, if you can think of any leg work that needs to be done, let me know.  I would love an "8th AF Arena" with no base captures.  Perhaps we could even use the "deathcount" setting at 15-20 mins to make the Quake crowd stay away.
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Offline John Curnutte

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Re: A dedicated Bomber Command Arena
« Reply #34 on: August 27, 2009, 10:08:33 PM »
 This has great possibility's to it , just think your having an off night in the MA and hey I can just fly a mission in Bomber Arena . and it would be loads of fun . Many solid ideas and by the looks of it lots of support . the historical aspect is awesome .
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Offline Scherf

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Re: A dedicated Bomber Command Arena
« Reply #35 on: August 27, 2009, 10:17:21 PM »
I'm all about this.  Filth, if you can think of any leg work that needs to be done, let me know.  I would love an "8th AF Arena" with no base captures.  Perhaps we could even use the "deathcount" setting at 15-20 mins to make the Quake crowd stay away.

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Offline Scotty55OEFVet

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Re: A dedicated Bomber Command Arena
« Reply #36 on: August 27, 2009, 11:36:07 PM »
I think that this is a great idea.  Now, dont get me wrong, everyone likes a good furball every now and then, but many of us would really like to fly historical or near historical missions.  Concerning the issue of numbers...you would need a few guys to run it like AvA, but maybe have a forum here wher each week you post the mission.  Say...a 17 raid on Bremen or Schweinfurt, and you have sign up lists for both the Allied Air Forces and the Luftwaffe.  Guys sign up as bomber pilots or fighter pilots, etc etc.  I really dont see the need for a practice night because a majority of the guys that will join are going to be the guys that have been playing and know how to fly in formations and the like.  What do you guys think??? :salute
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Offline Fencer51

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Re: A dedicated Bomber Command Arena
« Reply #37 on: August 28, 2009, 09:27:44 AM »
Airspawns.
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Offline RipChord929

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Re: A dedicated Bomber Command Arena
« Reply #38 on: August 28, 2009, 09:45:34 AM »
I've been looking for something NEW to do in game... This sounds like fun!!!
I'll have to start practicing with a 190, so I'm ready!!!

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Offline Speed55

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Re: A dedicated Bomber Command Arena
« Reply #39 on: August 28, 2009, 05:23:37 PM »
Keep the maps small, maybe 6 to 8 airfields per side so the action is concentrated, and if they still have them, the cities from CT spread around as targets.

By keeping the maps small, if you're late for a mission, at least you could still up as an escort or intercept.
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Offline 33Vortex

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Re: A dedicated Bomber Command Arena
« Reply #40 on: August 28, 2009, 05:43:22 PM »
I don't think the people looking for a historical arena want another small-map-fast-action type of arena but more one that allow for the historical immersion of FSOs but without the planning and preparation required of a FSO. A small map would take that away to a large extent, it's not supposed to be a furballing arena either there are plenty of those already. Like... every single one of them...  :huh

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Offline Speed55

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Re: A dedicated Bomber Command Arena
« Reply #41 on: August 28, 2009, 05:46:06 PM »
That's true.  As i was typing i was thinking, what's to stop some idiot from  vulching missions.
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Offline shotgunneeley

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Re: A dedicated Bomber Command Arena
« Reply #42 on: August 28, 2009, 05:51:12 PM »
190's give my B-17's gas...

This is the 100th BG's bread 'n butter; we love doin stuff like this.  :rock

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Offline jimson

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Re: A dedicated Bomber Command Arena
« Reply #43 on: August 28, 2009, 09:51:39 PM »
A couple game developments need to be made to make this practical.  Primarily  dealing with field activation, the mission editor, and scheduling.

1. Arena setting only allowing takeoff via an active mission.  
2. Assigned skins for mission flights. ( not really necessary, but would add a bit to the environment )
3. Automated field activation/de-activation with mission roll/cut-off times.
4. In additon to being able to load a single mission, you could load a stack of missions.
5. CMs would be able to load missions for all sides simultaneously. ( probably a pretty hefty programming effort for this one.. but it simplifies the coordination between sides when setting mission launch times and targets. )
6. Waypoint visibility after mission launches.

Details:

1. This would carryover to snapshots also.  No more need to hound people about what to fly or balancing.. just set up the mission and people join.  Those that don't join mission don't fly.

2. self explanatory

3. Fields don't need to be activated by CMs. They can just go off automatically.

4. An evenings worth of missions could be preloaded.. perhaps launching every 15 minutes.  You log in.. find a mission you want and either join then, or come back when the starting time is closer.  Also, a CM could log in, upload a days worth of missions, then leave.  No need to be around to babysit the arena. Also, the CMs could tweak the order and composition of a days missions ahead of time.

5. Just to prevent a snafu where launches get out of whack.  For instance, if a stack of missions for bombers is out of order with the opposing base defense missions. Wrong targets, for instance.  Being able to view all mission stacks at the same time would help keeping them in sync.

6.  Minimize confusion as to which flight is going where, keep the waypoints secret until mission launches.

I think the arena would rock, myself.

 :salute OP  


This is quite an idea.

An arena that automatically launches Snapshot Scenarios every hour or half hour or whatever.

Might be more do-able than you would think.

There would have to be a minimum number of participants for the mission to launch. After the min is reached there would have to be automatic side balancing.

Once you select, a slot specific MOTD could come up and only the appropriate vehicle, field and launch time would be enabled for you.

It might have to be limited to running the same mission over and over all day, I just can't imagine a different scenario every 30 minutes or so as being practical.

Look at all the elements that we already have that could be adapted to this idea.

First of all we already have a ton of these scenarios that could be adapted.

Automatic arena and ENY balancing could surely be adapted to side balancing.

Offline missions that "time out" Same principal could be used here.

Automatic enabling of only the appropriate per player vehicle, fields, launch times. Similar things are being done already.

Not to mention whatever "Combat Tour" work that was shelved, that might could be adapted.

There are some of us who are really interested in historical scenarios but can't make the events.

Something like this that ran several times a day would be awesome. It could run all the time if it was automated, especially if AI could fill unclaimed slots.
« Last Edit: August 28, 2009, 11:27:28 PM by jimson »

Offline Gary26

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Re: A dedicated Bomber Command Arena
« Reply #44 on: August 28, 2009, 10:19:00 PM »
AvA used to be the CT. They would turn off captures every now and then. I played in there for 3 years before I cam into MA.
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