Author Topic: Bad Connection Kick  (Read 1214 times)

Offline Anaxogoras

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Bad Connection Kick
« on: September 10, 2009, 06:14:54 AM »
I did a couple searches and nothing turned up.

It would be nice if the server would kick connections that aren't bad enough to disconnect on their own, but which cause the aircraft to warp all over.  Most of the disconnects I see happen to others are during FSO, and their aircraft are smooth and solid beforehand (I rarely disconnect).  In the main arena, some individuals have a bad connection where they are constantly warping, but they do not disconnect.  Last night my wingman was shot down by someone whose ping, judging by how long it took for the damage to occur, was possibly around 1500ms.

I don't know if this would prevent some people from playing the game.  Perhaps it would be a little motivation to sort out their issues.  The point is that one of these connections negatively affects the experience of dozens every time they play.
gavagai
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Offline Kazaa

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Re: Bad Connection Kick
« Reply #1 on: September 10, 2009, 06:32:22 AM »
Kick the laggers! :devil



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Offline Ghosth

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Re: Bad Connection Kick
« Reply #2 on: September 10, 2009, 06:49:38 AM »
Your asking HTC to take a baseball bat to their own customers.

Sorry but I don't see this one happening.
Connections are just not that static, they are always changing, with the ebb and flow of traffic.

Think it through from HT's point of view instead of from yours once.

Offline OOZ662

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Re: Bad Connection Kick
« Reply #3 on: September 10, 2009, 06:54:45 AM »
Most of the disconnects I see happen to others are during FSO, and their aircraft are smooth and solid beforehand (I rarely disconnect).

Interestingly, I'm listening to a recording of HT talking on this issue right now.

What you most likely saw was the smoothing code. If you're looking at a plane flying straight and level at speed (i.e. in FSO), no matter how bad his connection is, he'll stay straight and level at speed until he suddenly poofs at disconnection. Those guys you see warping all over the place have "breached" the capabilities of the smoothing code because their acceleration (in all three dimensions) is changing faster than his connection can transmit and the code can't keep up with it.
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Offline LLogann

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Re: Bad Connection Kick
« Reply #4 on: September 10, 2009, 07:08:20 AM »
Agreed.....   The business model doesn't work that way.  Afterall, we play the game......  They play the business.

Your asking HTC to take a baseball bat to their own customers.

Sorry but I don't see this one happening.
Connections are just not that static, they are always changing, with the ebb and flow of traffic.

Think it through from HT's point of view instead of from yours once.
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Offline Anaxogoras

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Re: Bad Connection Kick
« Reply #5 on: September 10, 2009, 10:17:40 AM »
Think it through from HT's point of view instead of from yours once.

You sound a little bit condescending here.  I don't need that, thank you.

The issue I'm bringing up is a reason for me to cancel my account, so it is just as relevant to HTC's bottom line as it is to the value I get for my money.
gavagai
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Offline LLogann

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Re: Bad Connection Kick
« Reply #6 on: September 10, 2009, 10:21:22 AM »
You can't leave......................  :confused:

The issue I'm bringing up is a reason for me to cancel my account, so it is just as relevant to HTC's bottom line as it is to the value I get for my money.
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Offline waystin2

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Re: Bad Connection Kick
« Reply #7 on: September 10, 2009, 10:22:23 AM »
-1

I sympathize Gavagai, but I would not want to be on the receiving end of a boot because my link got a little wimpy.
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Offline Anaxogoras

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Re: Bad Connection Kick
« Reply #8 on: September 10, 2009, 10:23:56 AM »
No, Llogann, I'm not leaving just yet.  I'm just saying that when I tally up the value I get for my money, aircraft that warp all over (because the server does not discriminate) are a negative.

I should also say that what I saw last night was much, much worse than the normal "you're a bit warpy."  I can handle a little bit warpy, but seeing events occur on my front end a full two/three seconds after they occurred on the lagger's front end is a bit much.  Those are the kind of connections I'm singling out.
« Last Edit: September 10, 2009, 10:26:41 AM by Anaxogoras »
gavagai
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Offline Lusche

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Re: Bad Connection Kick
« Reply #9 on: September 10, 2009, 10:26:51 AM »
Your asking HTC to take a baseball bat to their own customers.

Sorry but I don't see this one happening.
Connections are just not that static, they are always changing, with the ebb and flow of traffic.

Think it through from HT's point of view instead of from yours once.

I have to say running day after day into someone constantly warping around because of a poor connection (sattelite for example) or just unwilling to set up his computer properly because he doesn't care at all can be highly frustrating to alot of of customers. Particularly when flying in a low-population arena like EW or MW...
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Offline Anaxogoras

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Re: Bad Connection Kick
« Reply #10 on: September 10, 2009, 10:34:51 AM »
I have to say running day after day into someone constantly warping around because of a poor connection (sattelite for example) or just unwilling to set up his computer properly because he doesn't care at all can be highly frustrating to alot of of customers. Particularly when flying in a low-population arena like EW or MW...

Thank you Snailman.  The incident last night was another repeat offender.  When I used to fly in the AvA there was a time when I could pick out a particular player just by his habitual warps, day after day.
gavagai
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Offline VonMessa

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Re: Bad Connection Kick
« Reply #11 on: September 10, 2009, 11:19:07 AM »
Interestingly, I'm listening to a recording of HT talking on this issue right now.

What you most likely saw was the smoothing code. If you're looking at a plane flying straight and level at speed (i.e. in FSO), no matter how bad his connection is, he'll stay straight and level at speed until he suddenly poofs at disconnection. Those guys you see warping all over the place have "breached" the capabilities of the smoothing code because their acceleration (in all three dimensions) is changing faster than his connection can transmit and the code can't keep up with it.

Stick stirring.........    :noid
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Offline LLogann

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Re: Bad Connection Kick
« Reply #12 on: September 10, 2009, 11:19:44 AM »
And now that I am thinking about it.........  I'd bet many a warper are trying too hard to have good graphics in game.

The best path might just be if HTC figured a way to code it so if your system is not "very good," the game will automatically lower detailed terrain/water.  Automatically makes you lower settings that might make the box they fly on a little bit better performance-wise.

Only a box that passes all system checks can be allowed to play at max FPS, 1024, Detailed graphics.

Does that make any sense?

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Offline OOZ662

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Re: Bad Connection Kick
« Reply #13 on: September 10, 2009, 11:29:03 AM »
Stick stirring.........    :noid

Not always.
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Offline hitech

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Re: Bad Connection Kick
« Reply #14 on: September 10, 2009, 11:41:11 AM »
Quote
It would be nice if the server would kick connections that aren't bad enough to disconnect on their own, but which cause the aircraft to warp all over.  Most of the disconnects I see happen to others are during FSO, and their aircraft are smooth and solid beforehand (I rarely disconnect).  In the main arena, some individuals have a bad connection where they are constantly warping, but they do not disconnect.  Last night my wingman was shot down by someone whose ping, judging by how long it took for the damage to occur, was possibly around 1500ms.

What is truly amazing in this post is that with what you are describing, but problem is with your connection not some other persons, and hence it is you who should be kicked. Damage lag is do to your connection and not do to the other persons.

HiTech.