Hmm...Even if its the right direction in historical accuracy?
Been down the reality vs gameplay thread before, hmmm, tough question... Dive bombin vs Flaks...
I've seen good info that says the traverse rates were too high in game, so there is no real point debating that... But slowing them down has had the effect, that I knew it would... More realistic? Yes.. But there needs to be some more realism added on the Air side as well....
Dump the GV icons visible from the air, enemy and friendly!!! That way you would need to double check by radio, before lettin rip with the cannon(s), or slingin bombs... Turn off killshooter for air vs gv as well...
That would be added realism for ya... "Don't bomb me Bro!!!"
Give the GV's deployable cammo nets that can obviate their type and shape on the ground!!! That way a pilot won't quite know whats under that cammo net... He might get a snout full of 20 or 37mm, from a crafty gunner who holds his fire... Ah, the risks of waging war, LOL!!!
Realism is good, as long as it cuts both ways.. That would even things out again, mostly!!!
RC