Author Topic: 3D model specification?  (Read 3486 times)

Offline Strip

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Re: 3D model specification?
« Reply #15 on: October 09, 2009, 03:14:57 PM »
Sounds a lot like the CM led Terrain Team......

Offline saantana

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Re: 3D model specification?
« Reply #16 on: October 09, 2009, 03:20:01 PM »
Yes we can!

 :joystick:
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Offline hitech

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Re: 3D model specification?
« Reply #17 on: October 09, 2009, 03:58:07 PM »
I thought this would be nice. A lot of us have IT experience and participate in one way or another.

HTC could tap into that resource by publishing a specification of what a 3D model should satisfy in order to be considered for the game.

Now, they could hold competitions on submissions and choose models that make it into the game based on usability / how well the model was made.

Thoughts?

You you purchase Multigen we can talk.

HiTech

Offline bravoa8

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Re: 3D model specification?
« Reply #18 on: October 09, 2009, 03:59:46 PM »
You you purchase Multigen we can talk.

HiTech
just curious HT whats Multigen??? :confused:

Offline Spikes

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Re: 3D model specification?
« Reply #19 on: October 09, 2009, 04:02:22 PM »
just curious HT whats Multigen??? :confused:
Maybe the program they use to model the planes...I dunno...just a quick google search.
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Offline bravoa8

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Re: 3D model specification?
« Reply #20 on: October 09, 2009, 04:04:16 PM »
Maybe the program they use to model the planes...I dunno...just a quick google search.
I was thinking the same thing.

Offline Strip

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Re: 3D model specification?
« Reply #21 on: October 09, 2009, 04:09:32 PM »
You you purchase Multigen we can talk.

HiTech

You serious....?

I am....

Offline bravoa8

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Re: 3D model specification?
« Reply #22 on: October 09, 2009, 04:12:14 PM »
You serious....?

I am....
:O :O :O :O :O does he really mean it?? i hope so :x

Offline Ex-jazz

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Re: 3D model specification?
« Reply #23 on: October 09, 2009, 04:15:21 PM »
You you purchase Multigen we can talk.

HiTech

What formats the Multigen can import? What are the requirements for the AH 3D import?

I just ask, because the people are using even the AC3D for the airplane modeling for the another simulations.

I bet the Multigen allows you to manage whole lot more plane specific data, than just a 3D object related area.

(edit)

This is my imaginary work flow right top of my head :):

1.Create a pretty darn accurate 3D model from the target plane.

2.From given 3D model measure:
   - A wetted area, possible a part specific
   - A x,y,z projected areas in multiple conditions(flaps & ords)
   - A fuselage, wing, tail, rudder areas & AC positions
   - A aspect rations
   - A tail volumes
   - A NP location with different flaps positions (P38)
   - A effective control surface areas with min/max angels and effective AC's locations
   - A thrust & drag(gear&flaps up/down) line heights vs CG and/or NP heights
   - A dihedral angles
   - A ord. Caused CG shifts  & drags line heights
   - A prop disk area and even individual blade area
   - And so on (?)
   
3. Create the baseline FM
   - Test versus RL data & AH plane set and tinker the settings. Loop * 1000...
   
5. Create the multiple damage model FM's
   - Test versus RL data & AH planes and tinker the settings. Loop * 1000...
   
6. Create the in-game 3D models (int. & ext.), textures, animations & LOD's
   - Test versus the customer baseline HW and tinker the 3D models/LOD settings. Loop * 1000...
   
7. Ta-Daa! in www.hitechcreations.com
« Last Edit: October 09, 2009, 06:07:21 PM by Ex-jazz »

Offline saantana

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Re: 3D model specification?
« Reply #24 on: October 09, 2009, 04:41:36 PM »
You you purchase Multigen we can talk.

HiTech

A quick search indicated multigen uses a native format called openflight.
This format is supported as an export plugin to openscenegraph, an open source project.

 :pray thoughts?

Saantana
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"I have fought a good fight, I have finished the course, I have kept my faith"

Offline guncrasher

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Re: 3D model specification?
« Reply #25 on: October 09, 2009, 05:26:27 PM »
It sounds expensive.    :bolt:

semp
you dont want me to ho, dont point your plane at me.

Offline saantana

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Re: 3D model specification?
« Reply #26 on: October 09, 2009, 05:34:52 PM »
Oh well..

 :cheers:
Saantana
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http://dywizjon308.servegame.org

"I have fought a good fight, I have finished the course, I have kept my faith"

Offline rabbidrabbit

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Re: 3D model specification?
« Reply #27 on: October 09, 2009, 05:45:42 PM »
Lets say, the HTC accept models for the review only from specified persons/CM's. These are filtering all inbound models from the community.

When 3D model with all external shapes (intact & damaged) plus necessary LOD's, UV-maps and animations is approved by these CM's, then and only then HTC will take just a look to it.


Sounds reasonable..  Is Multigen a prerequisite for that as well? 

Offline Baumer

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Re: 3D model specification?
« Reply #28 on: October 09, 2009, 06:01:31 PM »
This is probably what you need to get started.  :aok  http://www.presagis.com/products/content_creation/creator/



And of course in one of the future updates the airfield town's will be getting a church upgrade!   :lol


HTC Please show the blue planes some love!
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Offline Ex-jazz

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Re: 3D model specification?
« Reply #29 on: October 09, 2009, 06:31:53 PM »
This is probably what you need to get started.  :aok  http://www.presagis.com/products/content_creation/creator/

And of course in one of the future updates the airfield town's will be getting a church upgrade!   :lol


The Blender 3D would be also up to the task. We just need the target format and specifications for the exported data.