every plane type should have its distinct advantages and disadvantages vs. every other plane. that is the reality of different designs.
even in planes where something like turn performance is a very close thing historically,and where one had low deflection flaps and one did not (say the spit and 109)
the flaps did not change the relationship between the two enough to clear up the turn performance debate between the two. in the game they seem to make quite a bit of difference.
i have never heard of a situation where combat flaps produced enough of a change to shift a relationship between two planes that is normally most defined by the size of the two aircraft in question.
big planes have never been able to fight small, not even with 2 powerful jet engines and variable geometry wings.
size of a plane is a design decision, the consequences of which can not be significantly mitigated by other features.
whatever is going on in AH and some other sims the smell test is very off imo.
when you combine that with
The thing here is that while the stall is milder it's the case universally, so it's not just the F4Us.
a reduced difficulty and a criteria that limits the effective use of combat flaps to only a few planes the envelopes on those planes become unrealistically expanded and the historic maneuverability relationships disappear.
what it is exactly that causes this in the game i do not know, however the flaps are clearly a contributing factor.
which lessens the experience imo.
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thorsim,
The problem I am having in understanding the problem you have is how vague you state it. I am trying to follow you, but, well, I am not sure I am able to here.
What do you mean by:
It sounds to me like you are saying that there should be a bigger difference between, say, a Spitfire and a P-47 in terms of turn performance than is the case in AH. Is that correct?
As has been stated, it can and has been tested for many of these fighters in AH. I agree that HTC's charts are not explicit, but players have generated more detailed information as well as E/M curves for at least some of the fighters.
They do that in AH too, but it sounds like you think the impact should be more dramatic. I have also read extensively on WWII aviation, though not nearly to the degree that somebody like Widewing or Dan (Guppy) has, and nothing I've read makes me think the physics in AH are off. I do think that player's use of those abilities is blatantly different, mostly due to a lack of air combat training and a lack of consequences should they lose or hit the ground. I am not a physics guy here, but none of the equations that I have seen and been able to follow were wrong.
Why do you think that is not correct? I can think of multiple WWII fighters that could be either/or and some don't even have to use flaps to do it. Specifically, things like the later Spitfires, the Ki-84, the F6F can all play both games, and do them both well. That matches up very well with the historical accounts of those aircraft. In regards to the flaps, I don't know any player in AH who is consistently successful and who lets his flaps hang out all the way. The lack of real death certainly allows players to do so, but I think the ones that do that, die a lot because of it when a player who knows how to fight is encountered.