Author Topic: Evil Con Mission: Superfokker  (Read 7133 times)

Offline Shuffler

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Re: Evil Con Mission: Superfokker
« Reply #135 on: October 19, 2009, 04:38:00 PM »
AH just guaranteed my continued membership.

My biggest thing is that this is another option for fun and enjoyment.  Personally I do not do well in the crowded LW arenas and much prefer the MW but that does get boring from time to time.  This will go a long way towards giving me new options.

Wtg HTC

Try EW..... you can fight the six guys in there. They are all on the same team.  :lol
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Offline Wmaker

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Re: Evil Con Mission: Superfokker
« Reply #136 on: October 19, 2009, 04:38:39 PM »
Thanks Motherland!

Wheather the WWI- arena would have been my first development choise or not, I just love the fact that HTC has gotten back to the "good old days" when it comes to the update cycles!  :) Just awesome! :)

I'm sure we're going to have a lot of fun with those WWI kites during our usual epic drunken duels with Dicto during the early hours of Saturdays! :D

Now that i think about it, I hope the DA-terrain will be updated to include a few fields that are closer together for the WWI- planes.
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Offline Westy

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Re: Evil Con Mission: Superfokker
« Reply #137 on: October 19, 2009, 04:54:10 PM »
Perhaps I'm in error thorsim.  My take on it is from the talk on AGW.

One of the last posters on it was super excited cause there were a
grand total of 5 people who logged into the arena when he was.

Offline texastc316

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Re: Evil Con Mission: Superfokker
« Reply #138 on: October 19, 2009, 05:07:50 PM »
I'm looking forward to all of it. Options are always good.
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Offline thorsim

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Re: Evil Con Mission: Superfokker
« Reply #139 on: October 19, 2009, 06:49:23 PM »
i was referring to the comments i have heard about the quality of the current update not the #s. 
numbers wise it is about like AVA here. 

btw, numbers during the week in AVA type arenas are actually better in WB than AH.

however WW1 has never been as big as WW2 online anywhere that i know about.   

Perhaps I'm in error thorsim.  My take on it is from the talk on AGW.

One of the last posters on it was super excited cause there were a
grand total of 5 people who logged into the arena when he was.
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Offline blkmgc

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Re: Evil Con Mission: Superfokker
« Reply #140 on: October 19, 2009, 07:49:13 PM »
DOA had quite a core following right up until iEn forced them into DOA3by shutting down 2.77....with a fraction of the ac and options. We had at the very least 6-8 who showed up nightly, and we were one of the smaller regular squads in there.
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Offline thorsim

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Re: Evil Con Mission: Superfokker
« Reply #141 on: October 19, 2009, 08:27:25 PM »
just saying the guys seem very happy with the latest version of DOA ...

that is all
 :salute
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Offline Skulls22

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Re: Evil Con Mission: Superfokker
« Reply #142 on: October 23, 2009, 05:34:33 PM »
Does any1 have a vid of the superfokker?
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Offline blkmgc

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Re: Evil Con Mission: Superfokker
« Reply #143 on: October 23, 2009, 05:46:54 PM »
just saying the guys seem very happy with the latest version of DOA ...

that is all
 :salute


What guys? Its a ghost town in there every evening, and all weekend long. The exception to that is when the S3's move in there for a short series on the rare occasions.
« Last Edit: October 23, 2009, 05:48:49 PM by blkmgc »
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Offline Westy

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Re: Evil Con Mission: Superfokker
« Reply #144 on: October 24, 2009, 08:33:53 AM »
Which  sox as I was looking forward to DOA 3 as were a lot of folks. Anyone
know where DOA 2.xx? can be downloaded and tried out? Other than the old
style view system I'll bet it's the closest thing to what HTC is bringing that anyone
can fiddle with with (not requiring a Cray super pc) until the four WWI models are
released.


edit: here is 2.75

http://www.furball.warbirdsiii.com/downloads/index.html
« Last Edit: October 24, 2009, 08:35:59 AM by Westy »

Offline blkmgc

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Re: Evil Con Mission: Superfokker
« Reply #145 on: October 24, 2009, 08:45:21 AM »
Problem is Westy, if I remember right its been a while, DOA2 has major issues even in XP. And the HTH and online mode are dead so it would be all offline.

Although i still have my PII 450 still kicking around with the ground breaking Herculese 32 meg graphics card in it running Win 98. :)
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Offline Enker

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Re: Evil Con Mission: Superfokker
« Reply #146 on: October 26, 2009, 04:50:24 PM »
Problem is Westy, if I remember right its been a while, DOA2 has major issues even in XP. And the HTH and online mode are dead so it would be all offline.

Although i still have my PII 450 still kicking around with the ground breaking Herculese 32 meg graphics card in it running Win 98. :)
It is working quite well for me.
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Offline blkmgc

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Re: Evil Con Mission: Superfokker
« Reply #147 on: October 26, 2009, 05:28:52 PM »
It is working quite well for me.

DOAII(not III)? what OS are you using?
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Offline Enker

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Re: Evil Con Mission: Superfokker
« Reply #148 on: October 26, 2009, 05:37:51 PM »
DOAII (Version 2.75) downloaded from the website linked to. I am using Windows XP SP3. I downloaded and installed the doa275full.exe on the page. I kind of want to try the DOAIII now too.
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Quote from: BillyD topic=283300.msg3581799#msg3581799
... FOR TEH MUPPET$ TO PAD OUR SCO?E N to WIN TEH EPIC WAR OF TEH UNIVERSE We MUST VULTCHE DA RUNWAYZ N DROP UR GUYZ FIGHTERZ Bunkarz Then OUR SKWAD will Finarry Get TACTICAL NOOK for 25 KILL SCORE  STREAK>X

Offline blkmgc

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Re: Evil Con Mission: Superfokker
« Reply #149 on: October 26, 2009, 05:47:42 PM »
DOAII (Version 2.75) downloaded from the website linked to. I am using Windows XP SP3. I downloaded and installed the doa275full.exe on the page. I kind of want to try the DOAIII now too.

Were you able to map all of the stick functions and buttons?
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