Author Topic: Korean War arena...  (Read 3365 times)

Offline amariani

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Korean War arena...
« on: October 23, 2009, 03:48:03 PM »
...we're gonna get the WWI arena so why not a Korean one?

Offline Plawranc

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Re: Korean War arena...
« Reply #1 on: October 23, 2009, 04:15:07 PM »
Give the poor bstrds at HTC a break mate. Theyve got enough on their hands doing this for us.
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Offline Karnak

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Re: Korean War arena...
« Reply #2 on: October 23, 2009, 04:15:59 PM »
Because jets blow and gun combat at 500+mph is crap.
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Offline Rino

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Re: Korean War arena...
« Reply #3 on: October 23, 2009, 04:46:07 PM »
      Another well informed and expressed opinion  :rolleyes:
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Offline Skulls22

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Re: Korean War arena...
« Reply #4 on: October 23, 2009, 04:57:26 PM »
I think it might be alright. It would bring more fast action ish stuff to the game. It would be a long term development thoe, and wouldn't be out for more than a year.   :airplane:
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Offline 5PointOh

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Re: Korean War arena...
« Reply #5 on: October 23, 2009, 05:02:09 PM »
Because jets blow and gun combat at 500+mph is crap.
What he said

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Offline Karnak

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Re: Korean War arena...
« Reply #6 on: October 23, 2009, 07:51:55 PM »
     Another well informed and expressed opinion  :rolleyes:
Come on, I was making a pun about jets.  I am factually correct about gun combat at 500mph sucking, particularly giving lag time in telecommunications.  The faster you go in an internet based game, the bigger the difference in the apparent positions of the players on each screen.  Differences are not magically ~50-150 yards in AH and only 0.5-1.5 yards in Team Fortress, nor does Valve have vastly better network code.  It is simply that the players in AH are moving ten times as fast as the players in Team Fortress.  Double that for F-86s and MiG-17s....

Which leads to the next problem with Korea, there are only two competitive units, the F-86 and the MiG-17, and those two units are also the major combatant units, so perking them would destroy it as a Korean Conflict arena.
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Offline boomerlu

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Re: Korean War arena...
« Reply #7 on: October 23, 2009, 08:07:36 PM »
This has been debated before in the main part of the forum.

Simply put, gun combat at such high speeds means an insanely difficult time trying to get a shot solution, not to mention the lag difficulties Karnak mentioned.
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Offline FYB

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Re: Korean War arena...
« Reply #8 on: October 23, 2009, 10:13:56 PM »
Come on, I was making a pun about jets.  I am factually correct about gun combat at 500mph sucking, particularly giving lag time in telecommunications.  The faster you go in an internet based game, the bigger the difference in the apparent positions of the players on each screen.  Differences are not magically ~50-150 yards in AH and only 0.5-1.5 yards in Team Fortress, nor does Valve have vastly better network code.  It is simply that the players in AH are moving ten times as fast as the players in Team Fortress.  Double that for F-86s and MiG-17s....

Which leads to the next problem with Korea, there are only two competitive units, the F-86 and the MiG-17, and those two units are also the major combatant units, so perking them would destroy it as a Korean Conflict arena.
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Offline Ghosth

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Re: Korean War arena...
« Reply #9 on: October 24, 2009, 09:23:59 AM »
Not to mention, that in WWI the planes were actually very closely matched. Minor improvements would sway one side to the advantage over the other.

With Korea the difference was much more pronounced.
Strong US advantage then swinging to a strong Korean advantage, then swinging back.

The planes are never really close to being at a par with each other.
Its that equality that makes for good gameplay. So that its not the plane that makes the difference, its the pilot.

Offline Kazaa

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Re: Korean War arena...
« Reply #10 on: October 24, 2009, 10:04:03 AM »
Because jets blow and gun combat at 500+mph is crap.

I find that gun combat in Lock-On (modern day jets) isn't much different from AH2.



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Offline ACE

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Re: Korean War arena...
« Reply #11 on: October 24, 2009, 12:43:17 PM »
I find that gun combat in Lock-On (modern day jets) isn't much different from AH2.
Lock-on is ezy mode :D
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Offline Kazaa

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Re: Korean War arena...
« Reply #12 on: October 24, 2009, 03:55:33 PM »



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Offline Nemisis

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Re: Korean War arena...
« Reply #13 on: October 24, 2009, 06:46:52 PM »
I give a -10000 to this. Isn't this suppost to be a WW2 combat sim? OK, I can see the WW1 arena: People been screaming their heads off for it, and it is an actuall world war arena. But the korean war isn't really related. Its almost like asking for a Vietnam arena or a Gulf War arena.......
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Offline Motherland

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Re: Korean War arena...
« Reply #14 on: October 24, 2009, 07:16:04 PM »
I give a -10000 to this. Isn't this suppost to be a WW2 combat sim? OK, I can see the WW1 arena: People been screaming their heads off for it, and it is an actuall world war arena. But the korean war isn't really related. Its almost like asking for a Vietnam arena or a Gulf War arena.......
The Korean War started less than 5 years after the end of WWII.