you're wasting your time on his ilk sir.
I tried to tell him that myself. Yeah, he's wasting his time...or is he wasting mine?
Anyways, back to the topic...
What about relegating the time it takes a hangar to reup completely to the resupply convoys or player hauled supplies?
If we take that convoy out, then make the hangars stay down longer for the attackers, or if a couple guys run some field supplies in then make the time it takes to reup quicker for the defenders. If we flatten a base, and kill the supply lines, who's left to rebuild all that stuff anyway, spawning buildings in enemy held territory wasn't all that common in WWII that I know of. Then of course if your base gets flattened, you can defend your supply lines like real pilots did sometimes, or escort a few runs of supplies in to the field to drop some.
Give us the strategic ability to get those hangars up quicker, or conversely supress their reup times, and presto, the war can be a war and the furballers can keep on furballing, the only difference would be a sense of balance to both sides of the issue.
I don't know, merely a suggestion from a war oriented player here, but ten minutes on a hangar? Hell it takes ten minutes to get a c47 out of visual range of it's home field lol.
And while I'm at, what if the troops we drop at the map room could be mannable, and carried guns, and explosives to take down a hangar or slap to the bottom of a spawn camping Tiger and we could run around with bayonets and machine guns and stick one another while fighting for the map room? I'm telling you guys, if Hitech acheived the same kind level of ground war that say WWII Online had, and still managed to keep it Aces High somehow, he could rule the universe with it.
-Twitchy
Edit:
IN this context, I found this old quote from Dale Addink on IGN games to be intruiging...
"Aces High was originally launched in 2000 and since then we've made tremendous improvements and additions through 11 updates," says company CEO, Dale Addink. "It's now time for us to put our efforts into the 2nd generation of Aces High. Our goal is not just to improve the look and feel of the game but also to appeal to a wider audience...."
Yeah I know, two weeks... but you want a wider audience, give us some artillery to fire at the troops running up the hill, machine gun nests to grenade, and still keep the wonderful wonderful planes to straffe them with, and I'm tellin you guys, you would rule the war game sims universe. It would be a heck ofa game and I'm wondering if some of these Console games are going to beat you to it, they're close now with all of these COD and MOH games playable on the net.