Author Topic: Hangars and Ack Reupping  (Read 5547 times)

Offline Belial

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Re: Hangars and Ack Reupping
« Reply #150 on: November 13, 2009, 03:47:22 PM »
10 minutes is fine time... the solution if you cannot capture a base is to go bish, you can join 50 man missions.

Offline Bear76

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Re: Hangars and Ack Reupping
« Reply #151 on: November 13, 2009, 03:51:38 PM »

This is ridiculous!

Go to the MA and have fun, duke it out there but be warned. This is will happen.

Twicthy will take your base.
Waystin will take your entire squad out of the air with his wirbelwind, yelling wamo all the way.
Junky, Krupnski & I will keep your air-to-air defenses useless, while waystin 'prepares' for another wirbel run.
and the rest of the guys will bring the troops, clean out your gvs and anything else necessary.

ok, now that I have planted the seeds for more trash talking.. get back too it.  :D





We've established this will take 10+ minutes, then what? :D

Offline Shuffler

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Re: Hangars and Ack Reupping
« Reply #152 on: November 13, 2009, 04:03:28 PM »
All Farmers to the reacue..... twitchy's crops are not doing well.
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Offline grizz441

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Re: Hangars and Ack Reupping
« Reply #153 on: November 13, 2009, 04:04:06 PM »
We handle resistance just as well as the next squad, better than most say some, but that's not the point. The point is a hangar reupping in 10 minutes with no resupply is :rolleyes:

This is where realism and gameplay clash.  It might be more 'realistic' to require somebody to resupply a damaged base, but does that make it more fun?  Aces High is a game, we pay monthly fees to enjoy ourselves on here and have fun.  To each player, 'fun' constitutes a lot of different things, but most of which will incorporate engagement and combat.  Resupplying is not fun, so why make it an integral part of the game which is supposed to be fun?  As simple as that sounds, it is really what it boils down to.

Offline twitchy

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Re: Hangars and Ack Reupping
« Reply #154 on: November 13, 2009, 04:09:37 PM »
Is there a forum here where people can discuss the game without the squeakers derailing your threads? I swear somebody could get on here and post 'Good Morning' and it's a flame fest, holy bajeezus.

Ackack, I've known you in-game a long time man, you've always been such a sweetie.  :lol
-Twitchy

Grizz, thanks for replying to the thread, on topic and everything. You're a decent chap, for a muppet.
We used to post resupply missions way back when, with a couple of spit escorts, it wasn't too bad funwise honestly, and getting your hangars back up a little quicker is, or would be, the incentive.
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Offline stodd

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Re: Hangars and Ack Reupping
« Reply #155 on: November 13, 2009, 04:10:23 PM »
i always have fun. i don't care if my base gets taken. i'm there for the fun of the fight.

i have no problems with waystin. i've flown with him once or twice. his posts here are generally good. i like the dude. he's a good guy.

your squaddie on the other hand......................... .........
Can you specify which squaddie? :)

I havent read much of this thread. (Oink.)


Grizz, thanks for replying to the thread, on topic and everything. You're a decent chap, for a muppet.

I doubt that will go over well, but Grizz is a nice guy.
« Last Edit: November 13, 2009, 04:13:08 PM by stodd »
Stodd/ CandyMan
I don't get why you even typed that, you know it's stupid.


Offline twitchy

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Re: Hangars and Ack Reupping
« Reply #156 on: November 13, 2009, 04:14:08 PM »
I doubt that will go over well, but Grizz is a nice guy.
Aye.
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Offline grizz441

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Re: Hangars and Ack Reupping
« Reply #157 on: November 13, 2009, 04:20:56 PM »
Is there a forum here where people can discuss the game without the squeakers derailing your threads? I swear somebody could get on here and post 'Good Morning' and it's a flame fest, holy bajeezus.

Ackack, I've known you in-game a long time man, you've always been such a sweetie.  :lol
-Twitchy

Grizz, thanks for replying to the thread, on topic and everything. You're a decent chap, for a muppet.
We used to post resupply missions way back when, with a couple of spit escorts, it wasn't too bad funwise honestly, and getting your hangars back up a little quicker is, or would be, the incentive.

There are so many bases, and I don't like concerning myself over one.  I've done resupply missions to HQ plenty of times before because when radar is down, it's not very fun, so I suck it up and join in the chore that is getting the HQ back up. 

I don't see how resupplying can be fun Twitchy, you say it was a 'fun' mission.  Maybe you were just having fun because you were doing it with your friends.

Offline Ardy123

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Re: Hangars and Ack Reupping
« Reply #158 on: November 13, 2009, 04:24:55 PM »
There are so many bases, and I don't like concerning myself over one.  I've done resupply missions to HQ plenty of times before because when radar is down, it's not very fun, so I suck it up and join in the chore that is getting the HQ back up. 

I don't see how resupplying can be fun Twitchy, you say it was a 'fun' mission.  Maybe you were just having fun because you were doing it with your friends.

I think a more integral supply system would be cool.  maybe not necessary forced to resupply by air but could you imagine if to take a base you didn't need to flatten the town at all, instead you just had to cut off the supply lines and 'starve' the opposing side out of the base. For example, if the supply lines to a base is cut, then your fuel/ammo supply dwindles until you can't up a airplane from the base or roll a gv from it. This would have a 'more realistic' twist to the scenarios.
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Offline 68ZooM

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Re: Hangars and Ack Reupping
« Reply #159 on: November 13, 2009, 04:28:25 PM »
Resupplying a Base can be Essential i don't know about the Fun part ( to each there own) But if your planning your next Mission or Attack from that base, It's always good to get your Ords and Hangers back up, It also works  in keeping the enemy from just sneaking a goon or m3 back in .  Properly done a base can be taken in under 5 Min's with defenders present, It's called teamwork  :aok
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Offline 68ZooM

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Re: Hangars and Ack Reupping
« Reply #160 on: November 13, 2009, 04:30:41 PM »
I think a more integral supply system would be cool.  maybe not necessary forced to resupply by air but could you imagine if to take a base you didn't need to flatten the town at all, instead you just had to cut off the supply lines and 'starve' the opposing side out of the base. For example, if the supply lines to a base is cut, then your fuel/ammo supply dwindles until you can't up a airplane from the base or roll a gv from it. This would have a 'more realistic' twist to the scenarios.


Only way to Inact a nutrition rate would be put a number on how many planes are in the supply at that Base, Supply size would be affected by the size of the Airfeild.
but the more realistic approach is just destroy the plane hangers like they did in the War
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Offline Ardy123

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Re: Hangars and Ack Reupping
« Reply #161 on: November 13, 2009, 04:33:13 PM »
Only way to Inact a nutrition rate would be put a number on how many planes are in the supply at that Base, Supply size would be affected by the size of the Airfeild.

Exactly, this would also cause fights to be more dispersed across the map and put more emphasis on competence rather than total number of people on your country.

who said you couldn't destroy the hangers aswell. Figure, each hanger holds x number of planes, and a resupply of not just planes but also for building supplies to fix the hanger would be needed. so....

if supply routs are present, then lets say 10 min for x number of planes at 15 min for planes and building supplies.
if no supply routs are present, then no new planes and no fixed hanger.

This would also force gv'n and attack missions to be more strategic, ie, cutting supply lines and not just base taking.

« Last Edit: November 13, 2009, 04:37:03 PM by Ardy123 »
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Offline The Fugitive

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Re: Hangars and Ack Reupping
« Reply #162 on: November 13, 2009, 04:48:40 PM »
The part I can't figure out is what difference does it make how long a fighter hanger is down? It has nothing to do with what is need to take a base. Flatten the town take out the ack, drop troops.

The only real problem a fighter hanger might cause is it will allow defenders (heaven forbid) a chance to defend. This of course means that your attackers should have something along the lines of "skill" to cap the area and defend the goonS <--- plural because some times it's smart to take more than one.

Offline twitchy

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Re: Hangars and Ack Reupping
« Reply #163 on: November 13, 2009, 05:00:38 PM »
The part I can't figure out is what difference does it make how long a fighter hanger is down? It has nothing to do with what is need to take a base. Flatten the town take out the ack, drop troops.

The only real problem a fighter hanger might cause is it will allow defenders (heaven forbid) a chance to defend. This of course means that your attackers should have something along the lines of "skill" to cap the area and defend the goonS <--- plural because some times it's smart to take more than one.

Well, I know it sounds crazy, but you could up from a nearby field to defend the base. Upping from a capped field and getting picked or vulched is a little masochistic anyway.

Ardy has an interesting idea about the number of planes a hangar could produce until a resupply is in though.
-Twitchy
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Pigs on the Wing
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Offline CAP1

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Re: Hangars and Ack Reupping
« Reply #164 on: November 13, 2009, 05:03:22 PM »
There are so many bases, and I don't like concerning myself over one.  I've done resupply missions to HQ plenty of times before because when radar is down, it's not very fun, so I suck it up and join in the chore that is getting the HQ back up. 

I don't see how resupplying can be fun Twitchy, you say it was a 'fun' mission.  Maybe you were just having fun because you were doing it with your friends.

when i was still in the satans playmates, there was more than once, when 5 or 6 of us would all grab c-47's, or m-3's.

 honestly, that many c-47's is kinda cool to see. it gives ya a chance to shoot the poop, relax, and still be flying too. if we're attacked, it's even more fun, making it a bit harder for the guys in the fighters to shoot us down too.  :devil
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