Author Topic: A new era of tank towning?  (Read 2552 times)

Offline flatiron1

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Re: A new era of tank towning?
« Reply #30 on: December 06, 2009, 08:42:36 PM »
why just not have a all gv arena.

Offline USRanger

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Re: A new era of tank towning?
« Reply #31 on: December 06, 2009, 08:54:11 PM »
Because this is just a tank town area built more to players' liking.  It is part of an overall project, which is add a couple more MA terrains this coming year.
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Offline USRanger

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Re: A new era of tank towning?
« Reply #32 on: December 06, 2009, 09:55:39 PM »
Well, I got the inner-most city part finished ringed by a "moat" with 3 rivers branching out to separate the sides.  Will work on more tomorrow.

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Offline 68ZooM

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Re: A new era of tank towning?
« Reply #33 on: December 06, 2009, 10:12:47 PM »
I think the idea of 3 VH with a city built around them and some kind of good defense to keep away the spawn campers. is a great idea, maybe even get me into a GV.  

having to roam the streets looking for tanks would be sick.  having the ability to destroy the buildings, would be icing on the cake.

That's a good thought, and as far as the bridges make them destructable, but allow they other side to haul bridge supplies to rebuild the bridge, the whole idea of a TT is great.. Hats off USRanger Great Work !!!   :salute :cheers:
the harder its made to spawn camp the better in my Opinion
« Last Edit: December 06, 2009, 10:17:52 PM by 68ZooM »
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Offline FiLtH

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Re: A new era of tank towning?
« Reply #34 on: December 06, 2009, 11:19:06 PM »
 Put a Vbase at the center

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Offline Larry

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Re: A new era of tank towning?
« Reply #35 on: December 06, 2009, 11:32:21 PM »
Well, I got the inner-most city part finished ringed by a "moat" with 3 rivers branching out to separate the sides.  Will work on more tomorrow.




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Offline Oleg

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Re: A new era of tank towning?
« Reply #36 on: December 07, 2009, 02:13:27 AM »
imho, best TT is wide clear field with number of small hills and spawn points in 7-10k away from each other. Numerous obstacles (hedgerows, forests, houses etc) just turn it into camping instead of real nonstop action.
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Offline Lusche

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Re: A new era of tank towning?
« Reply #37 on: December 07, 2009, 02:23:26 AM »
Numerous obstacles (hedgerows, forests, houses etc) just turn it into camping instead of real nonstop action.

Yup, that's what exactly what killed the "old" TT.
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Offline ABDCWOT

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Re: A new era of tank towning?
« Reply #38 on: December 07, 2009, 03:13:10 AM »
I'd like to see the option of being able to hide in a destroyed building.

Offline JimmyC

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Re: A new era of tank towning?
« Reply #39 on: December 07, 2009, 04:41:33 AM »
I have to say your town looks way better..realistic, in keeping with war era in europe.. than the city/strats of 1950`s america we have been given in game which to me  has a GTA look...good work
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Offline haasehole

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Re: A new era of tank towning?
« Reply #40 on: December 07, 2009, 08:28:35 AM »
 ranger u rock  :salute
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Offline kilz

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Re: A new era of tank towning?
« Reply #41 on: December 07, 2009, 09:05:03 AM »
nice how about alot of those small hills that we use to have. you know the ones that you where able to park your tank behind and still shoot
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Offline rabbidrabbit

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Re: A new era of tank towning?
« Reply #42 on: December 07, 2009, 11:55:56 AM »
I like the idea of more than just one VB per side.  Why not an inner and outer one?

Offline Spikes

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Re: A new era of tank towning?
« Reply #43 on: December 07, 2009, 02:04:52 PM »
Building upon Ranger's picture:
Maybe a little more room between the town and the end of the bridges?  Also to encourage some out-of-town bridges, maybe add some of those hills we used to have, they really encouraged fighting and spruces up the land a bit.
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Offline Bruv119

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Re: A new era of tank towning?
« Reply #44 on: December 07, 2009, 03:06:11 PM »
I have to say your town looks way better..realistic, in keeping with war era in europe.. than the city/strats of 1950`s america we have been given in game which to me  has a GTA look...good work

if only whilst in our chutes we could run up to a guy in a jeep and press Y.   :lol

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