Author Topic: A question about the collision model ?? (no not a gripe)  (Read 4911 times)

Offline Bronk

  • Persona Non Grata
  • Plutonium Member
  • *******
  • Posts: 9044
Re: A question about the collision model ?? (no not a gripe)
« Reply #45 on: January 13, 2010, 09:14:02 PM »
Exactly, Strip.

Also, note this "explanation" from that lag article Bronk posted up:

Here's the FACT: you DON'T "know for a fact" that you were or were not part of a collision. The FE determines that after the lag effect is in play. It's all perception. Now, again, that sucks but that's the way it is.

My problem is not with the fault, or even the perception (just like the gunnery explanation, which also sometimes "sucks"). My problem is simply that the OUTCOME, for both players can be that a plane can take damage from a collision the other plane was not in. That cannot be reality.

Bwahahahahhaa you tool the game is played on your front end. Your front end determines the collision lag has squat to do with it.   Againn zippy if you don't run into it you don't take damage.
See Rule #4

Offline Bronk

  • Persona Non Grata
  • Plutonium Member
  • *******
  • Posts: 9044
Re: A question about the collision model ?? (no not a gripe)
« Reply #46 on: January 13, 2010, 09:17:23 PM »
Show me were I have talked bad about HT? Other wise your just slandering....

Did it occur to you I have better things to do with my time than search hundreds of films looking for a 1 in 50 event anyway? Besides not saving many collisions anyway because I usually dont care to watch them afterward?

Strip


Fixed it strip my apologies. Wasn't meant for you.
See Rule #4

Offline Bronk

  • Persona Non Grata
  • Plutonium Member
  • *******
  • Posts: 9044
Re: A question about the collision model ?? (no not a gripe)
« Reply #47 on: January 13, 2010, 09:21:27 PM »
I am fully aware how the film viewer works, my comment stands....

I have taken collision damage while completely missing the enemy aircraft yet still receiving the "You have collided with XXX" message.You really need to post a film of that happening.

 I have also died by flying too close (but missing by inches and feet at times) many different structures in the game, cursing up a storm afterward when I can see air. Is it a positional error due to the film viewer mechanics, possibly, however I have watched TrackIr/Fraps film and seen the same thing before. It may be rare but you can take damage while completely avoiding some objects.  Once  I took an engine hit in a Me-262 at 300 mph while surviving to finish a race on one engine, something that should have been impossible.

Strip
Again strip, film. You can't see all of your ac from the cockpit. You need to look closely at films to see what has happened. It may be tedious to find but it can help explain what is going on.
« Last Edit: January 13, 2010, 09:34:25 PM by Bronk »
See Rule #4

Offline Ack-Ack

  • Radioactive Member
  • *******
  • Posts: 25260
      • FlameWarriors
Re: A question about the collision model ?? (no not a gripe)
« Reply #48 on: January 13, 2010, 09:22:13 PM »
I have missed planes by feet and still gotten a collision message, no I don't care to look through hundreds of films either.

But I have no reason to lie so take it for what its worth....

Strip

If your front end detected a collision, you did not miss a plane by a mere couple of feet.  If you did, you should send in the film because if it happened it is clearly a bug and should be reported.

ack-ack
"If Jesus came back as an airplane, he would be a P-38." - WW2 P-38 pilot
Elite Top Aces +1 Mexican Official Squadron Song

Offline E25280

  • Gold Member
  • *****
  • Posts: 3475
      • http://125thspartanforums.com
Re: A question about the collision model ?? (no not a gripe)
« Reply #49 on: January 13, 2010, 09:22:20 PM »
Fixed it strip my apologies. Wasn't meant for you.
I did the same thing at first.  :(  My apologies as well.
Brauno in a past life, followed by LTARget
SWtarget in current incarnation
Captain and Communications Officer~125th Spartans

"Proudly drawing fire so that my brothers may pass unharmed."

Offline Strip

  • Gold Member
  • *****
  • Posts: 3319
Re: A question about the collision model ?? (no not a gripe)
« Reply #50 on: January 13, 2010, 09:28:03 PM »
Again, its a rare event, certainly not worth bugging HTC about...

I take it as a "You should not have cut it that close" learning experience and move on promising to fly safer the next time. Trust me I have blown up enough flying through hangers in AHXARL to want to send it in though. More than a few racers have died in the line of fire yet have missed the structure on the film viewer. I think (almost positive to be truthful) the film viewer has a course flight path compared to what actually occurred in game. Being that this is not really within the scope of this thread I am not going to put very much effort into this matter though.

Strip

Offline WMLute

  • Platinum Member
  • ******
  • Posts: 4512
Re: A question about the collision model ?? (no not a gripe)
« Reply #51 on: January 13, 2010, 09:31:15 PM »
Lag does not have anything to do with if you do or do not collide.

Collisions are determined on your front end.

There is no lag on your front end.

You might have THOUGHT you missed, but I am 100% positive that some part of your plane touched some part of the nme plane.

Not conjecture; that is the reality of the situation.
"Never tell people how to do things. Tell them what to do and they will surprise you with their ingenuity."
— George Patton

Absurdum est ut alios regat, qui seipsum regere nescit

Offline Strip

  • Gold Member
  • *****
  • Posts: 3319
Re: A question about the collision model ?? (no not a gripe)
« Reply #52 on: January 13, 2010, 09:36:36 PM »
Are you telling me under no circumstance can someone receive damage while completely missing a structure in the film viewer?

If so you are completely wrong....

I only wish I had access to the many films of me going boom while having "air to spare" through a hanger! As it stands thats over a year and two hard drives ago, no matter I am done defending myself over this thread.

Strip

Offline E25280

  • Gold Member
  • *****
  • Posts: 3475
      • http://125thspartanforums.com
Re: A question about the collision model ?? (no not a gripe)
« Reply #53 on: January 13, 2010, 09:39:20 PM »
Are you telling me under no circumstance can someone receive damage while completely missing a structure in the film viewer?

If so you are completely wrong....

I only wish I had access to the many films of me going boom while having "air to spare" through a hanger! As it stands thats over a year and two hard drives ago, no matter I am done defending myself over this thread.

Strip
"Transparent polygons" I think is the term that was used when people were hitting invisible bushes and such.  These are map bugs that should be reported.

Different animal than hitting a plane FWIW.
Brauno in a past life, followed by LTARget
SWtarget in current incarnation
Captain and Communications Officer~125th Spartans

"Proudly drawing fire so that my brothers may pass unharmed."

Offline Strip

  • Gold Member
  • *****
  • Posts: 3319
Re: A question about the collision model ?? (no not a gripe)
« Reply #54 on: January 13, 2010, 09:46:52 PM »
I was referring to hangers and field objects...

One that baffles me to this day was losing an engine at 250+ mph in a Me-262, any collision should have ended in death. As I mentioned before I flew on to finish the race, pondering what AH god I pissed off after winning the first heat.

 :lol

Strip

Offline cjohnson

  • Zinc Member
  • *
  • Posts: 3
Re: A question about the collision model ?? (no not a gripe)
« Reply #55 on: January 13, 2010, 10:03:49 PM »
Ive got to learn to take this whole game a little more seriously.....Personally, if i collide on my screen and end up dying, i could care less what happens to the other guy.  Im still going to be in the tower getting ready to up another plane, so i dont see what the big deal is.



cj3

Offline Stiglr

  • Persona non grata
  • Copper Member
  • **
  • Posts: 112
Re: A question about the collision model ?? (no not a gripe)
« Reply #56 on: January 13, 2010, 10:20:06 PM »
WMLute wrote:

Quote
There is no lag on your front end.

In theory, but not in practice.

If I'm attacking a bomber, and the guy's got a poor connection (or maybe, even, I have the poor connection) such that the plane does the old "cha-cha-cha" position change (shifting back and forth along the line of flight; we've all seen it).... then there definitely IS a lag effect on my front end.

There does come a time when you're not sure if you can believe what your monitor is showing you. And with 10ths of seconds and great speeds involved, the probability of 'weird phenomena' happening is multiplied.

That's why I say, "what your FE sees is what you get" not always "what you see is what you get".

Offline Karnak

  • Radioactive Member
  • *******
  • Posts: 23048
Re: A question about the collision model ?? (no not a gripe)
« Reply #57 on: January 13, 2010, 11:05:34 PM »
Are you telling me under no circumstance can someone receive damage while completely missing a structure in the film viewer?

If so you are completely wrong....

I only wish I had access to the many films of me going boom while having "air to spare" through a hanger! As it stands thats over a year and two hard drives ago, no matter I am done defending myself over this thread.

Strip
Problem is, as I understand it, that you don't follow the exact same paths in film as you do in game.  The film recorder only records positions every x timefactor and then when you play a film it plays connect the dots with the dots for each aircraft.  I understand there is other data in there that records events in greater detail, but not shown visibly.  The paths are pretty close, and won't be far enough off to show a miss by plane lengths when a hit happened, but I think it can show a miss by a few feet when a collision did happen or a collision that wasn't recorded when it was actually a miss by a few feet.

I could be wrong on that though.
« Last Edit: January 13, 2010, 11:07:40 PM by Karnak »
Petals floating by,
      Drift through my woman's hand,
             As she remembers me-

Offline mensa180

  • Platinum Member
  • ******
  • Posts: 4010
Re: A question about the collision model ?? (no not a gripe)
« Reply #58 on: January 13, 2010, 11:27:12 PM »
I guarantee if they made it to where both players went down regardless of ones FE I would suicide into people all the time for kicks, just to irritate them.
inactive
80th FS "Headhunters"
Public Relations Officer

Offline horble

  • Silver Member
  • ****
  • Posts: 1497
Re: A question about the collision model ?? (no not a gripe)
« Reply #59 on: January 13, 2010, 11:38:15 PM »
I guarantee if they made it to where both players went down regardless of ones FE I would suicide into people all the time for kicks, just to irritate them.

I can see it now..

Pegleg's flying everywhere!  :D
JG11 "Sonderstaffel"