Author Topic: A question about the collision model ?? (no not a gripe)  (Read 4890 times)

Offline Ack-Ack

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Re: A question about the collision model ?? (no not a gripe)
« Reply #60 on: January 14, 2010, 12:12:09 AM »
I have missed planes by feet and still gotten a collision message, no I don't care to look through hundreds of films either.

But I have no reason to lie so take it for what its worth....

Strip


Do you recall by any chance when this occured?  Reason why I ask is that there was a bug some time ago with the collision model that lasted a day or two before it was patched and fixed.  When this occured, you could be as far as 30-50ft from the other plane and either player's front end would detect a collision.  IIRC, this was the only time it happened and hasn't happened since the problem was fixed by HiTech.


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« Last Edit: January 14, 2010, 12:21:28 AM by Ack-Ack »
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Offline Delirium

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Re: A question about the collision model ?? (no not a gripe)
« Reply #61 on: January 14, 2010, 12:15:59 AM »
One thing...

When someone says your 'front end sees the collision, you collide', that does NOT mean if you look away from the collision in the game you won't ram. Your view keys won't protect you, its your computer telling the server what position you are in, not the view keys.

I actually had a player tell me that one once.
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Offline Ack-Ack

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Re: A question about the collision model ?? (no not a gripe)
« Reply #62 on: January 14, 2010, 12:20:51 AM »
I guarantee if they made it to where both players went down regardless of ones FE I would suicide into people all the time for kicks, just to irritate them.

You collide all the time because that lazy eye of yours kills your depth perception.

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Offline Ack-Ack

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Re: A question about the collision model ?? (no not a gripe)
« Reply #63 on: January 14, 2010, 12:22:21 AM »
One thing...

When someone says your 'front end sees the collision, you collide', that does NOT mean if you look away from the collision in the game you won't ram. Your view keys won't protect you, its your computer telling the server what position you are in, not the view keys.

I actually had a player tell me that one once.

When I told you that, I didn't expect you to go blabbing on the forums about it.  Thanks for keeping it confidential.   :furious

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Offline WMLute

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Re: A question about the collision model ?? (no not a gripe)
« Reply #64 on: January 14, 2010, 12:51:59 AM »
One thing...

When someone says your 'front end sees the collision, you collide', that does NOT mean if you look away from the collision in the game you won't ram. Your view keys won't protect you, its your computer telling the server what position you are in, not the view keys.

I actually had a player tell me that one once.

Hilarious!

I once had a guy whine that he collided and he LOOKED away so his FE didn't "SEE" it.

He would fly right at 'em and just before the moment of impact he would look back.

(sigh)


Also what is being said about the film viewer is correct.  The film viewer isn't 100% accurate.  It is only off by mere feet but when flying through a hanger 1-3' can make a diff.

Stiglr, in the example you gave it still boils down to if your planes touched or not on your FE.

A player warping, or a buff drone warp, is totally diff. subject matter than what is being discussed.

But...

Even in your examples, if your plane touches the warpy plane or drone on your FE there is a collisions.
 
If they do not there isn't.

Until we have instantaneous internet where there is no lag what so ever what HTC has Coaded is the best possible solution.

My advice is just don't hit them.
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Offline SlapShot

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Re: A question about the collision model ?? (no not a gripe)
« Reply #65 on: January 14, 2010, 07:42:48 AM »
Until we have instantaneous internet where there is no lag what so ever what HTC has Coaded is the best possible solution.

And if the internet did become "instantaneous" tomorrow ... HT would not have to change 1 line of coad.
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Offline SlapShot

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Re: A question about the collision model ?? (no not a gripe)
« Reply #66 on: January 14, 2010, 07:47:09 AM »
The FE determines that after the lag effect is in play.

And you know this to be fact ? ... you have access to HT's coad and completely understand the game's architecture ?
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Offline Slate

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Re: A question about the collision model ?? (no not a gripe)
« Reply #67 on: January 14, 2010, 10:22:45 AM »
  The lag was really bad this past Tuesday. I was in my panzer when I got a xxx has collided with you and observed a B-25 fly by. Just a smoke trail from one engine.  :O And another time I was in an Il2 and all the GV Icons dissapeared as I was shot down by an invisable flak. And Yes I was no more than 1000 ft alt. Gotta start filming all sorties.
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Offline Stiglr

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Re: A question about the collision model ?? (no not a gripe)
« Reply #68 on: January 14, 2010, 11:01:54 AM »
And you know this to be fact ? ... you have access to HT's coad and completely understand the game's architecture ?

I'm basing this on the explanation and from my experience with the same collision code scheme used in Warbirds.... but, even if I'm not completely correct.. at LEAST I can spell "code" correctly.  :lol

Offline Kirin

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Re: A question about the collision model ?? (no not a gripe)
« Reply #69 on: January 14, 2010, 11:04:39 AM »
I'm basing this on the explanation and from my experience with the same collision code scheme used in Warbirds.... but, even if I'm not completely correct.. at LEAST I can spell "code" correctly.  :lol

Uhm - coad seems spelled pretty perfect to me... especially when HTs coad is concerned!       
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Offline WMLute

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Re: A question about the collision model ?? (no not a gripe)
« Reply #70 on: January 14, 2010, 11:10:58 AM »
at LEAST I can spell "code" correctly.  :lol

That whooshing noise you hear is the subject matter at hand going right over y'er head.
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Offline 5PointOh

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Re: A question about the collision model ?? (no not a gripe)
« Reply #71 on: January 14, 2010, 11:13:59 AM »
Twiglr, do you actually play AH?  So how many people flying in TWland??
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Offline WMLute

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Re: A question about the collision model ?? (no not a gripe)
« Reply #72 on: January 14, 2010, 11:24:42 AM »
So how many people flying in TWland??
9-12 on a "good" night.
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Offline SlapShot

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Re: A question about the collision model ?? (no not a gripe)
« Reply #73 on: January 14, 2010, 11:33:04 AM »
I'm basing this on the explanation and from my experience with the same collision code scheme used in Warbirds.... but, even if I'm not completely correct.. at LEAST I can spell "code" correctly.  :lol

Simply put ... you really have no clue ... and it's obvious.
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Offline Stiglr

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Re: A question about the collision model ?? (no not a gripe)
« Reply #74 on: January 14, 2010, 11:46:53 AM »
Well, seeing that it hasn't been tested (both ways) to see the effects... nobody knows, do they?