Karnak:
Ah models what pilots did, not necessarily what they "could" do... We don't have 20mms on P-40s, but they "could have" carried 'em. We don't have flaps above flap deploy speeds, despite what a pilot "could do" with the levers at any time in flight. Ah follows the 5 minute (or 10 or 3) WEP times based on what pilots were told to in the manuals.
I don't like the idea of just running all the time at full power with no implications. I don't like artificial overheats/engine deaths. Neither is perfect, but I wish we could find some sort of middle ground to at least replicate what the pilots did in the real war (not the combat, just the plane performance).
Personally I'd love to see some sort of system whereby limping home with a damaged plane is possible with reduced power (lower heat) but not possible with the current system. More of a "this would be cool" feature tying radiators, oil, engines, cooling flaps (maybe) and temperature readouts into the damage model. Not all-out, but something.
Gyrene, this is ridiculous man... I stopped reading the OTHER thread you two were harping in because you're both spouting the same ignorant stuff left and right. An engine failure is caused by human error. Either a part was skipped in inspection (a human inspector failed to look) or a part was assembled incorrectly (a human mechanic failed to do it properly, his boss failed to check up on the work) or a part was defective (a human failed at some point in creating the part in a forge, his QA failed to spot it, the crew chiefs failed to check it before installation, any dozens of other people on the logistics chain didn't do their job).
So you want to include random engine failures, then you have to model human error. How about every time you roll a B-17 there's a random chance you'll just crash on the runway because "human error" meant you skipped the checklist for unlocking the tail lock? How about your ground crew made a "human error" and left screwdrivers in your wings and your ammo doesn't feed? How about your weapons officer made a "human error" and locked your DTs or bombs to the rack so they won't ever come off? How about that random kind of crap? I don't see you advocating the "sh** happens" game design model, because frankly it's retarded.
Asking for random engine failures is equally retarded. Failures for a reason is one thing, but the random number-generation pattern you want is wrong and always has been.
You look behind all those engine failures you quoted (I merely skimmed) and you'll find a human error along the chain of thousands and thousands of humans that did something to that plane or that engine, the last one being the pilot/crew of said plane. One of those human chain links screwed something up. It wasn't just fate.