Ords bunkers seem very easy to destroy. A simple short machine gun burst will blow one up. I think this makes it way too easy for GV to harass bases. Not TAKE bases but harass them. A single flak or Tank spawns near the base and drives over and shoots the ords out (or they are shot out by a single plane). This forces machine gun/ cannon attacks to clear him out which result in many dead planes before someone gets him. Often a good fight between two bases can turned on the appearance of a single Wirble. The whirb start picking off fighters on take off, there no ords to stop him and multiple planes are often disctracted from getting back in the air fight focus on a lone whirb. This causes too many fighters to have to remain low at there own base, which allows the airborn enemy to migrate to the base and cap it. Or pilots are forced to get out of planes and get in GVs with the same result. Option 3 is to take off from another base (usually a sector or more away and fly back with ords, only to have the GV re-up in seconds. And the same can be said for Fleets. One fleet plane comes in and straifs out the ords, and the fleet can attack and bomb with impunity.
I understand that folks like GVs but it seems to me that the balance is out of whack when ords are so easily taken out.
does anyone else think the ords bunkers should be harder?