Author Topic: Icon Philosophy - Approach  (Read 8958 times)

Offline SEraider

  • Silver Member
  • ****
  • Posts: 1755
Re: Icon Philosophy - Approach
« Reply #15 on: March 25, 2010, 04:49:29 PM »
Why not just go in the AvA then?  :lol

Because the A v A, you are certain to know exactly what you are up against and you have some preparation to engage the enemy if time permits.

In the MA though, you may not know what you are up against until you are close enough, thus changing your approach to combat.  But as another suggested in this thread, instead of no enemy icon (yes on friendly), have limited enemy icon as in country, ftr, bmb. Thats it.

I figure it could change things.
* I am the embodiment of Rule #14
* History is only recent.
* Stick and Stones won't break my bones, but names could "hurt" me.

CO Screaming Eagles

Offline TnDep

  • Silver Member
  • ****
  • Posts: 1705
Re: Icon Philosophy - Approach
« Reply #16 on: March 25, 2010, 04:56:21 PM »
The AvA has friendly icons at 2.1k and in I believe is what they said, So if your inside of 2k and no icon you know it's an enemy.  I really enjoy the no icons and having to check your high 6 in fights and losing sight of the enemy for a split second.  I landed 6 kills in 109e4 against hurri1's and spit1's the other night and I'm telling ya it's so much fun.  Just being engaged 1v1 it's so much different when your performing your maneuvers you basically know where there at and what moves you need to perform next but it's just when your looking up towards the sun and see just the gray outline how realistic it is. 

I think 1 night a month or 1 night a week and friendly icons turned on at 2+k distance wouldnt be a bad thing.  I think alot of people would enjoy it, just my opinion maybe not I don't know.  Either way not a bad idea to change it up alittle. 
~XO Top Gun~ Retired
When you think you know it all, someone almost always proves you wrong.  Always strive to be better then who you are as a person, a believer, a husband, a father, and a friend.  May peace be in your life and God Bless - TnDep

Offline Krusty

  • Radioactive Member
  • *******
  • Posts: 26745
Re: Icon Philosophy - Approach
« Reply #17 on: March 25, 2010, 05:05:13 PM »
This is in response to requests for a totally-no-icons MA:

I see I'm getting no responce to my very direct question from the naysayers... ... conveniently avoiding the question speaks volumes........

Id recommend getting some experience under your belt before you squawk.... Pepole tend to mock what they don't understand.

Try it you'll like it  :aok
RaVe

How about a direct response from me.

It's not going to happen.

Is that direct enough?

HiTech

Now, going off of this comment and HiTech's previous posting about how human eyes can see way more than computer monitors, and how HiTech explains that icons fill a gap that technology can't replicate, I'm going to say this answer also applies to "friendly only" icons requests for the MA.

Offline Wax

  • Nickel Member
  • ***
  • Posts: 612
Re: Icon Philosophy - Approach
« Reply #18 on: March 25, 2010, 05:06:21 PM »
I can hear it now.. Them dam 262`s you cant  see them coming they should be disabled :rofl No icons in the MA is really not a good idea at all..
Army of Muppets
 Make this real...the only muppet I have any respect for is Fester. Rest of you muppets can swab my sweat. Trikky

Offline Digr1

  • Copper Member
  • **
  • Posts: 238
Re: Icon Philosophy - Approach
« Reply #19 on: March 25, 2010, 05:34:45 PM »
with no icons you will need a series of spotters on the ground to let friendlies know from where the enemy is coming. You cant make it a free fire zone if you dont know there are no friendlies in the area. You want more realism, you need more resources. If not be lots of wated time in chasing a group of friendlies because you think they were enemy dots. Spotters is they way that worked before radar

Offline SEraider

  • Silver Member
  • ****
  • Posts: 1755
Re: Icon Philosophy - Approach
« Reply #20 on: March 25, 2010, 07:19:14 PM »
with no icons you will need a series of spotters on the ground to let friendlies know from where the enemy is coming. You cant make it a free fire zone if you dont know there are no friendlies in the area. You want more realism, you need more resources. If not be lots of wated time in chasing a group of friendlies because you think they were enemy dots. Spotters is they way that worked before radar

There is no change in the dar.  There is no change in dots other than if it's a friendly, you would know.  On a global scale, there is not much difference anyways.
* I am the embodiment of Rule #14
* History is only recent.
* Stick and Stones won't break my bones, but names could "hurt" me.

CO Screaming Eagles

Offline Bino

  • Platinum Member
  • ******
  • Posts: 5937
Re: Icon Philosophy - Approach
« Reply #21 on: March 25, 2010, 07:30:46 PM »
I have taken this idea from Jimson on A v A rocks but want to apply it to the MA.

What would happen is HiTech had one night a month (or at least try) no enemy icons, period.  The reason why is from 6k out you can tell what is coming to you or in the vecinity. This gives you time to adjust, angles, speed, altitude, ect as the other plane does (could) before engagment.  At 18,000 feet out you already know what you are going up against. 

I think the dynamics of a fight/furball would change if no icons were on and everybody would find out up close what they are dealing with.  I think this could be more realistic and make everybody approach a fight differently. 

If I am in a P51 up close versus a spit or A6M, and if I decide to run, the opponent because of close proximity has a chance to shoot me down and make me "fly" my way out of trouble versus, just run. 

Yes I know, I can turn icons off, but that is not what I am trying to do here.  It's for everybody.  :salute


Not for me, thanks!  I tried the iconless "Hairshirt Arena" back in WarBirds: pointlessly chasing dots all over the sky.  I did not enjoy it, and have no wish to return.


"The plural of 'anecdote' is not 'data'." - Randy Pausch

PC Specs

Offline Mister Fork

  • AvA Staff Member
  • Platinum Member
  • ******
  • Posts: 7255
Re: Icon Philosophy - Approach
« Reply #22 on: March 25, 2010, 10:37:29 PM »
I think most of you MA pilots can't nutt up to the AvA icon settings... imagine, the nerve of having to ID a unknown bogey...

 :lol
"Games are meant to be fun and fair but fighting a war is neither." - HiTech

Offline Bizman

  • Plutonium Member
  • *******
  • Posts: 9575
Re: Icon Philosophy - Approach
« Reply #23 on: March 26, 2010, 03:07:34 AM »
I have a great computer and a big monitor, let me know when this will be.
I have a decent computer with a 24" monitor, too, with HiRes graphs and sliders upped from default. Can you tell from these original size screenshots, what planes they are, and are they attacking or running? As you can see, they are from 1,5k. In scenarios having the icon range at 3k I have often tried to rub dots off my monitor thinking they were dust, until they've changed direction or altitude. Not to mention chasing flower/fruit flies hovering over a bunch of dots furballing...

                 

The left one is the P38, right the 190, screenshots taken offline.
Quote from: BaldEagl, applies to myself, too
I've got an older system by today's standards that still runs the game well by my standards.

Kotisivuni

Offline Dawger

  • Silver Member
  • ****
  • Posts: 925
Re: Icon Philosophy - Approach
« Reply #24 on: March 26, 2010, 05:49:38 AM »
I have a decent computer with a 24" monitor, too, with HiRes graphs and sliders upped from default. Can you tell from these original size screenshots, what planes they are, and are they attacking or running? As you can see, they are from 1,5k. In scenarios having the icon range at 3k I have often tried to rub dots off my monitor thinking they were dust, until they've changed direction or altitude. Not to mention chasing flower/fruit flies hovering over a bunch of dots furballing...

                 (Image removed from quote.)

The left one is the P38, right the 190, screenshots taken offline.

I suppose you think 1500 yards is close. Walk 1500 yards from your house and let me know if you can still see it.

Offline Delirium

  • Platinum Member
  • ******
  • Posts: 7276
Re: Icon Philosophy - Approach
« Reply #25 on: March 26, 2010, 07:51:57 AM »
Anytime anyone doesn't want icons, hit 'alt I' until they all go away.

Problem solved.
Delirium
80th "Headhunters"
Retired AH Trainer (but still teach the P38 selectively)

I found an air leak in my inflatable sheep and plugged the hole! Honest!

Offline dedalos

  • Plutonium Member
  • *******
  • Posts: 8052
Re: Icon Philosophy - Approach
« Reply #26 on: March 26, 2010, 08:15:24 AM »
Anytime anyone doesn't want icons, hit 'alt I' until they all go away.

Problem solved.

No Del, you are missing the point.  They don't want to fly with no icons.  They want you to fly with no icons  :lol  They don't want "realism" for themselves.  They want realism for you  :rofl
Quote from: 2bighorn on December 15, 2010 at 03:46:18 PM
Dedalos pretty much ruined DA.

Offline captain1ma

  • Aces High CM Staff
  • Plutonium Member
  • *******
  • Posts: 14350
      • JG54 website
Re: Icon Philosophy - Approach
« Reply #27 on: March 26, 2010, 09:42:57 AM »
no enemy icons(2.1k friendly icons) seems to work in the AVA. that's fine. its a good place for it. However it wouldn't, or won't work in the MA's because there are too many people learning the game and the no icons would increase the learning curve.

there are also too many people dependant on the icons to be able to switch to no icons. its just not for them. those that like NO enemy icons fly the AVA, those that don't, the MA are a target rich environment. pretty simple.

Offline dedalos

  • Plutonium Member
  • *******
  • Posts: 8052
Re: Icon Philosophy - Approach
« Reply #28 on: March 26, 2010, 09:44:14 AM »
no enemy icons(2.1k friendly icons) seems to work in the AVA. that's fine. its a good place for it. However it wouldn't, or won't work in the MA's because there are too many people learning the game and the no icons would increase the learning curve.

there are also too many people dependant on the icons to be able to switch to no icons. its just not for them. those that like NO enemy icons fly the AVA, those that don't, the MA are a target rich environment. pretty simple.

 :aok
Quote from: 2bighorn on December 15, 2010 at 03:46:18 PM
Dedalos pretty much ruined DA.

Offline Dace

  • Silver Member
  • ****
  • Posts: 1443
Re: Icon Philosophy - Approach
« Reply #29 on: March 26, 2010, 09:45:01 AM »
I hear guys say this from time to time and while it sounds like a hoot and all. This is a computer game. The icons are there to facilitate a general lack of depth perception and clarity, not to mention the absence of a true third dimension. At 6K in real life an airplane might be distinguishable to one with above average eyesight and aircraft recognition skills. But as our esteemed friend Krusty mentioned, at 6K in this video game, even with a really good computer and monitor, an airplane is just a dot.