* Something that should seriously be addressed in the future Scenario designs is the fact that in "The Final Battle" Scenario, the Bomber Pilots actually had SIX lives, meaning in order to put that player out of comission the opposing team had to down 6 planes........ I think all players should have an equal amount of lives, if you take off with 3 planes, then that should count as 1 life if you do not bring those 3 planes back successfully...
the way it was in
"TFB", the Bomber pilots could lose 2 planes and still not count as losing 1 of thier 2 lives they were alloted......
* I disagree with the idea of "Boxing In" the task groups.......... in the
"TFB Scenario", each frame showed where the CV's ( task Groups ) would be at ... at the start of each frame, and they were there for every frame except one, which things were delayed at the start and Fencer was overwhelmed with letting people back in ( discos? ) and launching aircraft of the sides ( announcing in CM Text ), in that Frame if I remember right, the task grps got jumped to their starting Sectors late, but they did get moved....... nothing goes 100% correct everytime......
but to propose a Boxing In, is going to always be a masacare of those targets, they have no room for escape, this is simply wrong to make this a rule or whatever......
Our CV's went in all different directions, btw... we never sent them DIRECTLY west....... sometimes they went South, sometimes they went North.... most times they went diagonally SW or NE or NW... sometimes we played coey, and sent them in different directions..... heck, in the last frame we sent them toward the fight, hdg toward A124 area from the get go..... except when they had to maneuver for Defense
* another thing that seemed more of a Main Arena Gaming tactic rather than something that would of happened in WWII ( unless it really did happen and I never heard about it ) was the use of RATOs on the "on the Deck/NOE ar234s" after they dropped their Bomb Loads...... I thought the RATOs were used to get these aircraft off the runway when they were hvy with ordinance, not to drop their ord. then hit the juice to run away.......
I have always looked at these Scenario's as reenactments with the "What If" possibility of changing the outcome, I am not saying NOE missions are wrong, but I would prefer if the "Gamey Tactics of the MA" were left out of the possibility to change the outcome....... kind of hard to find the immersion when seeing things like this in a Scenario......
points are points... some will want to participate to "win The War" "gain the most Points", while for the majority ( least I think the Majority ) participate in them to find that immersion of being swept back in time and get the adrenaline rush of the Dog Fight, the escorting the massive bomber Raids, the defending of the homeland, etc..... I am sure the Scenario CM Team will figure out a way to offer some type of scoring system whether it is based on points or based on objectives that everyone will be able to appreciate......
I hope everyone finds my suggestions and views worthy of making future Scenarios better for everyone.......
I enjoyed
"TFB", but I feel it could have been better and if I know Fencer, it will be better the next time it is hosted/presented