Author Topic: Multiple gunners  (Read 1499 times)

Offline Krusty

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Re: Multiple gunners
« Reply #30 on: April 15, 2010, 06:33:22 PM »
You also run into problems with jumping around to other positions. The "primary" gunner can jump form tail to nose to dorsal, etc, meanwhile the available guns and what can and cannot be used by the other gunner keeps changing.

I think it'd be a bit of a mess. Only way around it is disable all gun slaving and only fire that one position.

Then if that is done you get the lag and other issues.

Offline 321BAR

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Re: Multiple gunners
« Reply #31 on: April 15, 2010, 06:40:01 PM »
ok well then allow the first gunner reign over the positions and any other gunners are forced into certain positions. say, first gunner is always allowed the tail top and bottom, let the 2nd gunner have the waists and nose... then if 3rd gunner in, force the 2nd gunner to the nose and the 3rd the waists. 4th gunner takes top or bottom, 5th takes the other. the entire time allowing gunner number one into free positions and using the slaved guns...
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Offline fbEagle

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Re: Multiple gunners
« Reply #32 on: April 17, 2010, 01:27:28 PM »
back in the day ***FREEBIRD$***would load up a B-17 with gunners. That would be cool to be able to do today. :cheers:
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