Author Topic: Multiple gunners  (Read 1500 times)

Offline vafiii

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Multiple gunners
« on: April 12, 2010, 11:18:02 AM »
How 'bout allowing multiple gunners in a bomber (more than 2)? One gunner per .50 cal in a B-17 would be a lot of fun although the stench of body odor may become unbearable. 

Offline RTHolmes

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Re: Multiple gunners
« Reply #1 on: April 12, 2010, 11:44:47 AM »
hit the little magnifying glass next to the search box, then put "multiple gunners bombers" into the "Search For" box. :aok

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Offline Jonah

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Re: Multiple gunners
« Reply #2 on: April 12, 2010, 01:22:05 PM »
i heard in aces high one that entire squads would occupy one bomber. dont know why they changed it.
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Offline AWwrgwy

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Re: Multiple gunners
« Reply #3 on: April 12, 2010, 02:24:23 PM »
i heard in aces high one that entire squads would occupy one bomber. dont know why they changed it.

I believe you've heard wrong.  Different game, different time.

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Offline guncrasher

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Re: Multiple gunners
« Reply #4 on: April 12, 2010, 11:20:57 PM »
That was aw. We would get 6 gunners in one b17 and go fiter hunting.  Was awesome. 4 engines with massive thrust would outturn any fiter at low speed.


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Offline waystin2

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Re: Multiple gunners
« Reply #5 on: April 13, 2010, 12:01:45 PM »
Nope.  Need backup?  Check out this scene from the great old sci-fi flick called The Last Starfighter:
Death-Blossom!
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Offline Traveler

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Re: Multiple gunners
« Reply #6 on: April 13, 2010, 12:11:34 PM »
Air Warrior allowed each position to be maned as well as allowing anyone on board to jump to any open gun position.  It was great fun and very realistic .  There were a few crews in AW that were made up of WWII B17 vets and they were pretty good at fighting there way into a target and back home again.   

The basic problem with that happening within AH is the numbers needed to fully man one B17.  You can't get 11 people to join a mission most of the time.
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Offline guncrasher

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Re: Multiple gunners
« Reply #7 on: April 13, 2010, 01:19:00 PM »
Air Warrior allowed each position to be maned as well as allowing anyone on board to jump to any open gun position.  It was great fun and very realistic .  There were a few crews in AW that were made up of WWII B17 vets and they were pretty good at fighting there way into a target and back home again.   

The basic problem with that happening within AH is the numbers needed to fully man one B17.  You can't get 11 people to join a mission most of the time.

I know lots of people that would join a b17 just for the fun of it.  fully loaded b17's were used mostly as a gun platform, bombing was secondary.  most of the time I flew them I would drop the eggs as soon as i got on the runway.

In AH there a great aversion (is that right?) about asking for gunners.  lots of old timers will give their standard "gun yourself".  but sure as hell give the ability to have more than 2 gunners and you will see them in the middle of the furball all the time.

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Offline Ack-Ack

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Re: Multiple gunners
« Reply #8 on: April 13, 2010, 01:59:09 PM »
  but sure as hell give the ability to have more than 2 gunners and you will see them in the middle of the furball all the time.



Unlike the AW Deathstars, the AH version wouldn't be as effective because the flight modeling isn't crap like the FM was in AW.  You won't have B-17s that can out turn and out stall fight a Zeke in here.


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Offline Karnak

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Re: Multiple gunners
« Reply #9 on: April 13, 2010, 02:20:53 PM »
HiTech has already explained the choice he had.  He could code it for multiple gunners that would rarely get used or he could code it for slaved guns.  He picked slaved guns rather than stick the vast majority of bomber sorties with a single gunner firing only from one position.
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Offline Traveler

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Re: Multiple gunners
« Reply #10 on: April 13, 2010, 03:01:00 PM »
HiTech has already explained the choice he had.  He could code it for multiple gunners that would rarely get used or he could code it for slaved guns.  He picked slaved guns rather than stick the vast majority of bomber sorties with a single gunner firing only from one position.

AW had both
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Offline hitech

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Re: Multiple gunners
« Reply #11 on: April 13, 2010, 03:18:59 PM »
You sure about that Traveler? I don't believe you could ever man you own guns in AW.

HiTech

Offline Ack-Ack

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Re: Multiple gunners
« Reply #12 on: April 13, 2010, 04:14:50 PM »
AW had both

Incorrect.

You sure about that Traveler? I don't believe you could ever man you own guns in AW.

HiTech

Correct.  The pilot could not man any guns at any time.


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Offline Bronk

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Re: Multiple gunners
« Reply #13 on: April 13, 2010, 04:38:32 PM »
Incorrect.

Correct.  The pilot could not man any guns at any time.


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Unless he knew the bug to get the single .50 firing forward from the pilots position. :noid
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Offline Traveler

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Re: Multiple gunners
« Reply #14 on: April 13, 2010, 04:56:19 PM »
You sure about that Traveler? I don't believe you could ever man you own guns in AW.

HiTech

It's been a long time and I think I remember taking up a bomber with just another guy and I could jump to a gun position.  But as I said that was a long time ago.
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