Author Topic: Collisions  (Read 6115 times)

Offline The Fugitive

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Re: Collisions
« Reply #105 on: June 06, 2010, 08:43:08 AM »
http://www.mediafire.com/?mjm2ntjkzwz

Why didn't his wing break off if there's no lag in offline? :confused:


You do understand that the drones are not real planes? That is why they continue to fly AFTER you have shot all the wings off? Also, if a "head shot" on the pilot  didn't make planes explode you would never be able to shoot down the drones?

Totally different set-up.

Offline WMLute

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Re: Collisions
« Reply #106 on: June 06, 2010, 12:51:12 PM »
Tec that is brilliant.

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Offline fudgums

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Re: Collisions
« Reply #107 on: June 06, 2010, 12:54:38 PM »
 :rofl :rofl
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Offline bravoa8

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Re: Collisions
« Reply #108 on: June 06, 2010, 01:50:54 PM »

You do understand that the drones are not real planes? That is why they continue to fly AFTER you have shot all the wings off? Also, if a "head shot" on the pilot  didn't make planes explode you would never be able to shoot down the drones?

Totally different set-up.
Yea,they obviously don't have a FM but,they have a DM don't they? Because, when you shoot them their wing comes off.

Offline Lusche

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Re: Collisions
« Reply #109 on: June 06, 2010, 01:53:01 PM »
Yea,they obviously don't have a FM but,they have a DM don't they? Because, when you shoot them their wing comes off.

A DM that is just giving you some sort of graphical feedback for target practice purposes.
But still, you can't use them to make any point on online collision modeling.
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Offline grizz441

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Re: Collisions
« Reply #110 on: June 06, 2010, 02:30:27 PM »
LMFAO Tec.  That will probably find its way in every collision thread till the end of time nao.  Nice work.   :aok
« Last Edit: June 06, 2010, 02:35:48 PM by grizz441 »

Offline Spikes

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Re: Collisions
« Reply #111 on: June 06, 2010, 02:53:55 PM »
LOL!
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Offline hitech

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Re: Collisions
« Reply #112 on: June 06, 2010, 03:08:26 PM »
Yea,they obviously don't have a FM but,they have a DM don't they? Because, when you shoot them their wing comes off.

But they do not have any type of collision model.

HiTech

Offline hitech

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Re: Collisions
« Reply #113 on: June 06, 2010, 03:16:54 PM »
The lag theory to this can't be true. I only live 65 miles from the servers and i have a ping that stays between 30 - 45.
For that matter it rarely gets above the 30's. So I'm not buying that at all. If its lag then I should be the one that flies away from these collision without so much as a scratch.
Not vice versa.


Killer it is not a theory, I am god the creator, god does not create theories I create laws of the universe. You are playing in my universe, so if I were you I would believe that god is all knowing and all power full when it comes to his universe.

P.S. If you do not believe in god, no problem because after you disappear, all will be null and void to you as in rm -r * from \ as root.


PPS, thinking in 3 time dimensions is so much fun. Question can 2 objects occupy the same space? Of course they can, but they must do there occupations at different times.

HiTech


Online SIK1

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Re: Collisions
« Reply #114 on: June 06, 2010, 03:37:20 PM »
Killer it is not a theory, I am god the creator, god does not create theories I create laws of the universe. You are playing in my universe, so if I were you I would believe that god is all knowing and all power full when it comes to his universe.

P.S. If you do not believe in god, no problem because after you disappear, all will be null and void to you as in rm -r * from \ as root.


PPS, thinking in 3 time dimensions is so much fun. Question can 2 objects occupy the same space? Of course they can, but they must do there occupations at different times.

HiTech



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Offline bravoa8

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Re: Collisions
« Reply #115 on: June 06, 2010, 04:09:49 PM »
But they do not have any type of collision model.

HiTech
That explains it then. I guess it is lag my bomber and the guy that rammed me actually went down today. I haven't had this kind of collison lag problem in any other game I've played...Maybe the server and everyone in it just wasn't lagging.

Offline SunBat

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Re: Collisions
« Reply #116 on: June 06, 2010, 05:17:03 PM »
Brilliant tec. Brillant. May that flowchart forever be with us.
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Offline The Fugitive

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Re: Collisions
« Reply #117 on: June 06, 2010, 07:20:30 PM »
That explains it then. I guess it is lag my bomber and the guy that rammed me actually went down today. I haven't had this kind of collison lag problem in any other game I've played...Maybe the server and everyone in it just wasn't lagging.

Maybe those other games don't have a collision code added to them at all.

Offline AWwrgwy

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Re: Collisions
« Reply #118 on: June 06, 2010, 08:36:43 PM »
That explains it then. I guess it is lag my bomber and the guy that rammed me actually went down today. I haven't had this kind of collison lag problem in any other game I've played...Maybe the server and everyone in it just wasn't lagging.
Maybe those other games don't have a collision code added to them at all.

+1 to The Fugitive

What other games?


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Offline E25280

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Re: Collisions
« Reply #119 on: June 06, 2010, 09:55:27 PM »
That explains it then. I guess it is lag my bomber and the guy that rammed me actually went down today. I haven't had this kind of collison lag problem in any other game I've played...Maybe the server and everyone in it just wasn't lagging.
Most other online games I've played are actually played on a server.  One guy hosts, all others play in his world.  Therefore what one guy sees, everyone sees.

AH is played on your machine, not the server.  The AH "server" is only a communication hub, the game does not actually run on it.  So what one guy sees is not necessarily what other people are seeing at that point in time.
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