F4UDOA,
I read that report you posted a while ago. I think it's pretty good data overall.
It doesn't specifically address the acceleration issues that Hang raised, however, and that's what this topic is about. Before this topic degenerates into strident, unsupported claims for the respective "favorite" planes yet again, I thought I'd put in a plea for fact rather than opinion.

I'm sure you've discussed the F4 with Pyro and I hope, if there is validity to this report and perhaps some other supporting documentation, that any appropriate changes will eventually be made.
Bottom line though, this is a GAME, not a SIMULATOR. No one has to take a checkride in the actual airplane based on their experience here. So, it doesn't have to be 100% absolutely historically accurate and fully realistic in order to be a great, fun game.
If the FW is a bit too fast, adjust your tactics to the enemy's capabilities.
If the F4 guns were a bit too strong, adjust your tactics to the enemy's capabilities.
If the P38 doesn't...adjust!
If the Spit is too...adjust!
It's great to have realism and historical accuracy as the ultimate goal. But it's foolish to expect it right away in a relatively young program.
It may never happen but that won't change the fact that this is a good game.