Author Topic: Trinity map  (Read 2104 times)

Offline SunBat

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Re: Trinity map
« Reply #15 on: June 21, 2010, 03:49:51 PM »
They did - it's not that bad anymore as before, we have less hedges now.
But like I said, the concept has been lost along with the player fluctuation - the majority of players now in AH has never experienced that kind of stuff. They can't remember.. Why should they spawn into a basically empty (= no base to capture) area on map?

Roger.

RIP TT.  May you find your rest next to the massive 6 hour long furballs...  :cry
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Offline sky25

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Re: Trinity map
« Reply #16 on: June 21, 2010, 04:21:16 PM »
Tank Town sucks now because you cant have a tank battle without getting bomb tarded...


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Offline SunBat

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Re: Trinity map
« Reply #17 on: June 21, 2010, 04:52:35 PM »
Tank Town sucks now because you cant have a tank battle without getting bomb tarded...

Nah.  That has always happened.
AoM
Do not get caught up in the country-centric thinking.
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Offline grumpy37

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Re: Trinity map
« Reply #18 on: June 21, 2010, 06:43:16 PM »
Tank Town sucks now because you cant have a tank battle without getting bomb tarded...


agreed...  unfortunate that it cant be stopped
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Offline Masherbrum

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Re: Trinity map
« Reply #19 on: June 21, 2010, 06:46:34 PM »
Tank Town sucks now because you cant have a tank battle without getting bomb tarded...

Paging Wax!   :noid
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Offline Rino

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Re: Trinity map
« Reply #20 on: June 21, 2010, 09:17:32 PM »
We went from having Fighter Town to this bullcrap?






perdweeb

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The terrain editor is free ya know.

NB spent alot of time making this map.  I for one appreciate his effort.
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Online lyric1

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Re: Trinity map
« Reply #21 on: June 21, 2010, 09:34:26 PM »
I like this map I was not around when it was the legendary TT of old. That aside it still offers some great options :aok

Offline SEseph

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Re: Trinity map
« Reply #22 on: June 21, 2010, 10:47:40 PM »
Tank Town sucks now because you cant have a tank battle without getting bomb tarded...

Get a friend in a wirble or osti. Tis what they are for, I do believe
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Offline Nemisis

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Re: Trinity map
« Reply #23 on: June 22, 2010, 12:40:17 AM »
Here's the solution to this dilema:

Lower the hight of the mountians to a reasonable 7k, or remove all double spawns at V bases in the mountians, so that GV's can do something without getting bombed or camped (the TT in Trinity rarely sees any action).
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Offline oTRALFZo

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Re: Trinity map
« Reply #24 on: June 22, 2010, 01:56:33 AM »
Here's the solution to this dilema:

Lower the hight of the mountians to a reasonable 7k, or remove all double spawns at V bases in the mountians, so that GV's can do something without getting bombed or camped (the TT in Trinity rarely sees any action).


The 20k mountains and high alt bases discourage the 50 NOE smash grab greifers from rolling the map. The idea is great, but trinity frustrates me when Im having a bad day and it takes forever to get back into the action
****Let the beatings begin***


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Offline 1pLUs44

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Re: Trinity map
« Reply #25 on: June 22, 2010, 02:47:20 AM »
I definitely miss NDisles, that was a FAVORITE of mine, I could tank fight for hours. Same deal with the Donut map, loved the dog fights in that one as well.
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Offline uptown

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Re: Trinity map
« Reply #26 on: June 22, 2010, 07:04:45 AM »
If you can see the map terrain you're flying too low.  :neener:
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Offline PanosGR

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Re: Trinity map
« Reply #27 on: June 22, 2010, 08:13:23 AM »
Trinity is just great the only map that a has a geographical interest  :noid most fun is when u dogfight inside the valleys or at the top of 20k mountain and crash but truth is that i missed DONUT!!!!!!!!!!

Offline 321BAR

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Re: Trinity map
« Reply #28 on: June 22, 2010, 08:15:37 AM »
im surprised to say that i miss donut now too :cry   and TT needs to have a good old days style comeback. who here wants to set a TT day up? :x
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Offline Lusche

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Re: Trinity map
« Reply #29 on: June 22, 2010, 08:49:59 AM »
I definitely miss NDisles, that was a FAVORITE of mine,

 :huh

NDISLES is still in rotation and was actually up just two days ago.
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