Author Topic: Radar and NOE  (Read 3030 times)

Offline grumpy37

  • Silver Member
  • ****
  • Posts: 817
      • What I do
Re: Radar and NOE
« Reply #15 on: June 23, 2010, 09:32:07 AM »
its not a bug, from my understanding the base flashing is still set at 12 miles.
CO VF-10 "Grim Reapers"   Member JG54 in AVA

Offline RufusLeaking

  • Silver Member
  • ****
  • Posts: 1056
Re: Radar and NOE
« Reply #16 on: June 23, 2010, 10:29:48 AM »
Negative, I thought you wanted it dependent on what map was being played at the time, not the curvature of the landscape.
You're on to something here...

Two concepts:
Curvature of the earth.  Radar looks in a straight line, but the curvature of the earth means that the radar can't see over the horizon.  For AH to model this on a flat map, the bottom of the radar could be a shallow, inverted cone with the point on the radar.  In other words, the radar lower deck would be zero at the radar site and angle up to, say, 200 feet at its extreme horizontal range.

Terrain Masking:
Radar can't see through mountains.  Regardless of the aircraft altitude, radar would not show contacts if it had no line of sight.  This one might be a coding nightmare, but it would better reflect the real world and open up some interesting NOE situations.
GameID: RufLeak
Claim Jumpers

Offline waystin2

  • Plutonium Member
  • *******
  • Posts: 10196
Re: Radar and NOE
« Reply #17 on: June 23, 2010, 11:19:24 AM »
Please HTC no changes to your new setting on the 65' radar exposure.  I am less concerned about the distance of the radar ring.  I do think that things such as terrain masking & such should be factored into the equation though.
CO for the Pigs On The Wing
& The nicest guy in Aces High!

Offline Tigger29

  • Gold Member
  • *****
  • Posts: 2568
Re: Radar and NOE
« Reply #18 on: June 23, 2010, 12:54:58 PM »
You're on to something here...

Two concepts:
Curvature of the earth.  Radar looks in a straight line, but the curvature of the earth means that the radar can't see over the horizon.  For AH to model this on a flat map, the bottom of the radar could be a shallow, inverted cone with the point on the radar.  In other words, the radar lower deck would be zero at the radar site and angle up to, say, 200 feet at its extreme horizontal range.

Terrain Masking:
Radar can't see through mountains.  Regardless of the aircraft altitude, radar would not show contacts if it had no line of sight.  This one might be a coding nightmare, but it would better reflect the real world and open up some interesting NOE situations.

Yes, it's called Line Of Sight.  While I personally like the changes, I too believe 65 feet is too low... but likewise I also believed 500 feet was too high.  I think 200 feet is fair, but at least raise it up to 100 feet.

I also believe that the radar tower in the town and the radar tower in the base should work independently.  Ever notice that if the town is west of the base and you come in from the west, that the town starts flashing first?  In a way it's already like that, however I believe that taking down the radar tower in town eliminates the town radar, and taking down the radar tower in the base eliminates the base's radar.  Radar would not technically be 'down' (looking at base status) unless both are destroyed.. at least at an airbase.

I also believe that dar bar and radar bleeps should only appear if there is a clear line of site between the top of one of the radar towers and the plane (regardless of distance), and also should appear if you are within icon range of an enemy plane/gv/boat.  I don't know how hard this would be to code, but maybe consider it for future versions.

Offline hitech

  • Administrator
  • Administrator
  • *****
  • Posts: 12425
      • http://www.hitechcreations.com
Re: Radar and NOE
« Reply #19 on: June 23, 2010, 01:51:32 PM »
Base flashing and radar are 2 different concepts and ranges.

The warning distances has not changed.

HiTech

Offline Nemisis

  • Persona Non Grata
  • Platinum Member
  • ******
  • Posts: 4086
      • Fightin 49'ers
Re: Radar and NOE
« Reply #20 on: June 23, 2010, 03:34:48 PM »
Look, if you can't fly on the deck, you have no business in an NOE raid. I can fly with my gear a mere inches from the water, and my prop almost hitting the trees. Either man up and fight the cons, or become a better pilot.
All man needs to be happy is a home, his wife, and a place in the world

Col. 49Nem, Armor commander of the 49th

Offline RufusLeaking

  • Silver Member
  • ****
  • Posts: 1056
Re: Radar and NOE
« Reply #21 on: June 23, 2010, 04:01:29 PM »
Base flashing and radar are 2 different concepts and ranges.

The warning distances has not changed.

HiTech
Excuse my ignorance ...

Radar is the dots in the radar circles.  This has increased in horizontal range and decreased in the minimum altitude.

Base flashing is the "warning distances?"  With the "base is being attacked" and the sirens on the field?

Where does the 'dar bar' fall into this?  The same altitude setting as the dots?  I always thought dots and dar bar were  separate.
GameID: RufLeak
Claim Jumpers

Offline olds442

  • Persona Non Grata
  • Gold Member
  • *****
  • Posts: 2239
Re: Radar and NOE
« Reply #22 on: June 23, 2010, 04:39:17 PM »
no... i mean like the ack is shooting at the plane but base is not flashing close
only a moron would use Dolby positioning in a game.
IGN: cutlass "shovels and rakes and implements of destruction"

Offline Ack-Ack

  • Radioactive Member
  • *******
  • Posts: 25260
      • FlameWarriors
Re: Radar and NOE
« Reply #23 on: June 23, 2010, 05:45:16 PM »
I always thought dots and dar bar were  separate.

The 'dar bar serves two purposes.  It let's you quickly find out where the action is by looking at the clipboard map and it provides a rough estimation as to the number of enemy bandits in that particular sector.


ack-ack
"If Jesus came back as an airplane, he would be a P-38." - WW2 P-38 pilot
Elite Top Aces +1 Mexican Official Squadron Song

Offline BrownBaron

  • Silver Member
  • ****
  • Posts: 1832
Re: Radar and NOE
« Reply #24 on: June 23, 2010, 06:15:24 PM »
i like the 65 ft NOE its fun(over water :lol)  but the base will not flash because the radar over laps so if a con is ib well in the dar circle base wont flash because he is still in his dar circle but and in ours the base dont flash its a bug pls fix :pray

Could you please rephrase this into something bordering on coherent?
O Jagdgeschwader 77

Ingame ID: Johannes

Offline BiPoLaR

  • Platinum Member
  • ******
  • Posts: 4134
Re: Radar and NOE
« Reply #25 on: June 23, 2010, 06:31:33 PM »
New Wishlist Item.

Put the radar altitude profile back to 200 ' from 65' . Put the radar range back to 12 miles from 20 miles.
Your really messing up our cross country 110 NOE missions. Those trees and windmills try to jump up and get me now..
End of Wishlist!!!
#1 it was 500 not 200
#2 get some skill about ya and you wont have to worry about that trees and windmills.
#3 im not gonna say anymore/ i have a feeling skuzzy is watching me  :D
R.I.P. T.E.Moore (Dad) 9-9-45 - 7-16-10.
R.I.P. Wes Poss  (Best Friend) 11-14-75 - 5-2-14

Offline sky25

  • Nickel Member
  • ***
  • Posts: 530
Re: Radar and NOE
« Reply #26 on: June 23, 2010, 07:20:52 PM »
#1 it was 500 not 200
#2 get some skill about ya and you wont have to worry about that trees and windmills.
#3 im not gonna say anymore/ i have a feeling skuzzy is watching me  :D
/

You dont need to say anymore BiPolaR. Next time why dont you make a comment that has some intelligence, instead of a flame. Sorry, I forget, your not capable!!!


sky25  "Vsky" In The Game

Offline sky25

  • Nickel Member
  • ***
  • Posts: 530
Re: Radar and NOE
« Reply #27 on: June 23, 2010, 07:24:17 PM »
My entire point to starting this thread was to say that NOE is a fun way to play at times. 65' can be flown.  We will figure out better ways to take bases by surprise even with the new radar changes...


sky25  "Vsky" In The Game

Offline Ack-Ack

  • Radioactive Member
  • *******
  • Posts: 25260
      • FlameWarriors
Re: Radar and NOE
« Reply #28 on: June 23, 2010, 07:30:32 PM »
My entire point to starting this thread was to say that NOE is a fun way to play at times. 65' can be flown.  We will figure out better ways to take bases by surprise even with the new radar changes...

If you're going to figure out better ways to take a base then why post this?

New Wishlist Item.

Put the radar altitude profile back to 200 ' from 65' . Put the radar range back to 12 miles from 20 miles.
Your really messing up our cross country 110 NOE missions. Those trees and windmills try to jump up and get me now..
End of Wishlist!!!

Sounds like you're not so willing to adapt after all.

ack-ack
"If Jesus came back as an airplane, he would be a P-38." - WW2 P-38 pilot
Elite Top Aces +1 Mexican Official Squadron Song

Offline guncrasher

  • Plutonium Member
  • *******
  • Posts: 17423
Re: Radar and NOE
« Reply #29 on: June 23, 2010, 07:35:54 PM »
This is gonna make it harder to sink the cv.  Havent really seen the cv dar, but I assume it is the same distance, or am I wrong?  Btw how far away from town/field do you need to be before it starts blinking?

semp
« Last Edit: June 23, 2010, 07:50:29 PM by guncrasher »
you dont want me to ho, dont point your plane at me.