Author Topic: Radar and NOE  (Read 2645 times)

Offline Scherf

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Re: Radar and NOE
« Reply #45 on: June 26, 2010, 09:05:06 PM »
What happens when the NOE guys go to mass gv raids?
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Offline AWwrgwy

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Re: Radar and NOE
« Reply #46 on: June 26, 2010, 10:25:04 PM »
A 100' dar ceiling is reasonable.  The new radar rings are too big now.  Might be better to go back to the old dar rings, but make destroying dar tower take 500 lbs of damage.  It's so easy for a single cannon bird to down it in one pass.

Why are the new dar rings too big?  Because you can see where the enemy is and they can see you?

 :confused:


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Offline RTHolmes

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Re: Radar and NOE
« Reply #47 on: June 27, 2010, 02:49:28 AM »
because they often overlap the runway of the next base over and thats, like, invading my personal space man! :uhoh
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Offline Ghosth

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Re: Radar and NOE
« Reply #48 on: June 27, 2010, 07:37:11 AM »
The problem with that idea wildcat is that your taking an arena wide variable, and trying to change it so that it is different for each country.  Your talking an incredible amount of work recoading the whole radar system.

Offline Bronk

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Re: Radar and NOE
« Reply #49 on: June 27, 2010, 09:06:55 AM »
65 feet over water 100 over land... if it were possible.
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Offline Lusche

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Re: Radar and NOE
« Reply #50 on: June 27, 2010, 09:21:36 AM »
Why are the new dar rings too big?  Because you can see where the enemy is and they can see you?


Can I talk to you to get it down at least to 16?  :pray

I'm basically flying most of my missions in base defense (particularly vs bombers), so I do actually have more benefits from having larger dar... but I don't see really any good in huge overlapping circles, and at 18, they will still do it. Combined with 65 dar altitude you can very often see enemy planes immediately when they taking off from their fields, that's a bit too much. Being spotted by a Vbase in the next sector right at takeoff... Reminds me really of the DA ;)

It doesn't allow for lone buff guys to get at least some obscurity on parts of their route when going for deep targets (and giving the interceptor (me) the opportunity to use his brain a bit). Huge missions don't get that much advantage from having smaller circles, as a massive darbar already attracts lots of attention - but with continuous radar cover and no more "clever routing" the chances for a single guy are much lower.
And yesterday there was a enemy horde over one of our bases, a complete red darbar, FH's down and no green around. I was going to hunt them in a fast plane... unfortunately they had dar cover over our base due to overlapping dar circles ;)

I see the point in reducing the dar alt (though I find 65 a bit too harsh), but I don't see increased base radar ranges having a bigger positive aspect, or leading to "more fights"...maybe just to bigger missions/hording? As I said in the other thread: Maybe increase the warning range instead of the dar circle? Or set both to 16?



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Offline Bronk

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Re: Radar and NOE
« Reply #51 on: June 27, 2010, 09:31:39 AM »
Hmmm could bar dar and dot dar be set for diff alts.

What I'm getting at is bar dar would pop at 65' but no dots till say over 150'.  This way you'll get some warning but still have some surprise to noe.
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Offline fbWldcat

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Re: Radar and NOE
« Reply #52 on: June 27, 2010, 09:44:15 AM »
The problem with that idea wildcat is that your taking an arena wide variable, and trying to change it so that it is different for each country.  Your talking an incredible amount of work recoading the whole radar system.

Yeah it was just a thought, I think it would be a lot like ENY with the whiners and such  :uhoh

Learn to fly the I-16 people  :P
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Offline Rino

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Re: Radar and NOE
« Reply #53 on: June 27, 2010, 10:41:34 AM »
What happens when the NOE guys go to mass gv raids?

     I guess that will make staying under 65 foot easier  :D
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Offline DeltaFox

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Re: Radar and NOE
« Reply #54 on: July 14, 2010, 06:12:02 PM »
Make your Late War arenas with the new plan, leave EW and MW alone, please.

I am not a fan.

No way, other than at sea, is anyone going incognito below 65 feet over hilly terrain without popping up once in awhile.

I don't get it, Aces High II was great, why spoil it?

And get rid of the stupid proximity alarms.

This is the company's creation, they can do as they wish, for whatever reason.

 

New Wishlist Item.

Put the radar altitude profile back to 200 ' from 65' . Put the radar range back to 12 miles from 20 miles.
Your really messing up our cross country 110 NOE missions. Those trees and windmills try to jump up and get me now..
End of Wishlist!!!

Offline Ack-Ack

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Re: Radar and NOE
« Reply #55 on: July 14, 2010, 07:00:57 PM »
No way, other than at sea, is anyone going incognito below 65 feet over hilly terrain without popping up once in awhile.

It's entirely possible and actually quite easy to do. 

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Offline PropHawk

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Re: Radar and NOE
« Reply #56 on: July 14, 2010, 07:19:07 PM »
It's entirely possible and actually quite easy to do. 

ack-ack
definitely possible, still hate it but :joystick: :airplane: :O KABOOM :( :mad: :cry (Joystick flies across room and breaks window, giving Sandy a heart attack.
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Offline bustr

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Re: Radar and NOE
« Reply #57 on: July 15, 2010, 01:43:27 AM »
ACK-ACK,

I bet they only understand Swahili with a whiney lisp and can't make out what HiTech is telling them is the judgment from COAD!
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Offline 321BAR

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Re: Radar and NOE
« Reply #58 on: July 16, 2010, 02:54:11 PM »
It's entirely possible and actually quite easy to do. 

ack-ack
Yeah and if there are trees you suddenly CAN'T fly NOE over land... :rolleyes:
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Offline sky25

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Re: Radar and NOE
« Reply #59 on: July 16, 2010, 03:03:52 PM »
never has been 200', and ^ is the point of the change ...

100, 200, 300, 400,or 500. Whatever. Not 65' 


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