Author Topic: Radar and NOE  (Read 2646 times)

Offline WMLute

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Re: Radar and NOE
« Reply #30 on: June 23, 2010, 09:46:20 PM »
how far away from town/field do you need to be before it starts blinking?
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Offline thndregg

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Re: Radar and NOE
« Reply #31 on: June 23, 2010, 10:04:56 PM »
I am curious. How high is the CV flight deck?

EDIT: Yes, it is a dumb question if I had taken notice of the altimeter while sitting on the CV. :bolt:
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Offline WMLute

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Re: Radar and NOE
« Reply #32 on: June 23, 2010, 10:33:18 PM »
I was told that it is 57' per. the film viewer.
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Offline guncrasher

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Re: Radar and NOE
« Reply #33 on: June 23, 2010, 11:49:54 PM »
That didn't change.

so how far from field you need to be before it starts blinking?

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Offline 321BAR

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Re: Radar and NOE
« Reply #34 on: June 24, 2010, 07:20:08 AM »
Don't get me wrong. I LOVE that the radar NOE cap has decreased to 65' but 65' is too near to the ground to provide any help over undulating terrain. This and the fact that we do not have radar blind spots with terrain hinders any chance of making ANY successful NOE run. I do not like the massive NOE raids but a small porker or two on a run would need a good altitude to miss those trees. 65 is too low, 200 is too high. maybe 80 feet?

The radar rings ARE a little distant, why not compromise with 15 mile rings instead of 20?

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Offline Spikes

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Re: Radar and NOE
« Reply #35 on: June 24, 2010, 09:44:37 AM »
Limbo made an NOE raid and it was an epic fail. But it started a great fight after failing. I <3 NOE missions.
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Offline RufusLeaking

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Re: Radar and NOE
« Reply #36 on: June 24, 2010, 10:53:07 AM »
so how far from field you need to be before it starts blinking?

semp

From General Discussion\New Announcement: Radar Settings:

http://bbs.hitechcreations.com/smf/index.php/topic,291383.240.html

In other words the bomber and fighter warning ranges are still 12 miles and vehicles are 3.
(just like before)
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Offline Bino

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Re: Radar and NOE
« Reply #37 on: June 24, 2010, 11:25:32 AM »
IMHO, these NOE raids *should* be hard to pull off.  Read some of the accounts by Real Life (tm) RAF Mosquito pilots who flew ultra-low-level missions over occupied France.  It was both dangerous and difficult to fly right down in the weeds.

HTC, put the radar floor down at fifty feet and the radar range at fifty miles, please!   :aok


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Offline WMLute

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Re: Radar and NOE
« Reply #38 on: June 24, 2010, 12:13:34 PM »
IMHO, these NOE raids *should* be hard to pull off.  Read some of the accounts by Real Life (tm) RAF Mosquito pilots who flew ultra-low-level missions over occupied France.  It was both dangerous and difficult to fly right down in the weeds.

HTC, put the radar floor down at fifty feet and the radar range at fifty miles, please!   :aok


I think 65' was picked so you could still up off a CV and stay NOE.

(I was told 57' being the height on the flight deck of a CV according to the film viewer so that makes sense)
"Never tell people how to do things. Tell them what to do and they will surprise you with their ingenuity."
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Offline guncrasher

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Re: Radar and NOE
« Reply #39 on: June 24, 2010, 06:06:13 PM »
Brings back memories of AW where the radar as 100 ft.  this new 65 ft means the end of large noe missions.  New guys love to join the noe missions, its a quick and mostly safe way to have fun but they always have a tendency to go higher than 500 on take off.  get a couple of them in mission and it will be fubar.  Get rid of the new guys and noe missions should be fine.

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Offline GlassJaw

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Re: Radar and NOE
« Reply #40 on: June 26, 2010, 01:01:29 PM »
65' is a bit overboard.  Thats kind of the all or nothin answer, lol.  Wouldnt 150 or 200 would have been a more moderate number to try?

Offline SmokinLoon

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Re: Radar and NOE
« Reply #41 on: June 26, 2010, 01:21:15 PM »
I think 65ft is too low.  I've done my best to fly full throttle in a Mossi NOE up and over hill and through valleys and it is nearly impossible to hug the ground that much.  Over the water is no challenge, obviously. 

I think 100ft would still force the NOE runners to stay off the auto pilot and actually fly their aircraft in, and many of those attempting will still venture too high and show a blip inside the radar ring.  Yes, that extra 35 feet would go along way in allowing those who work at it to use the NOE raid.  I'm surprised HTC made such a drastic change, really.

If tweaking the NOE ceiling is off the table, then what about increasing the radar bar detection to 500ft?  That would go along way to allowing the NOW deep strikes the ability to at least get behind enemy lines.  They'd still be detected once inside the radar ring.

Oh... has anyone else noticed that radar repairs itself in 1 hour now???   
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Offline 68Hawk

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Re: Radar and NOE
« Reply #42 on: June 26, 2010, 05:34:19 PM »
I think 100ft NOE would be better all around.  It would give a little more leeway, but would still be challenging.  Most importantly it would give a hard line on the altimeter so you know for certain if you are over or under.

I like having the base flashing being closer in than the dar ring.  I think 8-10 miles would be the best setting for this.  I like the 20 mile dar rings, but I can see how it doesn't go as well with some of the terrains we have now.  Maybe 18 miles would be a happy compromise. 

Hitech, is it still possible to get the altitude zones that we were discussing at the CON last year?
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Offline fbWldcat

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Re: Radar and NOE
« Reply #43 on: June 26, 2010, 05:40:21 PM »
Just as a possibility, how about we have something like ENY going on with radar? One team that is steamrolling all the other sides has a smaller dar ring. Those getting their arses handed to them have a larger dar ring. Or something of the sorts.
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Offline caldera

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Re: Radar and NOE
« Reply #44 on: June 26, 2010, 05:49:40 PM »
A 100' dar ceiling is reasonable.  The new radar rings are too big now.  Might be better to go back to the old dar rings, but make destroying dar tower take 500 lbs of damage.  It's so easy for a single cannon bird to down it in one pass.
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