Author Topic: HTC give us the choice!!!!!!  (Read 12106 times)

Offline groundfeeder

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Re: HTC give us the choice!!!!!!
« Reply #180 on: June 30, 2010, 03:12:13 PM »
Yeager,

I dont care what the length of time in here for you or anyone else is! i'm just pointing out that you have no more right than does a person that's been in here for a year, we all PAY to be in here. A voice is a voice

Offline Glasher 1st

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Re: HTC give us the choice!!!!!!
« Reply #181 on: June 30, 2010, 03:19:17 PM »
I'm not so happy with this radar change, yet all the discussions in the world regarding the radar doesn't really matter. In my 5.5 yrs with the game, I've yet to see an arena enviromental change reversed, so let's just get used to it.
A gun in the hands of a free man frightens and angers the Autocrat, not because he fears the power of the gun, but rather the spirit of the man who holds it.

Offline kvuo75

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Re: HTC give us the choice!!!!!!
« Reply #182 on: June 30, 2010, 03:32:29 PM »

What has changed is, I can now spot a carriers exact location :)  This is immediately apparent, what else this affects will come to light soon too.  So , bye bye carriers, I just don't miss that often.  


dont get all melodramatic...

everyone already knew where the carriers were... every dweeb captain drives them as close to shore as possible...
kvuo75

Kill the manned ack.

Offline groundfeeder

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Re: HTC give us the choice!!!!!!
« Reply #183 on: June 30, 2010, 03:35:58 PM »
I'm not so happy with this radar change, yet all the discussions in the world regarding the radar doesn't really matter. In my 5.5 yrs with the game, I've yet to see an arena enviromental change reversed, so let's just get used to it.

You are quite correct of course, and i know this but, i needed to vent.

Offline RufusLeaking

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Re: HTC give us the choice!!!!!!
« Reply #184 on: June 30, 2010, 03:44:40 PM »
This change was put in place by HTC to facilitate more conflict, unfortunately NOE's are by nature avoiding conflict.
NOE is a tactic to avoid detection and achieve surprise.  The objective is to capture a base before the enemy can get up a good defense.  Conflict is not necessarily avoided.  It is just to be overwhelmingly in favor of the attacker.

Whew, strained myself stretching for that one.  I have to concede that, in practice, NOE missions are typically used to hit undefended bases.  And defenders rarely up in numbers; therefore, little conflict.

Aside from NOE, there are several ways to avoid conflict.  High altitude buff passes are to minimize conflict.  High altitude anything is to avoid conflict.  Faster planes can be used to avoid conflict.

It is too soon to say, but the high altitude jabo horde might be the next fad.  I need to log some LA-7 time.
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Offline dtango

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Re: HTC give us the choice!!!!!!
« Reply #185 on: June 30, 2010, 03:53:09 PM »
My dear groundfeeder:

Let me see if I can help you see the light.  Basically you and your brethren have gotten the wrong metaphor of Aces High.  There in lies your problem.  You see because you and your brethren used to be able to do the following in Aces High using NOE missions...



...you somehow mistakenly thought that the point of Aces High is to do this:



And therein lies your problem.  Why?  Well that's completely the wrong metaphor for Aces High.  The metaphor for Aces High is not an Oklahoma Land Rush, the correct metaphor is that of a Food Chain where conditions are setup so that species will FIND and feed off of each other!  Attached below is an example.  I've kindly annotated the diagram to illustrate.



sincerely,
Tango
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"At times it seems like people think they can chuck bunch of anecdotes into some converter which comes up with the flight model." (Wmaker)

Offline RufusLeaking

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Re: HTC give us the choice!!!!!!
« Reply #186 on: June 30, 2010, 03:57:54 PM »
My dear groundfeeder:

Let me see if I can help you see the light.  Basically you and your brethren have gotten the wrong metaphor of Aces High.  There in lies your problem.  You see because you and your brethren used to be able to do the following in Aces High using NOE missions...

...you somehow mistakenly thought that the point of Aces High is to do this:

And therein lies your problem.  Why?  Well that's completely the wrong metaphor for Aces High.  The metaphor for Aces High is not an Oklahoma Land Rush, the correct metaphor is that of a Food Chain where conditions are setup so that species will FIND and feed off of each other!  Attached below is an example.  I've kindly annotated the diagram to illustrate.

sincerely,
Tango
:rofl My first ROFL emoticon.   :salute dtango

Funny stuff, though there is no Darwinian advantage to being good at Aces High.  In fact, it probably reduces the likelihood of reproducing.


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Offline sky25

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Re: HTC give us the choice!!!!!!
« Reply #187 on: June 30, 2010, 04:11:44 PM »
My dear groundfeeder:

Let me see if I can help you see the light.  Basically you and your brethren have gotten the wrong metaphor of Aces High.  There in lies your problem.  You see because you and your brethren used to be able to do the following in Aces High using NOE missions...

(Image removed from quote.)

...you somehow mistakenly thought that the point of Aces High is to do this:

(Image removed from quote.)

And therein lies your problem.  Why?  Well that's completely the wrong metaphor for Aces High.  The metaphor for Aces High is not an Oklahoma Land Rush, the correct metaphor is that of a Food Chain where conditions are setup so that species will FIND and feed off of each other!  Attached below is an example.  I've kindly annotated the diagram to illustrate.

(Image removed from quote.)

sincerely,
Tango

The scary part is that you actually took time out of your life to make that diagram................... :devil


sky25  "Vsky" In The Game

Offline dtango

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Re: HTC give us the choice!!!!!!
« Reply #188 on: June 30, 2010, 04:16:34 PM »
The scary part is that you actually took time out of your life to make that diagram................... :devil

Bahhh, that didn't take any time.

But this did....:D
http://bbs.hitechcreations.com/smf/index.php/topic,291476.msg3714551.html#msg3714551
Tango / Tango412 412th FS Braunco Mustangs
"At times it seems like people think they can chuck bunch of anecdotes into some converter which comes up with the flight model." (Wmaker)

Offline Delirium

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Re: HTC give us the choice!!!!!!
« Reply #189 on: June 30, 2010, 04:23:04 PM »
What many of the complainers don't realize is if Hitech really listened to the furballers, AH would be a vastly different place.
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Offline Changeup

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Re: HTC give us the choice!!!!!!
« Reply #190 on: June 30, 2010, 05:14:39 PM »
My dear groundfeeder:

Let me see if I can help you see the light.  Basically you and your brethren have gotten the wrong metaphor of Aces High.  There in lies your problem.  You see because you and your brethren used to be able to do the following in Aces High using NOE missions...

(Image removed from quote.)

...you somehow mistakenly thought that the point of Aces High is to do this:

(Image removed from quote.)

And therein lies your problem.  Why?  Well that's completely the wrong metaphor for Aces High.  The metaphor for Aces High is not an Oklahoma Land Rush, the correct metaphor is that of a Food Chain where conditions are setup so that species will FIND and feed off of each other!  Attached below is an example.  I've kindly annotated the diagram to illustrate.

(Image removed from quote.)

sincerely,
Tango

BnZers above the furballers in the food chain?  Let them come down from their perch and visit with the furballers....we shall see who eats whom my good friend and invariably, they WILL come down...and they will be eaten.

V/r

Sir Changeup of Furballerville
"Such is the nature of war.  By protecting others, you save yourself."

"Those who are skilled in combat do not become angered.  Those who are skilled at winning do not become afraid.  Thus, the wise win before the fight, while the ignorant fight to win." - Morihei Ueshiba

Offline Otaz

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Re: HTC give us the choice!!!!!!
« Reply #191 on: June 30, 2010, 05:23:13 PM »
What has changed is, I can now spot a carriers exact location :)  This is immediately apparent, what else this affects will come to light soon too.   

I have been back in the game for a short while and while the recent changes don't bother me one way or another (nor would they be enough to force me to stop my subscription  :huh), I thought this point was interesting. Maybe I'm missing something but if GVs do not start a town/base flashing until within three miles due to ground spotting (being simulated), then shouldn't the carrier fleet (it is a ground based unit) also have the same basic property as far as visibility is concerned? Once an aircraft penetrates the 65' radar level it becomes visible on radar at a considerable range from the base, and within 12 miles it starts the base/town flashing. Does the carrier also start a base/town flashing at 12 miles, even without the benefit of being on the base's radar? And if so, should it's visibility rules be more consistent with ground units and actually be something less as far as range to trigger the flashing? Realizing fleets are larger and more easy to spot, I wouldn't think 3 miles would be appropriate, but 12 miles ( strictly IMO) would be a bit far to spot something on the surface (ASL) in WW2 without surface radar or being on a higher elevation to increase the visible horizon.

Copied from http://en.wikipedia.org/wiki/Horizon

    * For observers on the ground with eye-level at h = 5 ft 7 in (5.583 ft), the horizon is at a distance of 2.89 miles (4.65 km).
    * For observers standing on a hill or tower 100 feet (30 m) in height, the horizon is at a distance of 12.25 miles (19.71 km).

So I guess the question I have is do the CVs have an issue with visibility due to the recent changes? Or does the distance that trigger's the base's threat have more to do with the range that the bigger guns in the fleet can reach?


Zellys
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Offline The Fugitive

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Re: HTC give us the choice!!!!!!
« Reply #192 on: June 30, 2010, 05:54:53 PM »
You think? people who have always been in the game , will ALWAYS be in the game. As for the new guys....well lets see how long it holds thier interest when all they do is get furballed to death and die at a rate that will please people such as yourself.

End result will be subscribership falloff and the end to your "career" CONSTANT FURBALLING IS NOT GOOD FOR THE GAME!

This simple change by HTC has changed the game in ways they still dont see, and replied to me as i said about the base defense portion, "so it worked".
Yes it worked.....You got your furballs. You took from the game.

I love this game. have from the first day i played it. I don't completly understand HTC"S reason behind it. I do however respect HTC's decision.for this I :salute HTC and it's staff. But i don't have to like it.

I may get booted from the game for being a bit overzelous in my opinion of the change, but we tend to defend the thing we love.

We will see how this plays out, I could be wrong but i don't think so!............................. now, about ENY.......kidding

So what your saying is that now that you can"t run NOEs you can"t run missions, they are ALL doomed to failure because "they" are always there to stop you, Right?

You do know they there are other types of missions to run right? You had mentioned the "two lines of dots that lead to the furball". Well what you do is up from a base OUTSIDE the enemy dar ring where the fight is. To do this you might have to move a base or two farther back behind your lines, but this is good. I know, it makes for a longer flight, but that ok you can use the time for training. Once you get in the air and on a heading AWAY from the furbal (never try to fly strait thru one hvy....makes for short trips) you can assign target to all of your fellow mission runners. A big plus is that there are no trees or hills over 5-10k so even new players will be able to keep up. New players have lots of questions sometimes so the extra fly time is a great time to teach the new guys whats what, making them better players who with continual practice that your missions provide will only get better. Once past the furball, turn in toward the target and flatten that town/base. Dive bombing works well tho new guys do have trouble surviving the first pass, level bombing is easy enough even for the newest guy with 5 minutes of training.

All that has really changed is you now have to think of a way to get in and get the job done. Leaders have to lead, and followers have to follow and execute. Team work will now be more important.

Offline sky25

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Re: HTC give us the choice!!!!!!
« Reply #193 on: June 30, 2010, 08:42:14 PM »


sky25  "Vsky" In The Game

Offline usvi

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Re: HTC give us the choice!!!!!!
« Reply #194 on: June 30, 2010, 09:10:45 PM »
My dear groundfeeder:

Let me see if I can help you see the light.  Basically you and your brethren have gotten the wrong metaphor of Aces High.  There in lies your problem.  You see because you and your brethren used to be able to do the following in Aces High using NOE missions...

(Image removed from quote.)

...you somehow mistakenly thought that the point of Aces High is to do this:

(Image removed from quote.)

And therein lies your problem.  Why?  Well that's completely the wrong metaphor for Aces High.  The metaphor for Aces High is not an Oklahoma Land Rush, the correct metaphor is that of a Food Chain where conditions are setup so that species will FIND and feed off of each other!  Attached below is an example.  I've kindly annotated the diagram to illustrate.

(Image removed from quote.)

sincerely,
Tango
Seriously good stuff :aok
but...

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