What has changed is, I can now spot a carriers exact location This is immediately apparent, what else this affects will come to light soon too.
I have been back in the game for a short while and while the recent changes don't bother me one way or another (nor would they be enough to force me to stop my subscription
), I thought this point was interesting. Maybe I'm missing something but if GVs do not start a town/base flashing until within three miles due to ground spotting (being simulated), then shouldn't the carrier fleet (it is a ground based unit) also have the same basic property as far as visibility is concerned? Once an aircraft penetrates the 65' radar level it becomes visible on radar at a considerable range from the base, and within 12 miles it starts the base/town flashing. Does the carrier also start a base/town flashing at 12 miles, even without the benefit of being on the base's radar? And if so, should it's visibility rules be more consistent with ground units and actually be something less as far as range to trigger the flashing? Realizing fleets are larger and more easy to spot, I wouldn't think 3 miles would be appropriate, but 12 miles ( strictly IMO) would be a bit far to spot something on the surface (ASL) in WW2 without surface radar or being on a higher elevation to increase the visible horizon.
Copied from
http://en.wikipedia.org/wiki/Horizon * For observers on the ground with eye-level at h = 5 ft 7 in (5.583 ft), the horizon is at a distance of 2.89 miles (4.65 km).
* For observers standing on a hill or tower 100 feet (30 m) in height, the horizon is at a distance of 12.25 miles (19.71 km).
So I guess the question I have is do the CVs have an issue with visibility due to the recent changes? Or does the distance that trigger's the base's threat have more to do with the range that the bigger guns in the fleet can reach?