Author Topic: Torpedo Lead Sight  (Read 1140 times)

Offline StokesAk

  • Gold Member
  • *****
  • Posts: 3665
Torpedo Lead Sight
« on: July 07, 2010, 03:46:31 PM »
Wish we had a sight that would help us lead CV's in the TA and offline. So we can get some practice.
Strokes

Offline 321BAR

  • Platinum Member
  • ******
  • Posts: 6140
Re: Torpedo Lead Sight
« Reply #1 on: July 07, 2010, 04:18:37 PM »
good idea +1 ive always wanted something like this
I am in need of a new epic quote
Happy Jack's Go Buggy

Offline whipster22

  • Nickel Member
  • ***
  • Posts: 458
Re: Torpedo Lead Sight
« Reply #2 on: July 07, 2010, 05:26:15 PM »
+1000000
just dewbing up the bbs
baby seal

Offline Saxman

  • Plutonium Member
  • *******
  • Posts: 9155
Re: Torpedo Lead Sight
« Reply #3 on: July 07, 2010, 05:28:04 PM »
Even better would be a functional torpedo sight as used in planes like the TBM and B-25.
Ron White says you can't fix stupid. I beg to differ. Stupid will usually sort itself out, it's just a matter of making sure you're not close enough to become collateral damage.

Offline Soulyss

  • Platinum Member
  • ******
  • Posts: 6559
      • Aces High Events
Re: Torpedo Lead Sight
« Reply #4 on: July 07, 2010, 06:58:36 PM »
Not exactly what you're looking for but there is an article on the trainers website (trainers.hitechcreations.com) that gives some good visual reference points to aim the torpedo with.
80th FS "Headhunters"
I blame mir.

Offline AWwrgwy

  • Platinum Member
  • ******
  • Posts: 5478
Re: Torpedo Lead Sight
« Reply #5 on: July 07, 2010, 11:14:55 PM »
Not exactly what you're looking for but there is an article on the trainers website (trainers.hitechcreations.com) that gives some good visual reference points to aim the torpedo with.

+1

For the "practice" sight you would need some way to lock on target.  Like paddocking the carrier.


wrongway
71 (Eagle) Squadron
"THAT"S PAINT!!"

"If nothing else works, a total pig-headed unwillingness to look facts in the face will see us through."
- General Sir Anthony Cecil Hogmanay

Offline Baumer

  • Silver Member
  • ****
  • Posts: 1739
      • 332nd Flying Mongrels
Re: Torpedo Lead Sight
« Reply #6 on: July 08, 2010, 12:43:37 AM »
I'd like this as well, for all the torpedo planes and the PT boat.



The way I'd think this should work is with the following proposed dot commands.

1.) ".td" to display the torpedo director on the cowl or instrument panel as appropriate.

2.) ".tdspeed XX" where XX is the speed of the target in most cases this would be 40 mph but if the ships are turning it could be different.

3.) ".tdhdg XXX" This is the hard part, that makes this both a good tool to have, but doesn't make it overly easy for someone to use, thus keeping the game in balance. The XXX is the heading of the target, not it's bearing relative to you. This would provide a degree of difficulty that would simulate the actual operation of the director without making it overly complicated.

4.) ".td" this would then toggle the director off and remove it from the screen.

<S> Baumer
HTC Please show the blue planes some love!
F4F-4, FM2, SBD-5, TBM-3

Offline Ghosth

  • AH Training Corps (retired)
  • Plutonium Member
  • *******
  • Posts: 8497
      • http://332nd.org
Re: Torpedo Lead Sight
« Reply #7 on: July 08, 2010, 07:03:51 AM »
+1 for Baumers setup.

Currently a perfect torp run is one of the hardest things to do in AH.
Having a "correct" aiming device as Baumer detailed above would make that job considerably simpler.

The best part is as he mentions that how well you set up your attack will determine how accurate you are.

Excellent post Baumer, very well done sir.



Offline RTHolmes

  • Plutonium Member
  • *******
  • Posts: 8260
Re: Torpedo Lead Sight
« Reply #8 on: July 08, 2010, 07:41:53 AM »
very cool idea :aok

rather than using dot commands, how about an F6 torpsight mode, like the F6 bombsight mode and do the setting up graphically in there somehow. perhaps using keys to calibrate the target vessel speed and heading relative to your aircraft, similar to bombsight calibration. 
71 (Eagle) Squadron

What most of us want to do is simply shoot stuff and look good doing it - Chilli

Offline Saxman

  • Plutonium Member
  • *******
  • Posts: 9155
Re: Torpedo Lead Sight
« Reply #9 on: July 08, 2010, 07:44:56 AM »
very cool idea :aok

rather than using dot commands, how about an F6 torpsight mode, like the F6 bombsight mode and do the setting up graphically in there somehow. perhaps using keys to calibrate the target vessel speed and heading relative to your aircraft, similar to bombsight calibration. 

That's my thought as well, having something similar to the current bombsight calibration.
Ron White says you can't fix stupid. I beg to differ. Stupid will usually sort itself out, it's just a matter of making sure you're not close enough to become collateral damage.

Offline STXAce8

  • Nickel Member
  • ***
  • Posts: 724
Re: Torpedo Lead Sight
« Reply #10 on: July 08, 2010, 09:18:10 AM »
This would be awesome, because all we have now is the metal on the canopy to aim.
ZLA- Don't Focke Wulf Us!
Ingame: Batz
Kommando Nowotny
Its over the top as Fack

Offline Baumer

  • Silver Member
  • ****
  • Posts: 1739
      • 332nd Flying Mongrels
Re: Torpedo Lead Sight
« Reply #11 on: July 08, 2010, 11:43:34 AM »
My main concern with the F6 approach is that it will be much too accurate, like the current MA bomb sight is (my opinion only). I think having a few extra steps to set it up does a few things to keep it interesting and improve your odds for a hit, but not make it an automatic kill.

Think about this, with a properly calibrated torpedo director, a forward quarter USN torpedo drop could be made from outside the current Auto Ack range. I seriously doubt we want CV's getting sunk that easily.
HTC Please show the blue planes some love!
F4F-4, FM2, SBD-5, TBM-3

Offline Saxman

  • Plutonium Member
  • *******
  • Posts: 9155
Re: Torpedo Lead Sight
« Reply #12 on: July 08, 2010, 12:39:10 PM »
My main concern with the F6 approach is that it will be much too accurate, like the current MA bomb sight is (my opinion only). I think having a few extra steps to set it up does a few things to keep it interesting and improve your odds for a hit, but not make it an automatic kill.

Think about this, with a properly calibrated torpedo director, a forward quarter USN torpedo drop could be made from outside the current Auto Ack range. I seriously doubt we want CV's getting sunk that easily.

While some of the sharpshooters would be a concern, I think you're overestimating the bombing abilities of the average MA pilot. Think of how many times Buff formations roll overhead and completely miss the base....

Now I could definitely see a more EZ mode calibration for the Mains, with a manual for SEA/AvA.
Ron White says you can't fix stupid. I beg to differ. Stupid will usually sort itself out, it's just a matter of making sure you're not close enough to become collateral damage.

Offline StokesAk

  • Gold Member
  • *****
  • Posts: 3665
Re: Torpedo Lead Sight
« Reply #13 on: July 08, 2010, 12:42:16 PM »
Not exactly what you're looking for but there is an article on the trainers website (trainers.hitechcreations.com) that gives some good visual reference points to aim the torpedo with.

I have looked at that, but i have failed
Strokes

Offline Lusche

  • Radioactive Member
  • *******
  • Posts: 23946
      • Last.FM Profile
Re: Torpedo Lead Sight
« Reply #14 on: July 08, 2010, 12:42:56 PM »
My main concern with the F6 approach is that it will be much too accurate, like the current MA bomb sight is (my opinion only).

Which would be, in my opinion, still be countered by the ability of ships to evade the torpedos, and by the increased vulnerability of torpedo bombers on the deck to enemy fighters and ship ack.

I really would like to see torpedo attacks to find their place in AH.
Steam: DrKalv
E:D Snailman

In November 2025, Lusche will return for a 20th anniversary tour. Get your tickets now!