I'd like this as well, for all the torpedo planes and the PT boat.

The way I'd think this should work is with the following proposed dot commands.
1.) ".td" to display the torpedo director on the cowl or instrument panel as appropriate.
2.) ".tdspeed XX" where XX is the speed of the target in most cases this would be 40 mph but if the ships are turning it could be different.
3.) ".tdhdg XXX" This is the hard part, that makes this both a good tool to have, but doesn't make it overly easy for someone to use, thus keeping the game in balance. The XXX is the heading of the target, not it's bearing relative to you. This would provide a degree of difficulty that would simulate the actual operation of the director without making it overly complicated.
4.) ".td" this would then toggle the director off and remove it from the screen.
<S> Baumer