Author Topic: Capture Strategies  (Read 4476 times)

Offline grizz441

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Re: Capture Strategies
« Reply #30 on: July 28, 2010, 12:37:41 PM »
I highly suggest joining the next Luftwhiner mission as it was fun taking pain to the vulchers fields.

 :noid

Offline kilo2

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Re: Capture Strategies
« Reply #31 on: July 28, 2010, 12:57:42 PM »
We Pigs held off attacks where there were no hangars at all and red guys aplenty.  Up off a CV, roll a GV from an adjoining base, up a fighter or JABO from an adjacent airfield, their are multiple possibilities for defense.  What I am hearing from some folks is "as long as I do not have to put more than 2-3 minutes into getting to a fight, then we held them off".

Another idea is to intercept the bad guys while they are inbound.  We did this several times last night with great effect.  I highly suggest joining the next Luftwhiner mission as it was fun taking pain to the vulchers fields.



what are you talking about??? :noid
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Offline waystin2

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Re: Capture Strategies
« Reply #32 on: July 28, 2010, 02:22:16 PM »
what are you talking about??? :noid

Clarification requested?  In my usual nice manner I am responding to someone's earlier post and not calling anyone out by name.  Enough said... :aok
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Offline Shuffler

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Re: Capture Strategies
« Reply #33 on: July 29, 2010, 11:58:19 AM »
We Pigs held off attacks where there were no hangars at all and red guys aplenty.  Up off a CV, roll a GV from an adjoining base, up a fighter or JABO from an adjacent airfield, their are multiple possibilities for defense.  What I am hearing from some folks is "as long as I do not have to put more than 2-3 minutes into getting to a fight, then we held them off".

Another idea is to intercept the bad guys while they are inbound.  We did this several times last night with great effect.  I highly suggest joining the next Luftwhiner mission as it was fun taking pain to the vulchers fields.



All fine if your into capturing/defending bases. I on the other hand was looking for good fights. I really did not care about the base.

I went elsewhere to find a fight. Obviously the folks attacking the base I was at were tired of fighting.
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Offline waystin2

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Re: Capture Strategies
« Reply #34 on: July 29, 2010, 12:18:06 PM »
All fine if your into capturing/defending bases. I on the other hand was looking for good fights. I really did not care about the base.

I went elsewhere to find a fight. Obviously the folks attacking the base I was at were tired of fighting.

Now Shuff, you know I love ya man!  I am just into all the entire Aces High Universe!  From finding good fights, to capturing/defending, GVing, etc.  My point is that the fight is not over when the hangars are down, unless you want it to be.  I completely understand and respect leaving certain types of fights that bore you or are of no interest (like the WW1 arena :rofl).  I do it myself all the time.  

 :salute

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Offline CAP1

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Re: Capture Strategies
« Reply #35 on: July 29, 2010, 12:43:19 PM »
i like to land on the enemy's runway and do donuts till someone shoots me.  :devil
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Offline Shuffler

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Re: Capture Strategies
« Reply #36 on: July 29, 2010, 01:06:14 PM »
Now Shuff, you know I love ya man!  I am just into all the entire Aces High Universe!  From finding good fights, to capturing/defending, GVing, etc.  My point is that the fight is not over when the hangars are down, unless you want it to be.  I completely understand and respect leaving certain types of fights that bore you or are of no interest (like the WW1 arena :rofl).  I do it myself all the time.  

 :salute

Way


The fight is over when one side decides it does not want to fight anymore. Hence the hangars are put down. I understand the mentality. To some dirt is more important than the fight.

No big deal.... I just head to where folks are wanting a fight. Most of the time you can find another in the same arena.... if not there are other arens. :D
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Offline Crash Orange

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Re: Capture Strategies
« Reply #37 on: July 29, 2010, 01:39:39 PM »
Love the new town layout...but I thought HTC ws trying ways to get rid of the horde?   seems to be the only way to capture anything anymore. And thats all you see anymore.

That's my concern as well. They say they don't like hordes and don't think they're good for the game, but keep introducing changes that push the players to form bigger hordes.

Overall I like every change in the new version - the town looks great, I just wish they hadn't made it that much harder to take down (and keep down; it's much harder to see a single building popping now). The maps have become too static. 

Perhaps one solution would be to make town buildings stay down longer - say, an hour. If the intent is to force bigger, more knock-down drag-out fights, it seems to me that would serve it. It would prolong base take fights without making it any easier to sneak bases or take them in one massive first strike - after all, if the base hasn't been taken in 45 minutes, it's almost certainly because there's a fierce battle going on to defend it. It would allow the attackers to focus more on fighting for control of the air & ground and less on patrolling the town to see if anything pops, which I would think would make the furballers happy as well.

Offline CAP1

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Re: Capture Strategies
« Reply #38 on: July 29, 2010, 03:05:10 PM »
The fight is over when one side decides it does not want to fight anymore. Hence the hangars are put down. I understand the mentality. To some dirt is more important than the fight.

No big deal.... I just head to where folks are wanting a fight. Most of the time you can find another in the same arena.... if not there are other arens. :D

what exactly is an "aren"?
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Offline waystin2

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Re: Capture Strategies
« Reply #39 on: July 29, 2010, 03:06:55 PM »
what exactly is an "aren"?

LOL.  Checked Wikipedia and here is what I found:

Aren is a commune in the Pyrénées-Atlantiques department in south-western France.
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Offline Bruv119

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Re: Capture Strategies
« Reply #40 on: July 29, 2010, 04:52:40 PM »
TT is much harder to be walked all over with those new Vbases  +1 from me  :aok.
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Offline skribetm

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Re: Capture Strategies
« Reply #41 on: July 29, 2010, 05:04:37 PM »
i liked the town better w/ out the ack.

 :( :( :(

Offline grizz441

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Re: Capture Strategies
« Reply #42 on: July 29, 2010, 05:07:01 PM »
Perhaps one solution would be to make town buildings stay down longer - say, an hour. If the intent is to force bigger, more knock-down drag-out fights, it seems to me that would serve it. It would prolong base take fights without making it any easier to sneak bases or take them in one massive first strike - after all, if the base hasn't been taken in 45 minutes, it's almost certainly because there's a fierce battle going on to defend it. It would allow the attackers to focus more on fighting for control of the air & ground and less on patrolling the town to see if anything pops, which I would think would make the furballers happy as well.

+1
Would like to see towns stay down 15-30 minutes longer with the new setup.  Would add to gameplay and offset the overwhelming difficulty which is required to capture a base now.

Offline caldera

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Re: Capture Strategies
« Reply #43 on: July 29, 2010, 05:30:47 PM »
Go kill there ords and troops, making goons fly 2 sectors gives hangers and guys upping from a sector over time to re-up. I know it's beneath a lot of folks to do so, but the option is there and works. Also JABO missions have been a way our squad has started some fights.

Killing troops at the closest base is like spraying RAID on the hording cock-a-roaches.  They don't bother with a second wave if they can't get their precious base.  :cry   
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Offline Chilli

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Re: Capture Strategies
« Reply #44 on: July 29, 2010, 05:38:58 PM »
Yep,

New towns look great and AT guns are so cool.  But, if two passes from 4 sets of Lancs on a small Airfield and town plus 5+ attackers on buildings is not enough to take a town down and get a capture from 2 defenders, then I won't be seeing much of town, other than to fire that cool AT gun in defense.