It seems that there is a tendency to polemic and polemic is not a constructive tool.
All of us are very happy to play with the new stuff. And more all of us are very
happy to see how HTC take care of two elements: 'customers' and 'HTC sand box'.
Why i putted ''? Because i think that a game like this can't be the sand box of HTC
or a customers place ONLY. It evolves as a composition process between HTC and
customers. (Noted: with this i don't say that HTC cannot decide a day that all plane must be pink
and don't gain more customers!!)
As to me, one elements emerge:
1. HTC desires that AH could be environment where a variety of action could take place - from massive furballing to 1 vs 1.
2. Actually in main arenas it is not so. It depends on arena map.
Yestarday arena map was small and target were big. 3 countries.
Yestarday result: savage furballing.
Why savage? Because we have two choices only: land the kills and leave our fellows to die or takeoff and never land with kills!
3. New targets (base-field combination) solve noe horde problem - rise the radar a little bit

- but require more furballing that goes into savage furballing.
Put new targets capturable by few planes could be solve savage furballing? I think yes.

P.S.:
Let's buy a ticket to the moon for nights ppl, they live for savage furballing!

<S> nights