Author Topic: Merlin engine in Ace's  (Read 19218 times)

Offline RTHolmes

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Re: Merlin engine in Ace's
« Reply #15 on: August 16, 2010, 01:39:26 PM »
The power outputs of AHs merlins are correct (you can tell from the climbrate and level speed charts.) Apart from the Lanc's merlins which are denied their WEP setting for some reason (while other buffs fly around with permawep ...)

The rpm gauge shows engine rpm, not prop rpm.

The rpm gauge does indeed need a little tweak, mine shows 2900-2950 on WEP. just moving the needle position wont however make any difference to the performance.
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Offline BulletVI

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Re: Merlin engine in Ace's
« Reply #16 on: August 16, 2010, 01:44:50 PM »
The power outputs of AHs merlins are correct (you can tell from the climbrate and level speed charts.) Apart from the Lanc's merlins which are denied their WEP setting for some reason (while other buffs fly around with permawep ...)

The rpm gauge shows engine rpm, not prop rpm.

The rpm gauge does indeed need a little tweak, mine shows 2900-2950 on WEP. just moving the needle position wont however make any difference to the performance.

That is another fact i was willing to accept that the needle animation may be needing re calibrated to show 3000 rpm as if it is that then it will stop any other player who may be new or not seen this or previous posts reposting about it. That as i say i also considered what this was what was wrong :)
« Last Edit: August 16, 2010, 01:54:28 PM by BulletVI »
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Offline FLS

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Re: Merlin engine in Ace's
« Reply #17 on: August 16, 2010, 01:54:07 PM »
Post which aircraft model has an incorrect gauge reading in the bug forum and it will be adjusted.

Offline BulletVI

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Re: Merlin engine in Ace's
« Reply #18 on: August 16, 2010, 01:58:14 PM »
Post which aircraft model has an incorrect gauge reading in the bug forum and it will be adjusted.

At the moment it is all variants of the Spitfire. ( And maybe the P51 and Lancaster )

But in saying that it may be incorrect reading or it may be that the engine model need's tweaking as well only hitech and co can say what it is.
All i ask is for them to say ok we shall look into it. And i don't mind having to wait a few weeks for them to look at it and sort it as they are bound to be busy :)

But as well by reading a link that was posted by Changeup it sounds like you got 3000 rpm from full throttle with extra from the wep when used :) ????
« Last Edit: August 16, 2010, 02:01:50 PM by BulletVI »
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Offline WMLute

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Re: Merlin engine in Ace's
« Reply #19 on: August 16, 2010, 02:07:55 PM »
Lets see...


Huge glaring rookie error on HTC's part that has been missed by 1,000's of players for the past 10 years.

or...

Bullet read something, didn't understand it or became confused over some basic principal, and then made yet another post on a topic he doesn't even have a basic grasp of and trying to tell HTC they are wrong.


Think i'm gonna go w/ the latter.

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Offline gyrene81

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Re: Merlin engine in Ace's
« Reply #20 on: August 16, 2010, 02:09:04 PM »
Lets see...

Huge glaring rookie error on HTC's part that has been missed by 1,000's of players for the past 10 years.

or...

Bullet read something, didn't understand it or became confused over some basic principal, and then made yet another post on a topic he doesn't even have a basic grasp of and trying to tell HTC they are wrong.


Think i'm gonna go w/ the latter.

:rofl  :lol Ditto...



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Offline BulletVI

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Re: Merlin engine in Ace's
« Reply #21 on: August 16, 2010, 02:11:15 PM »
Lets see...


Huge glaring rookie error on HTC's part that has been missed by 1,000's of players for the past 10 years.

or...

Bullet read something, didn't understand it or became confused over some basic principal, and then made yet another post on a topic he doesn't even have a basic grasp of and trying to tell HTC they are wrong.


Think i'm gonna go w/ the latter.



It could just be a simple animation fault in the rpm gauge and no-one has noticed or even thought about it till now :)


OH and WMLute

  I shall be the first to admit it but in the real world i know and understand engines and flight dynamic's. But to take it and put it in-to virtual Sim's like ace's with coading or however it is done i don't have a clue. Now if i have just picked up a simple animation fault that no-one has cough-ten on to then it will be a simple fix that hitech and co can do in moment's ( i think ). But if through the past 10 year's of updates and the programming of these new update's do you not think that it may be simple or even possible for the team to have a couple of number's in the coading the wrong way round ( its bound to happen :)  ) or as i said it could be just the rpm gauge needing a fix to show 3000 rpm's. this i believe is the most likley fault is the animation on the rpm gauge. But we wont know till the team at hitech takes a look at it wont we so please keep quiet if you dont have anything or dont want to be apart of this topic.

Thankyou BulletVI
« Last Edit: August 16, 2010, 02:25:33 PM by BulletVI »
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Offline jamdive

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Re: Merlin engine in Ace's
« Reply #22 on: August 16, 2010, 03:42:29 PM »
It could just be a simple animation fault in the rpm gauge and no-one has noticed or even thought about it till now :)


OH and WMLute

  I shall be the first to admit it but in the real world i know and understand engines and flight dynamic's. But to take it and put it in-to virtual Sim's like ace's with coading or however it is done i don't have a clue. Now if i have just picked up a simple animation fault that no-one has cough-ten on to then it will be a simple fix that hitech and co can do in moment's ( i think ). But if through the past 10 year's of updates and the programming of these new update's do you not think that it may be simple or even possible for the team to have a couple of number's in the coading the wrong way round ( its bound to happen :)  ) or as i said it could be just the rpm gauge needing a fix to show 3000 rpm's. this i believe is the most likley fault is the animation on the rpm gauge. But we wont know till the team at hitech takes a look at it wont we so please keep quiet if you dont have anything or dont want to be apart of this topic.

Thankyou BulletVI


I get just a sliver from 3000 rpm. Close enough for me. Maybe its just you and your un-calibrated slider?

Offline BulletVI

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Re: Merlin engine in Ace's
« Reply #23 on: August 16, 2010, 05:52:02 PM »
I get just a sliver from 3000 rpm. Close enough for me. Maybe its just you and your un-calibrated slider?

I have looked in to that since the point of the gauge animation was wrong and i recalibrated my stick and throttle but my rpm gauge still only goes to 2750 rpm at full throttle :)
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Offline jamdive

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Re: Merlin engine in Ace's
« Reply #24 on: August 16, 2010, 06:42:41 PM »
I have looked in to that since the point of the gauge animation was wrong and i recalibrated my stick and throttle but my rpm gauge still only goes to 2750 rpm at full throttle :)

Are you using wep?

Offline FLS

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Re: Merlin engine in Ace's
« Reply #25 on: August 16, 2010, 06:42:54 PM »
Bullet you need to cite a specific aircraft and document your data. You can't assume that all aircraft with Merlins have the same max RPM.

Offline Krusty

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Re: Merlin engine in Ace's
« Reply #26 on: August 16, 2010, 07:04:52 PM »
It's not that the RPM is miscalibrated, it's that the center around which it pivots is just ever so slightly off (too high) so that when it's at 3000 RPM the needle is "too high" and thus really points at something less than 3000 RPM.

You can tell this is the case because it says right there on the E6B "3000 RPM" for WEP.

Offline Masherbrum

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Re: Merlin engine in Ace's
« Reply #27 on: August 16, 2010, 11:49:12 PM »
That is true Lepape2 but if the merlin engine is capable of 3000 rpm and in game we only get say around 2750 rpm with full wep on surely we all can do more research on this as what i have posted probably wont change or spur hitech in to action. If more and in depth research is done then maybe just maybe we can get it right.

As hitech has said he strive's to make Ace's the most realistic Combat Sim to date. And we as Paying customer's should help him to achieve that no matter what :)

Awesome on the Engine being rated at 3000rpm, but Prop's are rated as well.   
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Offline Chalenge

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Re: Merlin engine in Ace's
« Reply #28 on: August 16, 2010, 11:53:16 PM »
Bullet when you takeoff at sea level in a P51 and you use full throttle does the gauge NOT read 3000?

EDIT: If you cant there is something wrong with your setup.

Try this.

Take off at full power and then when its safe to do so lower the RPM to 2700 and jockey the trottle to maintain 46" MP. As you climb through about 9600 feet you will notice you have to move the throttle up to hold 46" MP and the RPM remains at 2700. At this point if you move the RPM back to 3000 you will see 61" MP again. During the climb there will come a point (if memory serves its 14300 feet) where you can no longer hold 46" MP. MP will continue to drop until 16300 feet where the efficiency of the supercharger kicks in and MP climbs again until at 17300 feet you can once again hold 46" MP steady (or push it to 61" by increasing RPM to 3000). The maximum cruise alt is 24600 feet where you can hold 2500 RPM and 43" MP above that MP will drop and above 25000 feet MP can no longer hold at 61" even at 3000 RPM.
« Last Edit: August 17, 2010, 12:33:48 AM by Chalenge »
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Offline BulletVI

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Re: Merlin engine in Ace's
« Reply #29 on: August 17, 2010, 01:33:52 PM »
Bullet when you takeoff at sea level in a P51 and you use full throttle does the gauge NOT read 3000?

EDIT: If you cant there is something wrong with your setup.

Try this.

Take off at full power and then when its safe to do so lower the RPM to 2700 and jockey the trottle to maintain 46" MP. As you climb through about 9600 feet you will notice you have to move the throttle up to hold 46" MP and the RPM remains at 2700. At this point if you move the RPM back to 3000 you will see 61" MP again. During the climb there will come a point (if memory serves its 14300 feet) where you can no longer hold 46" MP. MP will continue to drop until 16300 feet where the efficiency of the supercharger kicks in and MP climbs again until at 17300 feet you can once again hold 46" MP steady (or push it to 61" by increasing RPM to 3000). The maximum cruise alt is 24600 feet where you can hold 2500 RPM and 43" MP above that MP will drop and above 25000 feet MP can no longer hold at 61" even at 3000 RPM.

I know of the different throttle settings and the fact at different altitudes i need to either reduce or increase throttle to maintain a certain rpm.
But there is now a clincher that of what i read from a statement from a Spitfire pilot.
It has been copied and pasted in the next post :)
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